Patch to v2.23
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TEST_Camera2D.cpp
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TEST_Camera2D.cpp
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/*
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Example file for olcUTIL_Camera2D.h
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Homepage: https://www.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
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*/
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#define OLC_PGEX_TRANSFORMEDVIEW
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#include "extensions/olcPGEX_TransformedView.h"
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#include "utilities/olcUTIL_Camera2D.h"
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/*
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To demonstrate the camera, we need a world. In this case its a simle tile
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world of 80x75 tiles, and each tile is 32x32 screen pixels.
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A transformed view is used to navigate the world manually via the middle
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mouse button in "free roam" mode, or controlled by the camera.
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Specifically a Tile Transformed View is used, which means all units for
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drawing and for the camera are specified in tile space, i.e. 1 tile is
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1x1 units (regardless of pixel size)
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No assets are used for this application, so the world is constructed
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out of coloured squares so you can see you are moving through it.
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Pressing "TAB" key will swap between "free roam" and "play" modes. In
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free roam mode, you can use middle mouse button to pan and zoom around
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the world. The camera's visible area to the player is highlighted in red.
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In play mode, the camera behaves as it would in a 2D game, depending upon
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the selected mode.
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*/
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class TEST_Camera2D : public olc::PixelGameEngine
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{
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public:
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TEST_Camera2D()
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{
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sAppName = "Camera2D Utility Test";
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}
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// Transformed view object to make world offsetting simple
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olc::TileTransformedView tv;
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// Conveninet constants to define tile map world
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olc::vi2d m_vWorldSize = { 80, 75 };
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olc::vi2d m_vTileSize = { 32, 32 };
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// The camera!
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olc::utils::Camera2D camera;
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// The point that represents the player, it is "tracked"
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// by the camera
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olc::vf2d vTrackedPoint;
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// Flag whether we are in "free roam" or "play" mode
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bool bFreeRoam = false;
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// The world map, stored as a 1D array
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std::vector<uint8_t> vWorldMap;
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public:
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bool OnUserCreate() override
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{
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// Construct transform view
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tv = olc::TileTransformedView(GetScreenSize(), m_vTileSize);
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// Construct Camera
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vTrackedPoint = { 20.0f, 20.0f };
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camera = olc::utils::Camera2D(GetScreenSize() / m_vTileSize, vTrackedPoint);
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// Configure Camera
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camera.SetTarget(vTrackedPoint);
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camera.SetMode(olc::utils::Camera2D::Mode::Simple);
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camera.SetWorldBoundary({ 0.0f, 0.0f }, m_vWorldSize);
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camera.EnableWorldBoundary(true);
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// Create "tile map" world with just two tiles
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vWorldMap.resize(m_vWorldSize.x * m_vWorldSize.y);
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for (int i = 0; i < vWorldMap.size(); i++)
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vWorldMap[i] = ((rand() % 20) == 1) ? 1 : 0;
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// Set background colour
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Clear(olc::CYAN);
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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// In free roam, middle mouse button pans & zooms
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if (bFreeRoam)
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tv.HandlePanAndZoom();
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// Handle player "physics" in response to key presses
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olc::vf2d vVel = { 0.0f, 0.0f };
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if (GetKey(olc::Key::W).bHeld) vVel += {0, -1};
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if (GetKey(olc::Key::S).bHeld) vVel += {0, +1};
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if (GetKey(olc::Key::A).bHeld) vVel += {-1, 0};
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if (GetKey(olc::Key::D).bHeld) vVel += {+1, 0};
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vTrackedPoint += vVel * 8.0f * fElapsedTime;
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// Switch between "free roam" and "play" mode with TAB key
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if (GetKey(olc::Key::TAB).bPressed)
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{
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// Always setup camera to play mode when tab key pressed
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tv.SetWorldOffset(camera.GetViewPosition());
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tv.SetWorldScale(m_vTileSize);
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bFreeRoam = !bFreeRoam;
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}
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// Switch camera mode in operation
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if (GetKey(olc::Key::K1).bPressed)
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camera.SetMode(olc::utils::Camera2D::Mode::Simple);
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if (GetKey(olc::Key::K2).bPressed)
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camera.SetMode(olc::utils::Camera2D::Mode::EdgeMove);
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if (GetKey(olc::Key::K3).bPressed)
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camera.SetMode(olc::utils::Camera2D::Mode::LazyFollow);
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if (GetKey(olc::Key::K4).bPressed)
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camera.SetMode(olc::utils::Camera2D::Mode::FixedScreens);
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// Update the camera, if teh tracked object remains visible,
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// true is returned
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bool bOnScreen = camera.Update(fElapsedTime);
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// In "play" mode, set the transformed view to that required by
