+ Foundations for more system implementations + More compiler friendly on Linux + Tidied up public repopull/113/head
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@ -0,0 +1,313 @@ |
||||
/*
|
||||
olcPGEX_Graphics2D.h |
||||
|
||||
+-------------------------------------------------------------+ |
||||
| OneLoneCoder Pixel Game Engine Extension | |
||||
| Advanced 2D Rendering - v0.4 | |
||||
+-------------------------------------------------------------+ |
||||
|
||||
What is this? |
||||
~~~~~~~~~~~~~ |
||||
This is an extension to the olcPixelGameEngine, which provides |
||||
advanced olc::Sprite manipulation and drawing routines. To use |
||||
it, simply include this header file. |
||||
|
||||
License (OLC-3) |
||||
~~~~~~~~~~~~~~~ |
||||
|
||||
Copyright 2018 - 2019 OneLoneCoder.com |
||||
|
||||
Redistribution and use in source and binary forms, with or without |
||||
modification, are permitted provided that the following conditions |
||||
are met: |
||||
|
||||
1. Redistributions or derivations of source code must retain the above |
||||
copyright notice, this list of conditions and the following disclaimer. |
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce |
||||
the above copyright notice. This list of conditions and the following |
||||
disclaimer must be reproduced in the documentation and/or other |
||||
materials provided with the distribution. |
||||
|
||||
3. Neither the name of the copyright holder nor the names of its |
||||
contributors may be used to endorse or promote products derived |
||||
from this software without specific prior written permission. |
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
|
||||
Links |
||||
~~~~~ |
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author |
||||
~~~~~~ |
||||
David Barr, aka javidx9, ©OneLoneCoder 2019 |
||||
*/ |
||||
|
||||
/*
|
||||
Matrices stored as [Column][Row] (i.e. x, y) |
||||
|
||||
|C0R0 C1R0 C2R0| | x | | x'| |
||||
|C0R1 C1R1 C2R1| * | y | = | y'| |
||||
|C0R2 C1R2 C2R2| |1.0| | - | |
||||
*/ |
||||
|
||||
|
||||
|
||||
#ifndef OLC_PGEX_GFX2D |
||||
#define OLC_PGEX_GFX2D |
||||
|
||||
#include <algorithm> |
||||
#undef min |
||||
#undef max |
||||
|
||||
namespace olc |
||||
{ |
||||
// Container class for Advanced 2D Drawing functions
|
||||
class GFX2D : public olc::PGEX |
||||
{ |
||||
// A representation of an affine transform, used to rotate, scale, offset & shear space
|
||||
public: |
||||
class Transform2D |
||||
{ |
||||
public: |
||||
inline Transform2D(); |
||||
|
||||
public: |
||||
// Set this transformation to unity
|
||||
inline void Reset(); |
||||
// Append a rotation of fTheta radians to this transform
|
||||
inline void Rotate(float fTheta); |
||||
// Append a translation (ox, oy) to this transform
|
||||
inline void Translate(float ox, float oy); |
||||
// Append a scaling operation (sx, sy) to this transform
|
||||
inline void Scale(float sx, float sy); |
||||
// Append a shear operation (sx, sy) to this transform
|
||||
inline void Shear(float sx, float sy); |
||||
|
||||
inline void Perspective(float ox, float oy); |
||||
// Calculate the Forward Transformation of the coordinate (in_x, in_y) -> (out_x, out_y)
|
||||
inline void Forward(float in_x, float in_y, float &out_x, float &out_y); |
||||
// Calculate the Inverse Transformation of the coordinate (in_x, in_y) -> (out_x, out_y)
|
||||
inline void Backward(float in_x, float in_y, float &out_x, float &out_y); |
||||
// Regenerate the Inverse Transformation
|
||||
inline void Invert(); |
||||
|
||||
private: |
||||
inline void Multiply(); |
||||
float matrix[4][3][3]; |
||||
int nTargetMatrix; |
||||
int nSourceMatrix; |
||||
bool bDirty; |
||||
}; |
||||
|
||||
public: |
||||
// Draws a sprite with the transform applied
|
||||
inline static void DrawSprite(olc::Sprite *sprite, olc::GFX2D::Transform2D &transform); |
||||
}; |
||||
} |
||||
|
||||
|
||||
#ifdef OLC_PGE_GRAPHICS2D |
||||
#undef OLC_PGE_GRAPHICS2D |
||||
|
||||
namespace olc |
||||
{ |
||||
void GFX2D::DrawSprite(olc::Sprite *sprite, olc::GFX2D::Transform2D &transform) |
||||
{ |
||||
if (sprite == nullptr) |
||||
return; |
||||
|
||||
// Work out bounding rectangle of sprite
|
||||
float ex, ey; |
||||
float sx, sy;
|
||||
float px, py; |
||||
|
||||
transform.Forward(0.0f, 0.0f, sx, sy); |
||||
px = sx; py = sy; |
||||
sx = std::min(sx, px); sy = std::min(sy, py); |
||||
ex = std::max(ex, px); ey = std::max(ey, py); |
||||
|
||||
transform.Forward((float)sprite->width, (float)sprite->height, px, py); |
||||
sx = std::min(sx, px); sy = std::min(sy, py); |
||||
ex = std::max(ex, px); ey = std::max(ey, py); |
||||
|
||||
transform.Forward(0.0f, (float)sprite->height, px, py); |
||||
sx = std::min(sx, px); sy = std::min(sy, py); |
||||
ex = std::max(ex, px); ey = std::max(ey, py); |
||||
|
||||
transform.Forward((float)sprite->width, 0.0f, px, py); |
||||
sx = std::min(sx, px); sy = std::min(sy, py); |
||||
ex = std::max(ex, px); ey = std::max(ey, py); |
||||
|
||||
// Perform inversion of transform if required
|
||||
transform.Invert(); |
||||
|
||||
if (ex < sx)
|
||||
std::swap(ex, sx); |
||||
if (ey < sy)
|
