Fix PixelLerp() - oops my bad, lerped the wrong way :P Fix "Shader" support for strings - thanks Megarev for crying about it Fix GetTextSizeProp() - Height was just plain wrong... +vec2d operator overloads (element wise *=, /=) +vec2d comparison operators... :| yup... hmmmm... +vec2d ceil(), floor(), min(), max() functions - surprising how often I do it manually +DrawExplicitDecal(... uint32_t elements) - complete control over convex polygons and lines +DrawPolygonDecal() - to keep Bispoo happy, required significant rewrite of EVERYTHING, but hey ho +Complete rewrite of decal renderer +OpenGL 3.3 Renderer (also supports Raspberry Pi) +PGEX Break-In Hooks - with a push from Dandistine +Wireframe Decal Mode - For debug overlayspull/208/head
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