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// the camera
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if (!bFreeRoam)
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tv.SetWorldOffset(camera.GetViewPosition());
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// Render "tile map", by getting visible tiles
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olc::vi2d vTileTL = tv.GetTopLeftTile().max({ 0,0 });
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olc::vi2d vTileBR = tv.GetBottomRightTile().min(m_vWorldSize);
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olc::vi2d vTile;
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// Then looping through them and drawing them
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for (vTile.y = vTileTL.y; vTile.y < vTileBR.y; vTile.y++)
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for (vTile.x = vTileTL.x; vTile.x < vTileBR.x; vTile.x++)
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{
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int idx = vTile.y * m_vWorldSize.x + vTile.x;
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if (vWorldMap[idx] == 0)
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tv.FillRectDecal(vTile, { 1.0f, 1.0f }, olc::Pixel(40, 40, 40));
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if (vWorldMap[idx] == 1)
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tv.FillRectDecal(vTile, { 1.0f, 1.0f }, olc::Pixel(60, 60, 60));
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}
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// Draw the "player" as a 1x1 cell
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tv.FillRectDecal(vTrackedPoint - olc::vf2d(0.5f, 0.5f), {1.0f, 1.0f}, olc::BLUE);
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// Overlay with information
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if (bFreeRoam)
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{
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tv.FillRectDecal(camera.GetViewPosition(), camera.GetViewSize(), olc::PixelF(1.0f, 0.0f, 0.0f, 0.5f));
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DrawStringPropDecal({ 2, 2 }, "TAB: Free Mode, M-Btn to Pan & Zoom", olc::YELLOW);
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}
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else
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DrawStringPropDecal({ 2,2 }, "TAB: Play Mode", olc::YELLOW);
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DrawStringPropDecal({ 2,12 }, "WASD : Move", olc::YELLOW);
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DrawStringPropDecal({ 2,22 }, "CAMERA: 1) Simple 2) EdgeMove 3) LazyFollow 4) Screens", olc::YELLOW);
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DrawStringPropDecal({ 2,42 }, vTrackedPoint.str(), olc::YELLOW);
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return true;
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}
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};
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int main()
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{
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TEST_Camera2D demo;
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if (demo.Construct(512, 480, 2, 2))
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demo.Start();
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return 0;
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}
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diff
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diff
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diff --git a/.gitignore b/.gitignore
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index e915029..dd400cf 100644
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--- a/.gitignore
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+++ b/.gitignore
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@@ -3,3 +3,5 @@
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################################################################################
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/.vs
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+/utilities/olcUTIL_AffineView.h
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+/utilities/olcUTIL_Maths.h
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diff --git a/olcPixelGameEngine.h b/olcPixelGameEngine.h
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index 5480a15..92dee60 100644
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--- a/olcPixelGameEngine.h
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+++ b/olcPixelGameEngine.h
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@@ -3,7 +3,7 @@
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olcPixelGameEngine.h
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+-------------------------------------------------------------+
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- | OneLoneCoder Pixel Game Engine v2.21 |
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+ | OneLoneCoder Pixel Game Engine v2.23 |
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| "What do you need? Pixels... Lots of Pixels..." - javidx9 |
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+-------------------------------------------------------------+
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@@ -197,7 +197,7 @@
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Author
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~~~~~~
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- David Barr, aka javidx9, <20>OneLoneCoder 2018, 2019, 2020, 2021, 2022
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+ David Barr, aka javidx9, (c) OneLoneCoder 2018, 2019, 2020, 2021, 2022
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*/
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#pragma endregion
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@@ -315,6 +315,9 @@
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+FillTexturedTriangle() - Software rasterizes a textured, coloured, triangle
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+FillTexturedPolygon() - Hijacks DecalStructure for configuration
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+olc::vf2d arguments for Sprite::Sample() functions
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+ 2.22: = Fix typo on dragged file buffers for unicode builds
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+ 2.23: Fixed Emscripten host sizing errors - Thanks Moros
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+ Fixed v2d_generic.clamp() function
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!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !!
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!! Volunteers willing to help appreciated, though PRs are manually integrated with credit !!
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@@ -394,7 +397,7 @@ int main()
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#include <cstring>
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#pragma endregion
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-#define PGE_VER 221
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+#define PGE_VER 223
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// O------------------------------------------------------------------------------O
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// | COMPILER CONFIGURATION ODDITIES |
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@@ -682,7 +685,7 @@ namespace olc
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v2d_generic min(const v2d_generic& v) const { return v2d_generic(std::min(x, v.x), std::min(y, v.y)); }
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v2d_generic cart() { return { std::cos(y) * x, std::sin(y) * x }; }
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v2d_generic polar() { return { mag(), std::atan2(y, x) }; }
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- v2d_generic clamp(const v2d_generic& v1, const v2d_generic& v2) const { return this->max(v1)->min(v2); }
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+ v2d_generic clamp(const v2d_generic& v1, const v2d_generic& v2) const { return this->max(v1).min(v2); }
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v2d_generic lerp(const v2d_generic& v1, const double t) { return this->operator*(T(1.0 - t)) + (v1 * T(t)); }
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T dot(const v2d_generic& rhs) const { return this->x * rhs.x + this->y * rhs.y; }
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T cross(const v2d_generic& rhs) const { return this->x * rhs.y - this->y * rhs.x; }
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@@ -1357,8 +1360,9 @@ namespace olc