||||
std::swap(ey, sy); |
||||
|
||||
// Iterate through render space, and sample Sprite from suitable texel location
|
||||
for (float i = sx; i < ex; i++) |
||||
{ |
||||
for (float j = sy; j < ey; j++) |
||||
{ |
||||
float ox, oy; |
||||
transform.Backward(i, j, ox, oy); |
||||
pge->Draw((int32_t)i, (int32_t)j, sprite->GetPixel((int32_t)(ox+0.5f), (int32_t)(oy+0.5f))); |
||||
} |
||||
} |
||||
} |
||||
|
||||
olc::GFX2D::Transform2D::Transform2D() |
||||
{ |
||||
Reset(); |
||||
} |
||||
|
||||
void olc::GFX2D::Transform2D::Reset() |
||||
{ |
||||
nTargetMatrix = 0; |
||||
nSourceMatrix = 1; |
||||
bDirty = true; |
||||
|
||||
// Columns Then Rows
|
||||
|
||||
// Matrices 0 & 1 are used as swaps in Transform accumulation
|
||||
matrix[0][0][0] = 1.0f; matrix[0][1][0] = 0.0f; matrix[0][2][0] = 0.0f; |
||||
matrix[0][0][1] = 0.0f; matrix[0][1][1] = 1.0f; matrix[0][2][1] = 0.0f; |
||||
matrix[0][0][2] = 0.0f; matrix[0][1][2] = 0.0f; matrix[0][2][2] = 1.0f; |
||||
|
||||
matrix[1][0][0] = 1.0f; matrix[1][1][0] = 0.0f; matrix[1][2][0] = 0.0f; |
||||
matrix[1][0][1] = 0.0f; matrix[1][1][1] = 1.0f; matrix[1][2][1] = 0.0f; |
||||
matrix[1][0][2] = 0.0f; matrix[1][1][2] = 0.0f; matrix[1][2][2] = 1.0f; |
||||
|
||||
// Matrix 2 is a cache matrix to hold the immediate transform operation
|
||||
// Matrix 3 is a cache matrix to hold the inverted transform
|
||||
} |
||||
|
||||
void olc::GFX2D::Transform2D::Multiply() |
||||
{ |
||||
for (int c = 0; c < 3; c++) |
||||
{ |
||||
for (int r = 0; r < 3; r++) |
||||
{ |
||||
matrix[nTargetMatrix][c][r] = matrix[2][0][r] * matrix[nSourceMatrix][c][0] + |
||||
matrix[2][1][r] * matrix[nSourceMatrix][c][1] + |
||||
matrix[2][2][r] * matrix[nSourceMatrix][c][2]; |
||||
} |
||||
} |
||||
|
||||
std::swap(nTargetMatrix, nSourceMatrix); |
||||
bDirty = true; // Any transform multiply dirties the inversion
|
||||
} |
||||
|
||||
void olc::GFX2D::Transform2D::Rotate(float fTheta) |
||||
{
|
||||
// Construct Rotation Matrix
|
||||
matrix[2][0][0] = cosf(fTheta); matrix[2][1][0] = sinf(fTheta); matrix[2][2][0] = 0.0f; |
||||
matrix[2][0][1] = -sinf(fTheta); matrix[2][1][1] = cosf(fTheta); matrix[2][2][1] = 0.0f; |
||||
matrix[2][0][2] = 0.0f; matrix[2][1][2] = 0.0f; matrix[2][2][2] = 1.0f; |
||||
Multiply();
|
||||
} |
||||
|
||||
void olc::GFX2D::Transform2D::Scale(float sx, float sy) |
||||
{ |
||||
// Construct Scale Matrix
|
||||
matrix[2][0][0] = sx; matrix[2][1][0] = 0.0f; matrix[2][2][0] = 0.0f; |
||||
matrix[2][0][1] = 0.0f; matrix[2][1][1] = sy; matrix[2][2][1] = 0.0f; |
||||
matrix[2][0][2] = 0.0f; matrix[2][1][2] = 0.0f; matrix[2][2][2] = 1.0f; |
||||
Multiply(); |
||||
} |
||||
|
||||
void olc::GFX2D::Transform2D::Shear(float sx, float sy) |
||||
{ |
||||
// Construct Shear Matrix
|
||||
matrix[2][0][0] = 1.0f; matrix[2][1][0] = sx; matrix[2][2][0] = 0.0f; |
||||
matrix[2][0][1] = sy; matrix[2][1][1] = 1.0f; matrix[2][2][1] = 0.0f; |
||||
matrix[2][0][2] = 0.0f; matrix[2][1][2] = 0.0f; matrix[2][2][2] = 1.0f; |
||||
Multiply(); |
||||
} |
||||
|
||||
void olc::GFX2D::Transform2D::Translate(float ox, float oy) |
||||
{ |
||||
// Construct Translate Matrix
|
||||
matrix[2][0][0] = 1.0f; matrix[2][1][0] = 0.0f; matrix[2][2][0] = ox; |
||||
matrix[2][0][1] = 0.0f; matrix[2][1][1] = 1.0f; matrix[2][2][1] = oy; |
||||
matrix[2][0][2] = 0.0f; matrix[2][1][2] = 0.0f; matrix[2][2][2] = 1.0f; |
||||
Multiply(); |
||||
} |
||||
|
||||
void olc::GFX2D::Transform2D::Perspective(float ox, float oy) |
||||
{ |
||||
// Construct Translate Matrix
|
||||
matrix[2][0][0] = 1.0f; matrix[2][1][0] = 0.0f; matrix[2][2][0] = 0.0f; |
||||
matrix[2][0][1] = 0.0f; matrix[2][1][1] = 1.0f; matrix[2][2][1] = 0.0f; |
||||
matrix[2][0][2] = ox; matrix[2][1][2] = oy; matrix[2][2][2] = 1.0f; |
||||
Multiply(); |
||||
} |
||||
|
||||
void olc::GFX2D::Transform2D::Forward(float in_x, float in_y, float &out_x, float &out_y) |
||||
{ |
||||
out_x = in_x * matrix[nSourceMatrix][0][0] + in_y * matrix[nSourceMatrix][1][0] + matrix[nSourceMatrix][2][0]; |
||||
out_y = in_x * matrix[nSourceMatrix][0][1] + in_y * matrix[nSourceMatrix][1][1] + matrix[nSourceMatrix][2][1]; |
||||
float out_z = in_x * matrix[nSourceMatrix][0][2] + in_y * matrix[nSourceMatrix][1][2] + matrix[nSourceMatrix][2][2]; |
||||
if (out_z != 0) |
||||
{ |
||||
out_x /= out_z; |
||||
out_y /= out_z; |
||||
} |
||||
}
|
||||
|
||||
void olc::GFX2D::Transform2D::Backward(float in_x, float in_y, float &out_x, float &out_y) |
||||
{ |
||||
out_x = in_x * matrix[3][0][0] + in_y * matrix[3][1][0] + matrix[3][2][0]; |
||||
out_y = in_x * matrix[3][0][1] + in_y * matrix[3][1][1] + matrix[3][2][1]; |
||||
float out_z = in_x * matrix[3][0][2] + in_y * matrix[3][1][2] + matrix[3][2][2]; |
||||
if (out_z != 0) |
||||
{ |
||||
out_x /= out_z; |
||||
out_y /= out_z; |
||||
} |
||||
} |
||||
|
||||
void olc::GFX2D::Transform2D::Invert() |
||||
{ |
||||
if (bDirty) // Obviously costly so only do if needed
|
||||
{
|
||||
float det = matrix[nSourceMatrix][0][0] * (matrix[nSourceMatrix][1][1] * matrix[nSourceMatrix][2][2] - matrix[nSourceMatrix][1][2] * matrix[nSourceMatrix][2][1]) - |
||||
