Version 2.10

Fix PixelLerp() - oops my bad, lerped the wrong way :P
Fix "Shader" support for strings - thanks Megarev for crying about it
Fix GetTextSizeProp() - Height was just plain wrong...
+vec2d operator overloads (element wise *=, /=)
+vec2d comparison operators... :| yup... hmmmm...
+vec2d ceil(), floor(), min(), max() functions - surprising how often I do it manually
+DrawExplicitDecal(... uint32_t elements) - complete control over convex polygons and lines
+DrawPolygonDecal() - to keep Bispoo happy, required significant rewrite of EVERYTHING, but hey ho
+Complete rewrite of decal renderer
+OpenGL 3.3 Renderer (also supports Raspberry Pi)
+PGEX Break-In Hooks - with a push from Dandistine
+Wireframe Decal Mode - For debug overlays
pull/208/head
Javidx9 4 years ago committed by GitHub
parent b27c89cc59
commit 4ff5ad2c2b
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  1. 1254
      olcPixelGameEngine.h

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