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#endif
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#if defined(OLC_PLATFORM_X11)
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- namespace X11
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- {#include <GL/glx.h>}
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+ namespace X11 {
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+ #include <GL/glx.h>
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+ }
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#define CALLSTYLE
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#endif
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@@ -4594,17 +4598,17 @@ namespace olc
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// #include <OpenGL/glu.h>
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//#endif
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-//#if defined(OLC_PLATFORM_EMSCRIPTEN)
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-// #include <EGL/egl.h>
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-// #include <GLES2/gl2.h>
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-// #define GL_GLEXT_PROTOTYPES
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-// #include <GLES2/gl2ext.h>
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-// #include <emscripten/emscripten.h>
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-// #define CALLSTYLE
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-// typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval);
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-// #define GL_CLAMP GL_CLAMP_TO_EDGE
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-// #define OGL_LOAD(t, n) n;
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-//#endif
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+#if defined(OLC_PLATFORM_EMSCRIPTEN)
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+ #include <EGL/egl.h>
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+ #include <GLES2/gl2.h>
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+ #define GL_GLEXT_PROTOTYPES
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+ #include <GLES2/gl2ext.h>
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+ #include <emscripten/emscripten.h>
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+ #define CALLSTYLE
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+ typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval);
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+ #define GL_CLAMP GL_CLAMP_TO_EDGE
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+ #define OGL_LOAD(t, n) n;
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+#endif
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namespace olc
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{
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@@ -5574,7 +5578,7 @@ namespace olc
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vFiles.push_back(std::string(buffer));
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delete[] buffer;
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#else
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- vFiles.push_back(std::string(dbuffer));
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+ vFiles.push_back(std::string(dfbuffer));
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#endif
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}
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@@ -6318,8 +6322,8 @@ namespace olc
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let isFullscreen = (document.fullscreenElement != null);
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// get the width of the containing element
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- let width = (isFullscreen || !Module.olc_AssumeDefaultShells) ? window.innerWidth : Module.canvas.parentNode.clientWidth;
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- let height = (isFullscreen || !Module.olc_AssumeDefaultShells) ? window.innerHeight : Module.canvas.parentNode.clientHeight;
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+ let width = (isFullscreen) ? window.innerWidth : Module.canvas.parentNode.clientWidth;
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+ let height = (isFullscreen) ? window.innerHeight : Module.canvas.parentNode.clientHeight;
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// calculate the expected viewport size
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let viewWidth = width;
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diff --git a/utilities/olcUTIL_Geometry2D.h b/utilities/olcUTIL_Geometry2D.h
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index 801c1d3..3b8f363 100644
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--- a/utilities/olcUTIL_Geometry2D.h
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+++ b/utilities/olcUTIL_Geometry2D.h
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@@ -277,43 +277,60 @@ namespace olc::utils::geom2d
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// Returns closest point to point
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template<typename T1, typename T2>
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- inline olc::v2d_generic<T2> closest(const olc::v2d_generic<T1>& p1, const olc::v2d_generic<T2>& p2)
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+ inline olc::v2d_generic<T1> closest(const olc::v2d_generic<T1>& p1, const olc::v2d_generic<T2>& p2)
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{
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return p1;
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}
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// Returns closest point on line to point
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template<typename T1, typename T2>
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- inline olc::v2d_generic<T2> closest(const line<T1>& l, const olc::v2d_generic<T2>& p)
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+ inline olc::v2d_generic<T1> closest(const line<T1>& l, const olc::v2d_generic<T2>& p)
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{
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auto d = l.vector();
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- double u = std::clamp(double(d.dot(p - l.start) / d.mag2()), 0.0, 1.0);
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- return l.start + d * u;
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+ double u = std::clamp(double(d.dot(p - l.start)) / d.mag2(), 0.0, 1.0);
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+ return l.start + u * d;
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}
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// Returns closest point on circle to point
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template<typename T1, typename T2>
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- inline olc::v2d_generic<T2> closest(const circle<T1>& c, const olc::v2d_generic<T2>& p)
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+ inline olc::v2d_generic<T1> closest(const circle<T1>& c, const olc::v2d_generic<T2>& p)
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{
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- return c.pos + (p - c.pos).norm() * c.radius;
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+ return c.pos + olc::vd2d(p - c.pos).norm() * c.radius;
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}
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// Returns closest point on rectangle to point
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template<typename T1, typename T2>
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- inline olc::v2d_generic<T2> closest(const rect<T1>& r, const olc::v2d_generic<T2>& p)
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+ inline olc::v2d_generic<T1> closest(const rect<T1>& r, const olc::v2d_generic<T2>& p)
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{
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// This could be a "constrain" function hmmmm
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// TODO: Not quite what i wanted, should restrain to boundary
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- return olc::v2d_generic<T2>{ std::clamp(p.x, r.pos.x, r.pos.x + r.size.x), std::clamp(p.y, r.pos.y, r.pos.y + r.size.y) };
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+ return olc::v2d_generic<T1>{ std::clamp(p.x, r.pos.x, r.pos.x + r.size.x), std::clamp(p.y, r.pos.y, r.pos.y + r.size.y) };
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}
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// Returns closest point on triangle to point
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template<typename T1, typename T2>