matrix[nSourceMatrix][1][0] * (matrix[nSourceMatrix][0][1] * matrix[nSourceMatrix][2][2] - matrix[nSourceMatrix][2][1] * matrix[nSourceMatrix][0][2]) + |
||||
matrix[nSourceMatrix][2][0] * (matrix[nSourceMatrix][0][1] * matrix[nSourceMatrix][1][2] - matrix[nSourceMatrix][1][1] * matrix[nSourceMatrix][0][2]); |
||||
|
||||
float idet = 1.0f / det; |
||||
matrix[3][0][0] = (matrix[nSourceMatrix][1][1] * matrix[nSourceMatrix][2][2] - matrix[nSourceMatrix][1][2] * matrix[nSourceMatrix][2][1]) * idet; |
||||
matrix[3][1][0] = (matrix[nSourceMatrix][2][0] * matrix[nSourceMatrix][1][2] - matrix[nSourceMatrix][1][0] * matrix[nSourceMatrix][2][2]) * idet; |
||||
matrix[3][2][0] = (matrix[nSourceMatrix][1][0] * matrix[nSourceMatrix][2][1] - matrix[nSourceMatrix][2][0] * matrix[nSourceMatrix][1][1]) * idet; |
||||
matrix[3][0][1] = (matrix[nSourceMatrix][2][1] * matrix[nSourceMatrix][0][2] - matrix[nSourceMatrix][0][1] * matrix[nSourceMatrix][2][2]) * idet; |
||||
matrix[3][1][1] = (matrix[nSourceMatrix][0][0] * matrix[nSourceMatrix][2][2] - matrix[nSourceMatrix][2][0] * matrix[nSourceMatrix][0][2]) * idet; |
||||
matrix[3][2][1] = (matrix[nSourceMatrix][0][1] * matrix[nSourceMatrix][2][0] - matrix[nSourceMatrix][0][0] * matrix[nSourceMatrix][2][1]) * idet; |
||||
matrix[3][0][2] = (matrix[nSourceMatrix][0][1] * matrix[nSourceMatrix][1][2] - matrix[nSourceMatrix][0][2] * matrix[nSourceMatrix][1][1]) * idet; |
||||
matrix[3][1][2] = (matrix[nSourceMatrix][0][2] * matrix[nSourceMatrix][1][0] - matrix[nSourceMatrix][0][0] * matrix[nSourceMatrix][1][2]) * idet; |
||||
matrix[3][2][2] = (matrix[nSourceMatrix][0][0] * matrix[nSourceMatrix][1][1] - matrix[nSourceMatrix][0][1] * matrix[nSourceMatrix][1][0]) * idet; |
||||
bDirty = false; |
||||
}
|
||||
} |
||||
} |
||||
|
||||
#endif |
||||
#endif |
@ -0,0 +1,892 @@ |
||||
/*
|
||||
olcPGEX_Sound.h |
||||
|
||||
+-------------------------------------------------------------+ |
||||
| OneLoneCoder Pixel Game Engine Extension | |
||||
| Sound - v0.3 | |
||||
+-------------------------------------------------------------+ |
||||
|
||||
What is this? |
||||
~~~~~~~~~~~~~ |
||||
This is an extension to the olcPixelGameEngine, which provides |
||||
sound generation and wave playing routines. |
||||
|
||||
Special Thanks: |
||||
~~~~~~~~~~~~~~~
|
||||
Slavka - For entire non-windows system back end! |
||||
Gorbit99 - Testing, Bug Fixes |
||||
Cyberdroid - Testing, Bug Fixes |
||||
Dragoneye - Testing |
||||
Puol - Testing |
||||
|
||||
License (OLC-3) |
||||
~~~~~~~~~~~~~~~ |
||||
|
||||
Copyright 2018 - 2019 OneLoneCoder.com |
||||
|
||||
Redistribution and use in source and binary forms, with or without |
||||
modification, are permitted provided that the following conditions |
||||
are met: |
||||
|
||||
1. Redistributions or derivations of source code must retain the above |
||||
copyright notice, this list of conditions and the following disclaimer. |
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce |
||||
the above copyright notice. This list of conditions and the following |
||||
disclaimer must be reproduced in the documentation and/or other |
||||
materials provided with the distribution. |
||||
|
||||
3. Neither the name of the copyright holder nor the names of its |
||||
contributors may be used to endorse or promote products derived |
||||
from this software without specific prior written permission. |
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||||
|
||||
Links |
||||
~~~~~ |
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
Patreon: https://www.patreon.com/javidx9
|
||||
|
||||
Author |
||||
~~~~~~ |
||||
David Barr, aka javidx9, ©OneLoneCoder 2019 |
||||
*/ |
||||
|
||||
|
||||
#ifndef OLC_PGEX_SOUND_H |
||||
#define OLC_PGEX_SOUND_H |
||||
|
||||
#include <istream> |
||||
#include <cstring> |
||||
#include <climits> |
||||
|
||||
#include <algorithm> |
||||
#undef min |
||||
#undef max |
||||
|
||||
// Choose a default sound backend
|
||||
#if !defined(USE_ALSA) && !defined(USE_OPENAL) && !defined(USE_WINDOWS) |
||||
#ifdef __linux__ |
||||
#define USE_ALSA |
||||
#endif |
||||
|
||||
#ifdef __EMSCRIPTEN__ |
||||
#define USE_OPENAL |
||||
#endif |
||||
|
||||
#ifdef _WIN32 |
||||
#define USE_WINDOWS |
||||
#endif |
||||
|
||||
#endif |
||||
|
||||
#ifdef USE_ALSA |
||||
#define ALSA_PCM_NEW_HW_PARAMS_API |
||||
#include <alsa/asoundlib.h> |
||||
#endif |
||||
|
||||
#ifdef USE_OPENAL |
||||
#include <AL/al.h> |
||||
#include <AL/alc.h> |
||||
#include <queue> |
||||
#endif |
||||
|
||||
#pragma pack(push, 1) |
||||
typedef struct { |
||||
uint16_t wFormatTag; |
||||
uint16_t nChannels; |
||||
uint32_t nSamplesPerSec; |
||||
uint32_t nAvgBytesPerSec; |
||||
uint16_t nBlockAlign; |
||||
uint16_t wBitsPerSample; |
||||
uint16_t cbSize; |
||||
} OLC_WAVEFORMATEX; |
||||
#pragma pack(pop) |
||||
|
||||
namespace olc |
||||
{ |
||||
// Container class for Advanced 2D Drawing functions
|
||||
class SOUND : public olc::PGEX |
||||
{ |
||||
// A representation of an affine transform, used to rotate, scale, offset & shear space
|
||||
public: |
||||
class AudioSample |
||||
{ |
||||
public: |
||||
AudioSample(); |
