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#include "olcPixelGameEngine.h" |
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class Example : public olc::PixelGameEngine |
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{ |
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public: |
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Example() |
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{ |
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sAppName = "Example"; |
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} |
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public: |
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bool OnUserCreate() override |
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{ |
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// Called once at the start, so create things here
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return true; |
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} |
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bool OnUserUpdate(float fElapsedTime) override |
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{ |
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// called once per frame
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for (int x = 0; x < ScreenWidth(); x++) |
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for (int y = 0; y < ScreenHeight(); y++) |
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Draw(x, y, olc::Pixel(rand() % 255, rand() % 255, rand()% 255));
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return true; |
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} |
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}; |
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int main() |
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{ |
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Example demo; |
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if (demo.Construct(256, 240, 4, 4)) |
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demo.Start(); |
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return 0; |
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} |
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