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- inline olc::v2d_generic<T2> closest(const triangle<T1>& t, const olc::v2d_generic<T2>& p)
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+ inline olc::v2d_generic<T1> closest(const triangle<T1>& t, const olc::v2d_generic<T2>& p)
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{
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- // TODO:
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- return olc::v2d_generic<T2>();
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+ olc::utils::geom2d::line<T1> l{t.pos[0], t.pos[1]};
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+ auto p0 = closest(l, p);
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+ auto d0 = (p0 - p).mag2();
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+
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+ l.end = t.pos[2];
|
||||
+ auto p1 = closest(l, p);
|
||||
+ auto d1 = (p1 - p).mag2();
|
||||
+
|
||||
+ l.start = t.pos[1];
|
||||
+ auto p2 = closest(l, p);
|
||||
+ auto d2 = (p2 - p).mag2();
|
||||
+
|
||||
+ if((d0 <= d1) && (d0 <= d2)) {
|
||||
+ return p0;
|
||||
+ } else if((d1 <= d0) && (d1 <= d2)) {
|
||||
+ return p1;
|
||||
+ } else {
|
||||
+ return p2;
|
||||
+ }
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
olcPixelGameEngine.h
|
||||
|
||||
+-------------------------------------------------------------+
|
||||
| OneLoneCoder Pixel Game Engine v2.21 |
|
||||
| OneLoneCoder Pixel Game Engine v2.23 |
|
||||
| "What do you need? Pixels... Lots of Pixels..." - javidx9 |
|
||||
+-------------------------------------------------------------+
|
||||
|
||||
@ -197,7 +197,7 @@
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2018, 2019, 2020, 2021, 2022
|
||||
David Barr, aka javidx9, (c) OneLoneCoder 2018, 2019, 2020, 2021, 2022
|
||||
*/
|
||||
#pragma endregion
|
||||
|
||||
@ -399,7 +399,7 @@ int main()
|
||||
#include <cstring>
|
||||
#pragma endregion
|
||||
|
||||
#define PGE_VER 221
|
||||
#define PGE_VER 223
|
||||
|
||||
// O------------------------------------------------------------------------------O
|
||||
// | COMPILER CONFIGURATION ODDITIES |
|
||||
@ -687,7 +687,7 @@ namespace olc
|
||||
v2d_generic min(const v2d_generic& v) const { return v2d_generic(std::min(x, v.x), std::min(y, v.y)); }
|
||||
v2d_generic cart() { return { std::cos(y) * x, std::sin(y) * x }; }
|
||||
v2d_generic polar() { return { mag(), std::atan2(y, x) }; }
|
||||
v2d_generic clamp(const v2d_generic& v1, const v2d_generic& v2) const { return this->max(v1)->min(v2); }
|
||||
v2d_generic clamp(const v2d_generic& v1, const v2d_generic& v2) const { return this->max(v1).min(v2); }
|
||||
v2d_generic lerp(const v2d_generic& v1, const double t) { return this->operator*(T(1.0 - t)) + (v1 * T(t)); }
|
||||
T dot(const v2d_generic& rhs) const { return this->x * rhs.x + this->y * rhs.y; }
|
||||
T cross(const v2d_generic& rhs) const { return this->x * rhs.y - this->y * rhs.x; }
|
||||
@ -1364,8 +1364,9 @@ namespace olc
|
||||
#endif
|
||||
|
||||
#if defined(OLC_PLATFORM_X11)
|
||||
namespace X11
|
||||
{#include <GL/glx.h>}
|
||||
namespace X11 {
|
||||
#include <GL/glx.h>
|
||||
}
|
||||
#define CALLSTYLE
|
||||
#endif
|
||||
|
||||
@ -4613,17 +4614,17 @@ namespace olc
|
||||
// #include <OpenGL/glu.h>
|
||||
//#endif
|
||||
|
||||
//#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
||||
// #include <EGL/egl.h>
|
||||
// #include <GLES2/gl2.h>
|
||||
// #define GL_GLEXT_PROTOTYPES
|
||||
// #include <GLES2/gl2ext.h>
|
||||
// #include <emscripten/emscripten.h>
|
||||
// #define CALLSTYLE
|
||||
// typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval);
|
||||
// #define GL_CLAMP GL_CLAMP_TO_EDGE
|
||||
// #define OGL_LOAD(t, n) n;
|
||||
//#endif
|
||||
#if defined(OLC_PLATFORM_EMSCRIPTEN)
|
||||
#include <EGL/egl.h>
|
||||
#include <GLES2/gl2.h>
|
||||
#define GL_GLEXT_PROTOTYPES
|
||||
#include <GLES2/gl2ext.h>
|
||||
#include <emscripten/emscripten.h>
|
||||
#define CALLSTYLE
|
||||
typedef EGLBoolean(locSwapInterval_t)(EGLDisplay display, EGLint interval);
|
||||
#define GL_CLAMP GL_CLAMP_TO_EDGE
|
||||
#define OGL_LOAD(t, n) n;
|
||||
#endif
|
||||
|
||||
namespace olc
|
||||
{
|
||||
@ -5593,7 +5594,7 @@ namespace olc
|
||||
vFiles.push_back(std::string(buffer));
|
||||
delete[] buffer;
|
||||
#else
|
||||
vFiles.push_back(std::string(dbuffer));
|
||||
vFiles.push_back(std::string(dfbuffer));
|
||||
#endif
|
||||
}
|
||||
|
||||
@ -6337,8 +6338,8 @@ namespace olc
|
||||
let isFullscreen = (document.fullscreenElement != null);
|
||||
|
||||
// get the width of the containing element
|
||||
let width = (isFullscreen || !Module.olc_AssumeDefaultShells) ? window.innerWidth : Module.canvas.parentNode.clientWidth;
|
||||
let height = (isFullscreen || !Module.olc_AssumeDefaultShells) ? window.innerHeight : Module.canvas.parentNode.clientHeight;
|
||||
let width = (isFullscreen) ? window.innerWidth : Module.canvas.parentNode.clientWidth;
|
||||
let height = (isFullscreen) ? window.innerHeight : Module.canvas.parentNode.clientHeight;
|
||||
|
||||
// calculate the expected viewport size
|
||||
let viewWidth = width;
|
||||
|
6711
olcPixelGameEngine.h.orig
Normal file
6711
olcPixelGameEngine.h.orig
Normal file
File diff suppressed because it is too large
Load Diff
12
olcPixelGameEngine.h.rej
Normal file
12
olcPixelGameEngine.h.rej
Normal file
@ -0,0 +1,12 @@
|
||||
--- olcPixelGameEngine.h
|
||||
+++ olcPixelGameEngine.h
|
||||
@@ -315,6 +315,9 @@
|
||||
+FillTexturedTriangle() - Software rasterizes a textured, coloured, triangle
|
||||
+FillTexturedPolygon() - Hijacks DecalStructure for configuration
|
||||
+olc::vf2d arguments for Sprite::Sample() functions
|
||||
+ 2.22: = Fix typo on dragged file buffers for unicode builds
|
||||
+ 2.23: Fixed Emscripten host sizing errors - Thanks Moros
|
||||
+ Fixed v2d_generic.clamp() function
|
||||
|
||||
!! Apple Platforms will not see these updates immediately - Sorry, I dont have a mac to test... !!
|
||||
!! Volunteers willing to help appreciated, though PRs are manually integrated with credit !!
|
258
olcUTIL_Camera2D.h
Normal file
258
olcUTIL_Camera2D.h
Normal file
@ -0,0 +1,258 @@
|
||||
/*
|
||||
OneLoneCoder - Camera2D v1.00
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
A 2D world camera with various modes
|
||||
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2022 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "olcPixelGameEngine.h"
|
||||
|
||||
namespace olc::utils
|
||||
{
|
||||
class Camera2D
|
||||
{
|
||||
public:
|
||||
enum class Mode : uint8_t
|
||||
{
|
||||
Simple, // No motion, just directly settable
|
||||
EdgeMove, // Moves as target crosses boundary
|
||||
LazyFollow, // Lazily follows the target
|
||||
FixedScreens, // Moves statically between "screens"
|
||||
};
|
||||
|
||||
public:
|
||||
inline Camera2D() : m_pTarget(&m_vLocalTarget) {}
|
||||
|
||||
// Construct a camera with a viewable area size, and an optional starting position
|
||||
inline Camera2D(const olc::vf2d& vViewSize, const olc::vf2d& vViewPos = { 0.0f, 0.0f }) : m_pTarget(&m_vLocalTarget)
|
||||
{
|
||||
m_vViewSize = vViewSize;
|
||||
m_vViewPos = vViewPos;
|
||||
}
|
||||
|
||||
// Set the operational mode of this camera
|
||||
inline void SetMode(const Mode t)
|
||||
{
|
||||
m_nMode = t;
|
||||
}
|
||||
|
||||
// Get the operational mode of this camera
|
||||
inline Mode GetMode() const
|
||||
{
|
||||
return m_nMode;
|
||||
}
|
||||
|
||||
// Get the position of the target being tracked by this camera
|
||||
inline const olc::vf2d& GetTarget() const
|
||||
{
|
||||
return *m_pTarget;
|
||||
}
|
||||
|
||||
// Get the position of the cameras focus point
|
||||
inline const olc::vf2d& GetPosition() const
|
||||
{
|
||||
return m_vPosition;
|
||||
}
|
||||
|
||||
// Get the top left of teh cameras visible area in world space
|
||||
inline const olc::vf2d& GetViewPosition() const
|
||||
{
|
||||
return m_vViewPos;
|
||||
}
|
||||
|
||||
// Get the camera's visible area
|
||||
inline const olc::vf2d& GetViewSize() const
|
||||
{
|
||||
return m_vViewSize;
|
||||
}
|
||||
|
||||
// Set tracked point via pointer
|
||||
inline void SetTarget(olc::vf2d& vTarget)
|
||||
{
|
||||
m_pTarget = &vTarget;
|
||||
}
|
||||
|
||||
// Set tracked point via const ref - {10, 35} for example
|
||||
inline void SetTarget(const olc::vf2d&& vTarget)
|
||||
{
|
||||
m_vLocalTarget = vTarget;
|
||||
m_pTarget = &m_vLocalTarget;
|
||||
}
|
||||
|
||||
// Set world boundary rectangle
|
||||
inline void SetWorldBoundary(const olc::vf2d& vPos, const olc::vf2d& vSize)
|
||||
{
|
||||
m_vWorldBoundaryPos = vPos;
|
||||
m_vWorldBoundarySize = vSize;
|
||||
}
|
||||
|
||||
// Instruct camera to respect world boundaries
|
||||
inline void EnableWorldBoundary(const bool bEnable)
|
||||
{
|
||||
m_bWorldBoundary = bEnable;
|
||||
}
|
||||
|
||||
// Are we using a world boundary?