||||
AudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
||||
olc::rcode LoadFromFile(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
||||
|
||||
public: |
||||
OLC_WAVEFORMATEX wavHeader; |
||||
float *fSample = nullptr; |
||||
long nSamples = 0; |
||||
int nChannels = 0; |
||||
bool bSampleValid = false; |
||||
}; |
||||
|
||||
struct sCurrentlyPlayingSample |
||||
{ |
||||
int nAudioSampleID = 0; |
||||
long nSamplePosition = 0; |
||||
bool bFinished = false; |
||||
bool bLoop = false; |
||||
bool bFlagForStop = false; |
||||
}; |
||||
|
||||
static std::list<sCurrentlyPlayingSample> listActiveSamples; |
||||
|
||||
public: |
||||
static bool InitialiseAudio(unsigned int nSampleRate = 44100, unsigned int nChannels = 1, unsigned int nBlocks = 8, unsigned int nBlockSamples = 512); |
||||
static bool DestroyAudio(); |
||||
static void SetUserSynthFunction(std::function<float(int, float, float)> func); |
||||
static void SetUserFilterFunction(std::function<float(int, float, float)> func); |
||||
|
||||
public: |
||||
static int LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack = nullptr); |
||||
static void PlaySample(int id, bool bLoop = false); |
||||
static void StopSample(int id); |
||||
static void StopAll(); |
||||
static float GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep); |
||||
|
||||
|
||||
private: |
||||
#ifdef USE_WINDOWS // Windows specific sound management
|
||||
static void CALLBACK waveOutProc(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwParam1, DWORD dwParam2); |
||||
static unsigned int m_nSampleRate; |
||||
static unsigned int m_nChannels; |
||||
static unsigned int m_nBlockCount; |
||||
static unsigned int m_nBlockSamples; |
||||
static unsigned int m_nBlockCurrent; |
||||
static short* m_pBlockMemory; |
||||
static WAVEHDR *m_pWaveHeaders; |
||||
static HWAVEOUT m_hwDevice; |
||||
static std::atomic<unsigned int> m_nBlockFree; |
||||
static std::condition_variable m_cvBlockNotZero; |
||||
static std::mutex m_muxBlockNotZero; |
||||
#endif |
||||
|
||||
#ifdef USE_ALSA |
||||
static snd_pcm_t *m_pPCM; |
||||
static unsigned int m_nSampleRate; |
||||
static unsigned int m_nChannels; |
||||
static unsigned int m_nBlockSamples; |
||||
static short* m_pBlockMemory; |
||||
#endif |
||||
|
||||
#ifdef USE_OPENAL |
||||
static std::queue<ALuint> m_qAvailableBuffers; |
||||
static ALuint *m_pBuffers; |
||||
static ALuint m_nSource; |
||||
static ALCdevice *m_pDevice; |
||||
static ALCcontext *m_pContext; |
||||
static unsigned int m_nSampleRate; |
||||
static unsigned int m_nChannels; |
||||
static unsigned int m_nBlockCount; |
||||
static unsigned int m_nBlockSamples; |
||||
static short* m_pBlockMemory; |
||||
#endif |
||||
|
||||
static void AudioThread(); |
||||
static std::thread m_AudioThread; |
||||
static std::atomic<bool> m_bAudioThreadActive; |
||||
static std::atomic<float> m_fGlobalTime; |
||||
static std::function<float(int, float, float)> funcUserSynth; |
||||
static std::function<float(int, float, float)> funcUserFilter; |
||||
}; |
||||
} |
||||
|
||||
|
||||
// Implementation, platform-independent
|
||||
|
||||
#ifdef OLC_PGEX_SOUND |
||||
#undef OLC_PGEX_SOUND |
||||
|
||||
namespace olc |
||||
{ |
||||
SOUND::AudioSample::AudioSample() |
||||
{ } |
||||
|
||||
SOUND::AudioSample::AudioSample(std::string sWavFile, olc::ResourcePack *pack) |
||||
{ |
||||
LoadFromFile(sWavFile, pack); |
||||
} |
||||
|
||||
olc::rcode SOUND::AudioSample::LoadFromFile(std::string sWavFile, olc::ResourcePack *pack) |
||||
{ |
||||
auto ReadWave = [&](std::istream &is) |
||||
{ |
||||
char dump[4]; |
||||
is.read(dump, sizeof(char) * 4); // Read "RIFF"
|
||||
if (strncmp(dump, "RIFF", 4) != 0) return olc::FAIL; |
||||
is.read(dump, sizeof(char) * 4); // Not Interested
|
||||
is.read(dump, sizeof(char) * 4); // Read "WAVE"
|
||||
if (strncmp(dump, "WAVE", 4) != 0) return olc::FAIL; |
||||
|
||||
// Read Wave description chunk
|
||||
is.read(dump, sizeof(char) * 4); // Read "fmt "
|
||||
unsigned int nHeaderSize = 0; |
||||
is.read((char*)&nHeaderSize, sizeof(unsigned int)); // Not Interested
|
||||
is.read((char*)&wavHeader, nHeaderSize);// sizeof(WAVEFORMATEX)); // Read Wave Format Structure chunk
|
||||
// Note the -2, because the structure has 2 bytes to indicate its own size
|
||||
// which are not in the wav file
|
||||
|
||||
// Just check if wave format is compatible with olcPGE
|
||||
if (wavHeader.wBitsPerSample != 16 || wavHeader.nSamplesPerSec != 44100) |
||||
return olc::FAIL; |
||||
|
||||
// Search for audio data chunk
|
||||
uint32_t nChunksize = 0; |
||||
is.read(dump, sizeof(char) * 4); // Read chunk header
|
||||
is.read((char*)&nChunksize, sizeof(uint32_t)); // Read chunk size
|
||||
while (strncmp(dump, "data", 4) != 0) |
||||
{ |
||||
// Not audio data, so just skip it
|
||||
//std::fseek(f, nChunksize, SEEK_CUR);
|
||||
is.seekg(nChunksize, std::istream::cur); |
||||
is.read(dump, sizeof(char) * 4); |
||||
is.read((char*)&nChunksize, sizeof(uint32_t)); |
||||
} |
||||
|
||||
// Finally got to data, so read it all in and convert to float samples
|
||||
nSamples = nChunksize / (wavHeader.nChannels * (wavHeader.wBitsPerSample >> 3)); |
||||
nChannels = wavHeader.nChannels; |
||||
|
||||
// Create floating point buffer to hold audio sample
|
||||
fSample = new float[nSamples * nChannels]; |
||||
float *pSample = fSample; |
||||
|
||||
// Read in audio data and normalise
|
||||
for (long i = 0; i < nSamples; i++) |
||||
{ |
||||
for (int c = 0; c < nChannels; c++) |
||||
{ |
||||
short s = 0; |
||||
if (!is.eof()) |
||||
{ |
||||
is.read((char*)&s, sizeof(short)); |
||||
|
||||
*pSample = (float)s / (float)(SHRT_MAX); |
||||
pSample++; |
||||
} |
||||
} |
||||
} |
||||
|
||||
// All done, flag sound as valid
|
||||
bSampleValid = true; |
||||
return olc::OK; |
||||
}; |
||||
|
||||
if (pack != nullptr) |
||||
{ |
||||
olc::ResourcePack::sEntry entry = pack->GetStreamBuffer(sWavFile); |
||||
std::istream is(&entry); |
||||
return ReadWave(is); |
||||
} |
||||
else |
||||
{ |
||||
// Read from file
|
||||
std::ifstream ifs(sWavFile, std::ifstream::binary); |
||||
if (ifs.is_open()) |
||||
{ |
||||
return ReadWave(ifs); |
||||
} |
||||
else |
||||
return olc::FAIL; |
||||
} |
||||
} |
||||
|
||||
// This vector holds all loaded sound samples in memory
|
||||
std::vector<olc::SOUND::AudioSample> vecAudioSamples; |
||||
|
||||
// This structure represents a sound that is currently playing. It only
|
||||
// holds the sound ID and where this instance of it is up to for its
|
||||
// current playback
|
||||
|
||||
void SOUND::SetUserSynthFunction(std::function<float(int, float, float)> func) |
||||
{ |
||||
funcUserSynth = func; |
||||
} |
||||
|
||||
void SOUND::SetUserFilterFunction(std::function<float(int, float, float)> func) |
||||
{ |
||||
funcUserFilter = func; |
||||
} |
||||
|
||||
// Load a 16-bit WAVE file @ 44100Hz ONLY into memory. A sample ID
|
||||
// number is returned if successful, otherwise -1
|
||||
int SOUND::LoadAudioSample(std::string sWavFile, olc::ResourcePack *pack) |
||||
{ |
||||
|
||||
olc::SOUND::AudioSample a(sWavFile, pack); |
||||
if (a.bSampleValid) |
||||
{ |
||||
vecAudioSamples.push_back(a); |
||||
return (unsigned int)vecAudioSamples.size(); |
||||
} |
||||
else |
||||
return -1; |
||||
} |
||||
|
||||
// Add sample 'id' to the mixers sounds to play list
|
||||
void SOUND::PlaySample(int id, bool bLoop) |
||||
{ |
||||
olc::SOUND::sCurrentlyPlayingSample a; |
||||
a.nAudioSampleID = id; |
||||
a.nSamplePosition = 0; |
||||
a.bFinished = false; |
||||
a.bFlagForStop = false; |
||||
a.bLoop = bLoop; |
||||
SOUND::listActiveSamples.push_back(a); |
||||
} |
||||
|
||||
void SOUND::StopSample(int id) |
||||
{ |
||||
// Find first occurence of sample id
|
||||
auto s = std::find_if(listActiveSamples.begin(), listActiveSamples.end(), [&](const olc::SOUND::sCurrentlyPlayingSample &s) { return s.nAudioSampleID == id; }); |
||||
if (s != listActiveSamples.end()) |
||||
s->bFlagForStop = true; |
||||
} |
||||
|
||||
void SOUND::StopAll() |
||||
{ |
||||
for (auto &s : listActiveSamples) |
||||
{ |
||||
s.bFlagForStop = true; |
||||
} |
||||
} |
||||
|
||||
float SOUND::GetMixerOutput(int nChannel, float fGlobalTime, float fTimeStep) |
||||
{ |
||||
// Accumulate sample for this channel
|
||||
float fMixerSample = 0.0f; |
||||
|
||||
for (auto &s : listActiveSamples) |
||||
{ |
||||
if (m_bAudioThreadActive) |
||||
{ |
||||
if (s.bFlagForStop) |
||||
{ |
||||
s.bLoop = false; |
||||
s.bFinished = true; |
||||
} |
||||
else |
||||
{ |
||||
// Calculate sample position
|
||||
s.nSamplePosition += roundf((float)vecAudioSamples[s.nAudioSampleID - 1].wavHeader.nSamplesPerSec * fTimeStep); |
||||
|
||||
// If sample position is valid add to the mix
|
||||
if (s.nSamplePosition < vecAudioSamples[s.nAudioSampleID - 1].nSamples) |
||||
fMixerSample += vecAudioSamples[s.nAudioSampleID - 1].fSample[(s.nSamplePosition * vecAudioSamples[s.nAudioSampleID - 1].nChannels) + nChannel]; |
||||
else |
||||
{ |
||||
if (s.bLoop) |
||||
{ |
||||
s.nSamplePosition = 0; |
||||
} |
||||
else |
||||
s.bFinished = true; // Else sound has completed
|
||||
} |
||||
} |
||||
} |
||||
else |
||||
return 0.0f; |
||||
} |
||||
|
||||
// If sounds have completed then remove them
|
||||
listActiveSamples.remove_if([](const sCurrentlyPlayingSample &s) {return s.bFinished; }); |
||||
|
||||
// The users application might be generating sound, so grab that if it exists
|
||||
if (funcUserSynth != nullptr) |
||||
fMixerSample += funcUserSynth(nChannel, fGlobalTime, fTimeStep); |
||||
|
||||
// Return the sample via an optional user override to filter the sound
|
||||
if (funcUserFilter != nullptr) |
||||
return funcUserFilter(nChannel, fGlobalTime, fMixerSample); |
||||
else |
||||
return fMixerSample; |
||||
} |
||||
|
||||
std::thread SOUND::m_AudioThread; |
||||
std::atomic<bool> SOUND::m_bAudioThreadActive{ false }; |
||||
std::atomic<float> SOUND::m_fGlobalTime{ 0.0f }; |
||||
std::list<SOUND::sCurrentlyPlayingSample> SOUND::listActiveSamples; |
||||
std::function<float(int, float, float)> SOUND::funcUserSynth = nullptr; |
||||
std::function<float(int, float, float)> SOUND::funcUserFilter = nullptr; |
||||
} |
||||
|
||||
// Implementation, Windows-specific