|
||||
inline bool IsWorldBoundaryEnabled() const
|
||||
{
|
||||
return m_bWorldBoundary;
|
||||
}
|
||||
|
||||
// Get the world boundary rectangle position
|
||||
inline const olc::vf2d& GetWorldBoundaryPosition() const
|
||||
{
|
||||
return m_vWorldBoundaryPos;
|
||||
}
|
||||
|
||||
// Get the world boundary rectangle size
|
||||
inline const olc::vf2d& GetWorldBoundarySize() const
|
||||
{
|
||||
return m_vWorldBoundarySize;
|
||||
}
|
||||
|
||||
// Set the velocity at which the lazy follower reaches tracked point
|
||||
inline void SetLazyFollowRate(const float fRate)
|
||||
{
|
||||
m_fLazyFollowRate = fRate;
|
||||
}
|
||||
|
||||
// Get the velocity at which the lazy follower reaches tracked point
|
||||
inline float GetLazyFollowRate() const
|
||||
{
|
||||
return m_fLazyFollowRate;
|
||||
}
|
||||
|
||||
// Set distance from tracked point to start nudging screen
|
||||
inline void SetEdgeTriggerDistance(const olc::vf2d& vEdge)
|
||||
{
|
||||
m_vEdgeTriggerDistance = vEdge;
|
||||
}
|
||||
|
||||
// Return disance from tracked point that screen will nudge
|
||||
inline const olc::vf2d& GetEdgeTriggerDistance() const
|
||||
{
|
||||
return m_vEdgeTriggerDistance;
|
||||
}
|
||||
|
||||
// Update camera, animating if necessary, obeying world boundary rules
|
||||
// returns true if target is visible
|
||||
inline virtual bool Update(const float fElapsedTime)
|
||||
{
|
||||
switch (m_nMode)
|
||||
{
|
||||
case Mode::Simple:
|
||||
{
|
||||
m_vPosition = GetTarget();
|
||||
}
|
||||
break;
|
||||
|
||||
case Mode::EdgeMove:
|
||||
{
|
||||
olc::vf2d vOverlap = GetTarget() - m_vPosition;
|
||||
if (vOverlap.x > m_vEdgeTriggerDistance.x) m_vPosition.x += vOverlap.x - m_vEdgeTriggerDistance.x;
|
||||
if (vOverlap.x < -m_vEdgeTriggerDistance.x) m_vPosition.x += vOverlap.x + m_vEdgeTriggerDistance.x;
|
||||
if (vOverlap.y > m_vEdgeTriggerDistance.y) m_vPosition.y += vOverlap.y - m_vEdgeTriggerDistance.y;
|
||||
if (vOverlap.y < -m_vEdgeTriggerDistance.y) m_vPosition.y += vOverlap.y + m_vEdgeTriggerDistance.y;
|
||||
}
|
||||
break;
|
||||
|
||||
case Mode::LazyFollow:
|
||||
{
|
||||
m_vPosition += (GetTarget() - m_vPosition) * m_fLazyFollowRate * fElapsedTime;
|
||||
}
|
||||
break;
|
||||
|
||||
case Mode::FixedScreens:
|
||||
{
|
||||
m_vPosition = olc::vf2d(olc::vi2d(GetTarget() / m_vScreenSize) * olc::vi2d(m_vScreenSize)) + (m_vViewSize * 0.5f);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
// Make camera target the middle of the view
|
||||
m_vViewPos = m_vPosition - (m_vViewSize * 0.5f);
|
||||
|
||||
// Clamp to World Boundary (if in place)
|
||||
if (m_bWorldBoundary)
|
||||
{
|
||||
m_vViewPos = m_vViewPos.max(m_vWorldBoundaryPos).min(m_vWorldBoundaryPos + m_vWorldBoundarySize - m_vViewSize);
|
||||
}
|
||||
|
||||
return GetTarget().x >= m_vViewPos.x && GetTarget().x < (m_vViewPos.x + m_vViewSize.x) &&
|
||||
GetTarget().y >= m_vViewPos.y && GetTarget().y < (m_vViewPos.y + m_vViewSize.y);
|
||||
}
|
||||
|
||||
protected:
|
||||
// Position of camera focus point in the world
|
||||
olc::vf2d m_vPosition;
|
||||
// Rectangular size of camera viewing area
|
||||
olc::vf2d m_vViewSize;
|
||||
// Top left coordinate of camera viewing area
|
||||
olc::vf2d m_vViewPos;
|
||||
// Camera movement mode
|
||||
Mode m_nMode = Mode::Simple;
|
||||
|
||||
// Target Vector2D object camera should follow (either ref or ptr)
|
||||
olc::vf2d* m_pTarget = nullptr;
|
||||
olc::vf2d m_vLocalTarget;
|
||||
|
||||
// World Boundary
|
||||
bool m_bWorldBoundary = false;
|
||||
olc::vf2d m_vWorldBoundaryPos = { 0.0f, 0.0f };
|
||||
olc::vf2d m_vWorldBoundarySize = { 256.0f, 240.0f };
|
||||
|
||||
// Mode specific
|
||||
olc::vf2d m_vEdgeTriggerDistance = { 1.0f, 1.0f };
|
||||
float m_fLazyFollowRate = 4.0f;
|
||||
olc::vi2d m_vScreenSize = { 16,15 };
|
||||
};
|
||||
}
|
158
olcUTIL_Container.h
Normal file
158
olcUTIL_Container.h
Normal file
@ -0,0 +1,158 @@
|
||||
/*
|
||||
OneLoneCoder - Container v1.00
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
Assortment of std::container like objects with access specific mechanisms
|
||||
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2022 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
|
||||
|
||||
*/
|
||||
|
||||
/*
|
||||
SingleSelection
|
||||
~~~~~~~~~~~~~~~
|
||||
This container behaves like a std::vector in all circumstances but features
|
||||
additional methods that allow it to surve as a list of items, one of which
|
||||
can be selected, and the items can be manipulated.