|
||||
#ifdef USE_WINDOWS |
||||
#pragma comment(lib, "winmm.lib") |
||||
|
||||
namespace olc |
||||
{ |
||||
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
||||
{ |
||||
// Initialise Sound Engine
|
||||
m_bAudioThreadActive = false; |
||||
m_nSampleRate = nSampleRate; |
||||
m_nChannels = nChannels; |
||||
m_nBlockCount = nBlocks; |
||||
m_nBlockSamples = nBlockSamples; |
||||
m_nBlockFree = m_nBlockCount; |
||||
m_nBlockCurrent = 0; |
||||
m_pBlockMemory = nullptr; |
||||
m_pWaveHeaders = nullptr; |
||||
|
||||
// Device is available
|
||||
WAVEFORMATEX waveFormat; |
||||
waveFormat.wFormatTag = WAVE_FORMAT_PCM; |
||||
waveFormat.nSamplesPerSec = m_nSampleRate; |
||||
waveFormat.wBitsPerSample = sizeof(short) * 8; |
||||
waveFormat.nChannels = m_nChannels; |
||||
waveFormat.nBlockAlign = (waveFormat.wBitsPerSample / 8) * waveFormat.nChannels; |
||||
waveFormat.nAvgBytesPerSec = waveFormat.nSamplesPerSec * waveFormat.nBlockAlign; |
||||
waveFormat.cbSize = 0; |
||||
|
||||
listActiveSamples.clear(); |
||||
|
||||
// Open Device if valid
|
||||
if (waveOutOpen(&m_hwDevice, WAVE_MAPPER, &waveFormat, (DWORD_PTR)SOUND::waveOutProc, (DWORD_PTR)0, CALLBACK_FUNCTION) != S_OK) |
||||
return DestroyAudio(); |
||||
|
||||
// Allocate Wave|Block Memory
|
||||
m_pBlockMemory = new short[m_nBlockCount * m_nBlockSamples]; |
||||
if (m_pBlockMemory == nullptr) |
||||
return DestroyAudio(); |
||||
ZeroMemory(m_pBlockMemory, sizeof(short) * m_nBlockCount * m_nBlockSamples); |
||||
|
||||
m_pWaveHeaders = new WAVEHDR[m_nBlockCount]; |
||||
if (m_pWaveHeaders == nullptr) |
||||
return DestroyAudio(); |
||||
ZeroMemory(m_pWaveHeaders, sizeof(WAVEHDR) * m_nBlockCount); |
||||
|
||||
// Link headers to block memory
|
||||
for (unsigned int n = 0; n < m_nBlockCount; n++) |
||||
{ |
||||
m_pWaveHeaders[n].dwBufferLength = m_nBlockSamples * sizeof(short); |
||||
m_pWaveHeaders[n].lpData = (LPSTR)(m_pBlockMemory + (n * m_nBlockSamples)); |
||||
} |
||||
|
||||
m_bAudioThreadActive = true; |
||||
m_AudioThread = std::thread(&SOUND::AudioThread); |
||||
|
||||
// Start the ball rolling with the sound delivery thread
|
||||
std::unique_lock<std::mutex> lm(m_muxBlockNotZero); |
||||
m_cvBlockNotZero.notify_one(); |
||||
return true; |
||||
} |
||||
|
||||
// Stop and clean up audio system
|
||||
bool SOUND::DestroyAudio() |
||||
{ |
||||
m_bAudioThreadActive = false; |
||||
m_AudioThread.join(); |
||||
return false; |
||||
} |
||||
|
||||
// Handler for soundcard request for more data
|
||||
void CALLBACK SOUND::waveOutProc(HWAVEOUT hWaveOut, UINT uMsg, DWORD dwParam1, DWORD dwParam2) |
||||
{ |
||||
if (uMsg != WOM_DONE) return; |
||||
m_nBlockFree++; |
||||
std::unique_lock<std::mutex> lm(m_muxBlockNotZero); |
||||
m_cvBlockNotZero.notify_one(); |
||||
} |
||||
|
||||
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
||||
// with audio data. If no requests are available it goes dormant until the sound
|
||||
// card is ready for more data. The block is fille by the "user" in some manner
|
||||
// and then issued to the soundcard.
|
||||
void SOUND::AudioThread() |
||||
{ |
||||
m_fGlobalTime = 0.0f; |
||||
static float fTimeStep = 1.0f / (float)m_nSampleRate; |
||||
|
||||
// Goofy hack to get maximum integer for a type at run-time
|
||||
short nMaxSample = (short)pow(2, (sizeof(short) * 8) - 1) - 1; |
||||
float fMaxSample = (float)nMaxSample; |
||||
short nPreviousSample = 0; |
||||
|
||||
while (m_bAudioThreadActive) |
||||
{ |
||||
// Wait for block to become available
|
||||
if (m_nBlockFree == 0) |
||||
{ |
||||
std::unique_lock<std::mutex> lm(m_muxBlockNotZero); |
||||
while (m_nBlockFree == 0) // sometimes, Windows signals incorrectly
|
||||
m_cvBlockNotZero.wait(lm); |
||||
} |
||||
|
||||
// Block is here, so use it
|
||||
m_nBlockFree--; |
||||
|
||||
// Prepare block for processing
|
||||
if (m_pWaveHeaders[m_nBlockCurrent].dwFlags & WHDR_PREPARED) |
||||
waveOutUnprepareHeader(m_hwDevice, &m_pWaveHeaders[m_nBlockCurrent], sizeof(WAVEHDR)); |
||||
|
||||
short nNewSample = 0; |
||||
int nCurrentBlock = m_nBlockCurrent * m_nBlockSamples; |
||||
|
||||
auto clip = [](float fSample, float fMax) |
||||
{ |
||||
if (fSample >= 0.0) |
||||
return fmin(fSample, fMax); |
||||
else |
||||
return fmax(fSample, -fMax); |
||||
}; |
||||
|
||||
for (unsigned int n = 0; n < m_nBlockSamples; n += m_nChannels) |
||||
{ |
||||
// User Process
|
||||
for (unsigned int c = 0; c < m_nChannels; c++) |
||||
{ |
||||
nNewSample = (short)(clip(GetMixerOutput(c, m_fGlobalTime, fTimeStep), 1.0) * fMaxSample); |
||||
m_pBlockMemory[nCurrentBlock + n + c] = nNewSample; |
||||
nPreviousSample = nNewSample; |
||||
} |
||||
|
||||
m_fGlobalTime = m_fGlobalTime + fTimeStep; |
||||
} |
||||
|
||||
// Send block to sound device
|
||||
waveOutPrepareHeader(m_hwDevice, &m_pWaveHeaders[m_nBlockCurrent], sizeof(WAVEHDR)); |
||||
waveOutWrite(m_hwDevice, &m_pWaveHeaders[m_nBlockCurrent], sizeof(WAVEHDR)); |
||||
m_nBlockCurrent++; |
||||
m_nBlockCurrent %= m_nBlockCount; |
||||
} |
||||
} |
||||
|
||||
unsigned int SOUND::m_nSampleRate = 0; |
||||
unsigned int SOUND::m_nChannels = 0; |
||||
unsigned int SOUND::m_nBlockCount = 0; |
||||
unsigned int SOUND::m_nBlockSamples = 0; |
||||
unsigned int SOUND::m_nBlockCurrent = 0; |
||||
short* SOUND::m_pBlockMemory = nullptr; |
||||
WAVEHDR *SOUND::m_pWaveHeaders = nullptr; |
||||
HWAVEOUT SOUND::m_hwDevice; |
||||
std::atomic<unsigned int> SOUND::m_nBlockFree = 0; |
||||
std::condition_variable SOUND::m_cvBlockNotZero; |
||||
std::mutex SOUND::m_muxBlockNotZero; |
||||
} |
||||
|
||||
#elif defined(USE_ALSA) |
||||
|
||||
namespace olc |
||||
{ |
||||
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
||||
{ |
||||
// Initialise Sound Engine
|
||||
m_bAudioThreadActive = false; |
||||
m_nSampleRate = nSampleRate; |
||||
m_nChannels = nChannels; |
||||
m_nBlockSamples = nBlockSamples; |
||||
m_pBlockMemory = nullptr; |
||||
|
||||
// Open PCM stream
|
||||
int rc = snd_pcm_open(&m_pPCM, "default", SND_PCM_STREAM_PLAYBACK, 0); |
||||
if (rc < 0) |
||||
return DestroyAudio(); |
||||
|
||||
|
||||
// Prepare the parameter structure and set default parameters
|
||||
snd_pcm_hw_params_t *params; |
||||
snd_pcm_hw_params_alloca(¶ms); |
||||
snd_pcm_hw_params_any(m_pPCM, params); |
||||
|
||||
// Set other parameters
|
||||
snd_pcm_hw_params_set_format(m_pPCM, params, SND_PCM_FORMAT_S16_LE); |
||||
snd_pcm_hw_params_set_rate(m_pPCM, params, m_nSampleRate, 0); |
||||
snd_pcm_hw_params_set_channels(m_pPCM, params, m_nChannels); |
||||
snd_pcm_hw_params_set_period_size(m_pPCM, params, m_nBlockSamples, 0); |
||||
snd_pcm_hw_params_set_periods(m_pPCM, params, nBlocks, 0); |
||||
|
||||
// Save these parameters
|
||||
rc = snd_pcm_hw_params(m_pPCM, params); |
||||
if (rc < 0) |
||||
return DestroyAudio(); |
||||
|
||||
listActiveSamples.clear(); |
||||
|
||||
// Allocate Wave|Block Memory
|
||||
m_pBlockMemory = new short[m_nBlockSamples]; |
||||
if (m_pBlockMemory == nullptr) |
||||
return DestroyAudio(); |
||||
std::fill(m_pBlockMemory, m_pBlockMemory + m_nBlockSamples, 0); |
||||
|
||||
// Unsure if really needed, helped prevent underrun on my setup
|
||||
snd_pcm_start(m_pPCM); |
||||
for (unsigned int i = 0; i < nBlocks; i++) |
||||
rc = snd_pcm_writei(m_pPCM, m_pBlockMemory, 512); |
||||
|
||||
snd_pcm_start(m_pPCM); |
||||
m_bAudioThreadActive = true; |
||||
m_AudioThread = std::thread(&SOUND::AudioThread); |
||||
|
||||
return true; |
||||
} |
||||
|
||||
// Stop and clean up audio system
|
||||
bool SOUND::DestroyAudio() |
||||
{ |
||||
m_bAudioThreadActive = false; |
||||
m_AudioThread.join(); |
||||
snd_pcm_drain(m_pPCM); |
||||
snd_pcm_close(m_pPCM); |
||||
return false; |
||||
} |
||||
|
||||
|
||||
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
||||
// with audio data. If no requests are available it goes dormant until the sound
|
||||
// card is ready for more data. The block is fille by the "user" in some manner
|
||||
// and then issued to the soundcard.
|
||||
void SOUND::AudioThread() |
||||
{ |
||||
m_fGlobalTime = 0.0f; |
||||
static float fTimeStep = 1.0f / (float)m_nSampleRate; |
||||
|
||||
// Goofy hack to get maximum integer for a type at run-time
|
||||
short nMaxSample = (short)pow(2, (sizeof(short) * 8) - 1) - 1; |
||||
float fMaxSample = (float)nMaxSample; |
||||
short nPreviousSample = 0; |
||||
|
||||
while (m_bAudioThreadActive) |
||||
{ |
||||
short nNewSample = 0; |
||||
|
||||
auto clip = [](float fSample, float fMax) |
||||
{ |
||||
if (fSample >= 0.0) |
||||
return fmin(fSample, fMax); |
||||
else |
||||
return fmax(fSample, -fMax); |
||||
}; |
||||
|
||||
for (unsigned int n = 0; n < m_nBlockSamples; n += m_nChannels) |
||||
{ |
||||
// User Process
|
||||
for (unsigned int c = 0; c < m_nChannels; c++) |
||||
{ |
||||
nNewSample = (short)(clip(GetMixerOutput(c, m_fGlobalTime, fTimeStep), 1.0) * fMaxSample); |
||||
m_pBlockMemory[n + c] = nNewSample; |
||||
nPreviousSample = nNewSample; |
||||
} |
||||
|
||||
m_fGlobalTime = m_fGlobalTime + fTimeStep; |
||||
} |
||||
|
||||
// Send block to sound device
|
||||
snd_pcm_uframes_t nLeft = m_nBlockSamples; |
||||
short *pBlockPos = m_pBlockMemory; |
||||
while (nLeft > 0) |
||||
{ |
||||
int rc = snd_pcm_writei(m_pPCM, pBlockPos, nLeft); |
||||
if (rc > 0) |
||||
{ |
||||
pBlockPos += rc * m_nChannels; |
||||
nLeft -= rc; |
||||
} |
||||
if (rc == -EAGAIN) continue; |
||||
if (rc == -EPIPE) // an underrun occured, prepare the device for more data
|
||||
snd_pcm_prepare(m_pPCM); |
||||
} |
||||
} |
||||
} |
||||
|
||||
snd_pcm_t* SOUND::m_pPCM = nullptr; |
||||
unsigned int SOUND::m_nSampleRate = 0; |
||||
unsigned int SOUND::m_nChannels = 0; |
||||
unsigned int SOUND::m_nBlockSamples = 0; |
||||
short* SOUND::m_pBlockMemory = nullptr; |
||||
} |
||||
|
||||
#elif defined(USE_OPENAL) |
||||
|
||||
namespace olc |
||||
{ |
||||
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
||||
{ |
||||
// Initialise Sound Engine
|
||||
m_bAudioThreadActive = false; |
||||
m_nSampleRate = nSampleRate; |
||||
m_nChannels = nChannels; |
||||
m_nBlockCount = nBlocks; |
||||
m_nBlockSamples = nBlockSamples; |
||||
m_pBlockMemory = nullptr; |
||||
|
||||
// Open the device and create the context
|
||||