|
||||
|
||||
An example of this would be the image layers in Photoshop.
|
||||
|
||||
For convenience, all container operations operate on an item index rather
|
||||
than an iterator
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
namespace olc::utils::Container
|
||||
{
|
||||
template<typename T>
|
||||
class SingleSelection : public std::vector<T>
|
||||
{
|
||||
public:
|
||||
|
||||
SingleSelection() : std::vector<T>()
|
||||
{}
|
||||
|
||||
|
||||
SingleSelection(std::initializer_list<T> list) : std::vector<T>(list)
|
||||
{}
|
||||
|
||||
// Returns selected item in container
|
||||
size_t selection() const
|
||||
{
|
||||
return m_nSelectedItem;
|
||||
}
|
||||
|
||||
// Return the item actually selected
|
||||
const T& selected() const
|
||||
{
|
||||
return this->operator[](m_nSelectedItem);
|
||||
}
|
||||
|
||||
// Return the item actually selected
|
||||
T& selected()
|
||||
{
|
||||
return this->operator[](m_nSelectedItem);
|
||||
}
|
||||
|
||||
// Select item in container
|
||||
void select(const size_t item)
|
||||
{
|
||||
m_nSelectedItem = std::clamp(item, size_t(0), this->size() - size_t(1));
|
||||
}
|
||||
|
||||
// Move selected item positively
|
||||
void move_up()
|
||||
{
|
||||
if(move_up(m_nSelectedItem))
|
||||
m_nSelectedItem++;
|
||||
}
|
||||
|
||||
// Move selected item negatively
|
||||
void move_down()
|
||||
{
|
||||
if(move_down(m_nSelectedItem))
|
||||
m_nSelectedItem--;
|
||||
}
|
||||
|
||||
// Move specified item negatively
|
||||
bool move_down(const size_t item)
|
||||
{
|
||||
// Are there at least two items and not first one selected?
|
||||
if (this->size() >= 2 && item > 0)
|
||||
{
|
||||
std::swap(this->operator[](item - 1), this->operator[](item));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// Move specified item positively
|
||||
bool move_up(const size_t item)
|
||||
{
|
||||
// Are there at least two items and not last one selected?
|
||||
if (this->size() >= 2 && item < this->size() - 1)
|
||||
{
|
||||
std::swap(this->operator[](item + 1), this->operator[](item));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void insert_after(const size_t idx, const T& value)
|
||||
{
|
||||
this->insert(idx, value);
|
||||
}
|
||||
|
||||
|
||||
protected:
|
||||
size_t m_nSelectedItem = 0;
|
||||
};
|
||||
}
|
435
olcUTIL_DataFile.h
Normal file
435
olcUTIL_DataFile.h
Normal file
@ -0,0 +1,435 @@
|
||||
/*
|
||||
OneLoneCoder - DataFile v1.00
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
An "easy to use" serialisation/deserialisation class that yields
|
||||
human readable hierachical files.
|
||||
|
||||
License (OLC-3)
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
Copyright 2018 - 2022 OneLoneCoder.com
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:
|
||||
|
||||
1. Redistributions or derivations of source code must retain the above
|
||||
copyright notice, this list of conditions and the following disclaimer.
|
||||
|
||||
2. Redistributions or derivative works in binary form must reproduce
|
||||
the above copyright notice. This list of conditions and the following
|
||||
disclaimer must be reproduced in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
3. Neither the name of the copyright holder nor the names of its
|
||||
contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
Links
|
||||
~~~~~
|
||||
YouTube: https://www.youtube.com/javidx9
|
||||
Discord: https://discord.gg/WhwHUMV
|
||||
Twitter: https://www.twitter.com/javidx9
|
||||
Twitch: https://www.twitch.tv/javidx9
|
||||
GitHub: https://www.github.com/onelonecoder
|
||||
Homepage: https://www.onelonecoder.com
|
||||
|
||||
Author
|
||||
~~~~~~
|
||||
David Barr, aka javidx9, ©OneLoneCoder 2019, 2020, 2021, 2022
|
||||
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <functional>
|
||||
#include <fstream>
|
||||
#include <stack>
|
||||
#include <sstream>
|
||||
|
||||
namespace olc::utils
|
||||
{
|
||||
class datafile
|
||||
{
|
||||
public:
|
||||
inline datafile() = default;
|
||||
|
||||
public:
|
||||
// Sets the String Value of a Property (for a given index)
|
||||
inline void SetString(const std::string& sString, const size_t nItem = 0)
|
||||
{
|
||||
if (nItem >= m_vContent.size())
|
||||
m_vContent.resize(nItem + 1);
|
||||
|
||||
m_vContent[nItem] = sString;
|
||||
}
|
||||
|
||||
// Retrieves the String Value of a Property (for a given index) or ""
|
||||
inline const std::string GetString(const size_t nItem = 0) const
|
||||
{
|
||||
if (nItem >= m_vContent.size())
|
||||
return "";
|
||||
else
|
||||
return m_vContent[nItem];
|
||||
}
|
||||
|
||||
// Retrieves the Real Value of a Property (for a given index) or 0.0
|
||||
inline const double GetReal(const size_t nItem = 0) const
|
||||
{
|
||||
return std::atof(GetString(nItem).c_str());
|
||||
}
|
||||
|
||||
// Sets the Real Value of a Property (for a given index)
|
||||
inline void SetReal(const double d, const size_t nItem = 0)
|
||||
{
|
||||
SetString(std::to_string(d), nItem);
|
||||
}
|
||||
|
||||
// Retrieves the Integer Value of a Property (for a given index) or 0
|
||||
inline const int32_t GetInt(const size_t nItem = 0) const
|
||||
{
|
||||
return std::atoi(GetString(nItem).c_str());
|
||||
}
|
||||
|
||||
// Sets the Integer Value of a Property (for a given index)
|
||||
inline void SetInt(const int32_t n, const size_t nItem = 0)
|
||||
{
|
||||
SetString(std::to_string(n), nItem);
|
||||
}
|
||||
|
||||
// Returns the number of Values a property consists of
|
||||
inline size_t GetValueCount() const
|
||||
{
|
||||
return m_vContent.size();
|
||||
}
|
||||
|
||||
// Checks if a property exists - useful to avoid creating properties
|
||||
// via reading them, though non-essential
|
||||
inline bool HasProperty(const std::string& sName) const
|
||||
{
|
||||
return m_mapObjects.count(sName) > 0;
|
||||
}
|
||||
|
||||
// Access a datafile via a convenient name - "root.node.something.property"
|
||||
inline datafile& GetProperty(const std::string& name)
|
||||
{
|
||||
size_t x = name.find_first_of('.');
|
||||
if (x != std::string::npos)
|
||||
{
|
||||
std::string sProperty = name.substr(0, x);
|
||||
if (HasProperty(sProperty))
|
||||
return operator[](sProperty).GetProperty(name.substr(x + 1, name.size()));
|
||||
else
|
||||
return operator[](sProperty);
|
||||
}
|
||||
else
|
||||
{
|
||||
return operator[](name);
|
||||
}
|
||||
}
|
||||
|
||||
// Access a numbered element - "node[23]", or "root[56].node"
|
||||
inline datafile& GetIndexedProperty(const std::string& name, const size_t nIndex)
|
||||
{
|
||||
return GetProperty(name + "[" + std::to_string(nIndex) + "]");
|
||||
}
|
||||
|
||||
public:
|
||||
// Writes a "datafile" node (and all of its child nodes and properties) recursively
|
||||
// to a file.
|
||||
inline static bool Write(const datafile& n, const std::string& sFileName, const std::string& sIndent = "\t", const char sListSep = ',')
|
||||
{
|
||||
// Cache indentation level
|
||||
size_t nIndentCount = 0;
|
||||
// Cache sperator string for convenience
|
||||
std::string sSeperator = std::string(1, sListSep) + " ";
|
||||
|
||||
// Fully specified lambda, because this lambda is recursive!
|
||||
std::function<void(const datafile&, std::ofstream&)> write = [&](const datafile& n, std::ofstream& file)
|
||||
{
|
||||
// Lambda creates string given indentation preferences
|
||||
auto indent = [&](const std::string& sString, const size_t nCount)
|
||||
{
|
||||
std::string sOut;
|
||||
for (size_t n = 0; n < nCount; n++) sOut += sString;
|
||||
return sOut;
|
||||
};
|
||||
|
||||
// Iterate through each property of this node
|
||||
for (auto const& property : n.m_vecObjects)
|
||||
{
|
||||
// Does property contain any sub objects?
|
||||
if (property.second.m_vecObjects.empty())
|
||||
{
|
||||
// No, so it's an assigned field and should just be written. If the property
|
||||
// is flagged as comment, it has no assignment potential. First write the
|
||||
// property name
|
||||
file << indent(sIndent, nIndentCount) << property.first << (property.second.m_bIsComment ? "" : " = ");
|
||||
|
||||
// Second, write the property value (or values, seperated by provided
|
||||
// separation charater
|
||||
size_t nItems = property.second.GetValueCount();
|
||||
for (size_t i = 0; i < property.second.GetValueCount(); i++)
|
||||
{
|
||||
// If the Value being written, in string form, contains the separation
|
||||
// character, then the value must be written inside quotation marks. Note,
|
||||
// that if the Value is the last of a list of Values for a property, it is
|
||||
// not suffixed with the separator
|
||||
size_t x = property.second.GetString(i).find_first_of(sListSep);
|
||||
if (x != std::string::npos)
|
||||
{
|
||||
// Value contains separator, so wrap in quotes
|
||||
file << "\"" << property.second.GetString(i) << "\"" << ((nItems > 1) ? sSeperator : "");
|
||||
}
|
||||
else
|
||||
{
|
||||
// Value does not contain separator, so just write out
|
||||
file << property.second.GetString(i) << ((nItems > 1) ? sSeperator : "");
|
||||
}
|
||||
nItems--;
|
||||
}
|
||||
|
||||
// Property written, move to next line
|
||||
file << "\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
// Yes, property has properties of its own, so it's a node
|
||||
// Force a new line and write out the node's name
|
||||
file << "\n" << indent(sIndent, nIndentCount) << property.first << "\n";
|
||||
// Open braces, and update indentation
|
||||
file << indent(sIndent, nIndentCount) << "{\n";
|
||||
nIndentCount++;
|
||||
// Recursively write that node
|
||||
write(property.second, file);
|
||||
// Node written, so close braces
|
||||
file << indent(sIndent, nIndentCount) << "}\n\n";
|
||||
}
|
||||
}
|
||||
|
||||
// We've finished writing out a node, regardless of state, our indentation
|
||||
// must decrease, unless we're top level
|
||||
if (nIndentCount > 0) nIndentCount--;
|
||||
};
|
||||
|
||||
// Start Here! Open the file for writing
|
||||
std::ofstream file(sFileName);
|
||||
if (file.is_open())
|
||||
{
|
||||
// Write the file starting form the supplied node
|
||||
write(n, file);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
inline static bool Read(datafile& n, const std::string& sFileName, const char sListSep = ',')
|
||||
{
|
||||
// Open the file!