m_pDevice = alcOpenDevice(NULL); |
||||
if (m_pDevice) |
||||
{ |
||||
m_pContext = alcCreateContext(m_pDevice, NULL); |
||||
alcMakeContextCurrent(m_pContext); |
||||
} |
||||
else |
||||
return DestroyAudio(); |
||||
|
||||
// Allocate memory for sound data
|
||||
alGetError(); |
||||
m_pBuffers = new ALuint[m_nBlockCount]; |
||||
alGenBuffers(m_nBlockCount, m_pBuffers); |
||||
alGenSources(1, &m_nSource); |
||||
|
||||
for (unsigned int i = 0; i < m_nBlockCount; i++) |
||||
m_qAvailableBuffers.push(m_pBuffers[i]); |
||||
|
||||
listActiveSamples.clear(); |
||||
|
||||
// Allocate Wave|Block Memory
|
||||
m_pBlockMemory = new short[m_nBlockSamples]; |
||||
if (m_pBlockMemory == nullptr) |
||||
return DestroyAudio(); |
||||
std::fill(m_pBlockMemory, m_pBlockMemory + m_nBlockSamples, 0); |
||||
|
||||
m_bAudioThreadActive = true; |
||||
m_AudioThread = std::thread(&SOUND::AudioThread); |
||||
return true; |
||||
} |
||||
|
||||
// Stop and clean up audio system
|
||||
bool SOUND::DestroyAudio() |
||||
{ |
||||
m_bAudioThreadActive = false; |
||||
m_AudioThread.join(); |
||||
|
||||
alDeleteBuffers(m_nBlockCount, m_pBuffers); |
||||
delete[] m_pBuffers; |
||||
alDeleteSources(1, &m_nSource); |
||||
|
||||
alcMakeContextCurrent(NULL); |
||||
alcDestroyContext(m_pContext); |
||||
alcCloseDevice(m_pDevice); |
||||
return false; |
||||
} |
||||
|
||||
|
||||
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
||||
// with audio data. If no requests are available it goes dormant until the sound
|
||||
// card is ready for more data. The block is fille by the "user" in some manner
|
||||
// and then issued to the soundcard.
|
||||
void SOUND::AudioThread() |
||||
{ |
||||
m_fGlobalTime = 0.0f; |
||||
static float fTimeStep = 1.0f / (float)m_nSampleRate; |
||||
|
||||
// Goofy hack to get maximum integer for a type at run-time
|
||||
short nMaxSample = (short)pow(2, (sizeof(short) * 8) - 1) - 1; |
||||
float fMaxSample = (float)nMaxSample; |
||||
short nPreviousSample = 0; |
||||
|
||||
std::vector<ALuint> vProcessed; |
||||
|
||||
while (m_bAudioThreadActive) |
||||
{ |
||||
ALint nState, nProcessed; |
||||
alGetSourcei(m_nSource, AL_SOURCE_STATE, &nState); |
||||
alGetSourcei(m_nSource, AL_BUFFERS_PROCESSED, &nProcessed); |
||||
|
||||
// Add processed buffers to our queue
|
||||
vProcessed.resize(nProcessed); |
||||
alSourceUnqueueBuffers(m_nSource, nProcessed, vProcessed.data()); |
||||
for (ALint nBuf : vProcessed) m_qAvailableBuffers.push(nBuf); |
||||
|
||||
// Wait until there is a free buffer (ewww)
|
||||
if (m_qAvailableBuffers.empty()) continue; |
||||
|
||||
short nNewSample = 0; |
||||
|
||||
auto clip = [](float fSample, float fMax) |
||||
{ |
||||
if (fSample >= 0.0) |
||||
return fmin(fSample, fMax); |
||||
else |
||||
return fmax(fSample, -fMax); |
||||
}; |
||||
|
||||
for (unsigned int n = 0; n < m_nBlockSamples; n += m_nChannels) |
||||
{ |
||||
// User Process
|
||||
for (unsigned int c = 0; c < m_nChannels; c++) |
||||
{ |
||||
nNewSample = (short)(clip(GetMixerOutput(c, m_fGlobalTime, fTimeStep), 1.0) * fMaxSample); |
||||
m_pBlockMemory[n + c] = nNewSample; |
||||
nPreviousSample = nNewSample; |
||||
} |
||||
|
||||
m_fGlobalTime = m_fGlobalTime + fTimeStep; |
||||
} |
||||
|
||||
// Fill OpenAL data buffer
|
||||
alBufferData( |
||||
m_qAvailableBuffers.front(), |
||||
m_nChannels == 1 ? AL_FORMAT_MONO16 : AL_FORMAT_STEREO16, |
||||
m_pBlockMemory, |
||||
2 * m_nBlockSamples, |
||||
m_nSampleRate |
||||
); |
||||
// Add it to the OpenAL queue
|
||||
alSourceQueueBuffers(m_nSource, 1, &m_qAvailableBuffers.front()); |
||||
// Remove it from ours
|
||||
m_qAvailableBuffers.pop(); |
||||
|
||||
// If it's not playing for some reason, change that
|
||||
if (nState != AL_PLAYING) |
||||
alSourcePlay(m_nSource); |
||||
} |
||||
} |
||||
|
||||
std::queue<ALuint> SOUND::m_qAvailableBuffers; |
||||
ALuint *SOUND::m_pBuffers = nullptr; |
||||
ALuint SOUND::m_nSource = 0; |
||||
ALCdevice *SOUND::m_pDevice = nullptr; |
||||
ALCcontext *SOUND::m_pContext = nullptr; |
||||
unsigned int SOUND::m_nSampleRate = 0; |
||||
unsigned int SOUND::m_nChannels = 0; |
||||
unsigned int SOUND::m_nBlockCount = 0; |
||||
unsigned int SOUND::m_nBlockSamples = 0; |
||||
short* SOUND::m_pBlockMemory = nullptr; |
||||
} |
||||
|
||||
#else // Some other platform
|
||||
|
||||
namespace olc |
||||
{ |
||||
bool SOUND::InitialiseAudio(unsigned int nSampleRate, unsigned int nChannels, unsigned int nBlocks, unsigned int nBlockSamples) |
||||
{ |
||||
return true; |
||||
} |
||||
|
||||
// Stop and clean up audio system
|
||||
bool SOUND::DestroyAudio() |
||||
{ |
||||
return false; |
||||
} |
||||
|
||||
|
||||
// Audio thread. This loop responds to requests from the soundcard to fill 'blocks'
|
||||
// with audio data. If no requests are available it goes dormant until the sound
|
||||
// card is ready for more data. The block is fille by the "user" in some manner
|
||||
// and then issued to the soundcard.
|
||||
void SOUND::AudioThread() |
||||
{ } |
||||
} |
||||
|
||||
#endif |
||||
#endif |
||||
#endif // OLC_PGEX_SOUND
|
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