|
||||
std::ifstream file(sFileName);
|
||||
if (file.is_open())
|
||||
{
|
||||
// These variables are outside of the read loop, as we will
|
||||
// need to refer to previous iteration values in certain conditions
|
||||
std::string sPropName = "";
|
||||
std::string sPropValue = "";
|
||||
|
||||
// The file is fundamentally structured as a stack, so we will read it
|
||||
// in a such, but note the data structure in memory is not explicitly
|
||||
// stored in a stack, but one is constructed implicitly via the nodes
|
||||
// owning other nodes (aka a tree)
|
||||
|
||||
// I dont want to accidentally create copies all over the place, nor do
|
||||
// I want to use pointer syntax, so being a bit different and stupidly
|
||||
// using std::reference_wrapper, so I can store references to datafile
|
||||
// nodes in a std::container.
|
||||
std::stack<std::reference_wrapper<datafile>> stkPath;
|
||||
stkPath.push(n);
|
||||
|
||||
|
||||
// Read file line by line and process
|
||||
while (!file.eof())
|
||||
{
|
||||
// Read line
|
||||
std::string line;
|
||||
std::getline(file, line);
|
||||
|
||||
// This little lambda removes whitespace from
|
||||
// beginning and end of supplied string
|
||||
auto trim = [](std::string& s)
|
||||
{
|
||||
s.erase(0, s.find_first_not_of(" \t\n\r\f\v"));
|
||||
s.erase(s.find_last_not_of(" \t\n\r\f\v") + 1);
|
||||
};
|
||||
|
||||
trim(line);
|
||||
|
||||
// If line has content
|
||||
if (!line.empty())
|
||||
{
|
||||
// Test if its a comment...
|
||||
if (line[0] == '#')
|
||||
{
|
||||
// ...it is a comment, so ignore
|
||||
datafile comment;
|
||||
comment.m_bIsComment = true;
|
||||
stkPath.top().get().m_vecObjects.push_back({ line, comment });
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...it is content, so parse. Firstly, find if the line
|
||||
// contains an assignment. If it does then it's a property...
|
||||
size_t x = line.find_first_of('=');
|
||||
if (x != std::string::npos)
|
||||
{
|
||||
// ...so split up the property into a name, and its values!
|
||||
|
||||
// Extract the property name, which is all characters up to
|
||||
// first assignment, trim any whitespace from ends
|
||||
sPropName = line.substr(0, x);
|
||||
trim(sPropName);
|
||||
|
||||
// Extract the property value, which is all characters after
|
||||
// the first assignment operator, trim any whitespace from ends
|
||||
sPropValue = line.substr(x + 1, line.size());
|
||||
trim(sPropValue);
|
||||
|
||||
// The value may be in list form: a, b, c, d, e, f etc and some of those
|
||||
// elements may exist in quotes a, b, c, "d, e", f. So we need to iterate
|
||||
// character by character and break up the value
|
||||
bool bInQuotes = false;
|
||||
std::string sToken;
|
||||
size_t nTokenCount = 0;
|
||||
for (const auto c : sPropValue)
|
||||
{
|
||||
// Is character a quote...
|
||||
if (c == '\"')
|
||||
{
|
||||
// ...yes, so toggle quote state
|
||||
bInQuotes = !bInQuotes;
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...no, so proceed creating token. If we are in quote state
|
||||
// then just append characters until we exit quote state.
|
||||
if (bInQuotes)
|
||||
{
|
||||
sToken.append(1, c);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Is the character our seperator? If it is
|
||||
if (c == sListSep)
|
||||
{
|
||||
// Clean up the token
|
||||
trim(sToken);
|
||||
// Add it to the vector of values for this property
|
||||
stkPath.top().get()[sPropName].SetString(sToken, nTokenCount);
|
||||
// Reset our token state
|
||||
sToken.clear();
|
||||
nTokenCount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
// It isnt, so just append to token
|
||||
sToken.append(1, c);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Any residual characters at this point just make up the final token,
|
||||
// so clean it up and add it to the vector of values
|
||||
if (!sToken.empty())
|
||||
{
|
||||
trim(sToken);
|
||||
stkPath.top().get()[sPropName].SetString(sToken, nTokenCount);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...but if it doesnt, then it's something structural
|
||||
if (line[0] == '{')
|
||||
{
|
||||
// Open brace, so push this node to stack, subsequent properties
|
||||
// will belong to the new node
|
||||
stkPath.push(stkPath.top().get()[sPropName]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (line[0] == '}')
|
||||
{
|
||||
// Close brace, so this node has been defined, pop it from the
|
||||
// stack
|
||||
stkPath.pop();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Line is a property with no assignment. Who knows whether this is useful,
|
||||
// but we can simply add it as a valueless property...
|
||||
sPropName = line;
|
||||
// ...actually it is useful, as valuless properties are typically
|
||||
// going to be the names of new datafile nodes on the next iteration
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Close and exit!
|
||||
file.close();
|
||||
return true;
|
||||
}
|
||||
|
||||
// File not found, so fail
|
||||
return false;
|
||||
}
|
||||
|
||||
public:
|
||||
inline datafile& operator[](const std::string& name)
|
||||
{
|
||||
// Check if this "node"'s map already contains an object with this name...
|
||||
if (m_mapObjects.count(name) == 0)
|
||||
{
|
||||
// ...it did not! So create this object in the map. First get a vector id
|
||||
// and link it with the name in the unordered_map
|
||||
m_mapObjects[name] = m_vecObjects.size();
|
||||
// then creating the new, blank object in the vector of objects
|
||||
m_vecObjects.push_back({ name, datafile() });
|
||||
}
|
||||
|
||||
// ...it exists! so return the object, by getting its index from the map, and using that
|
||||
// index to look up a vector element.
|
||||
return m_vecObjects[m_mapObjects[name]].second;
|
||||
}
|
||||
|
||||
private:
|
||||
// The "list of strings" that make up a property value
|
||||
std::vector<std::string> m_vContent;
|
||||
|
||||
// Linkage to create "ordered" unordered_map. We have a vector of
|
||||
// "properties", and the index to a specific element is mapped.
|
||||
std::vector<std::pair<std::string, datafile>> m_vecObjects;
|
||||
std::unordered_map<std::string, size_t> m_mapObjects;
|
||||
|
||||
protected:
|
||||
// Used to identify if a property is a comment or not, not user facing
|
||||
bool m_bIsComment = false;
|
||||
};
|
||||
}
|
Loading…
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Reference in New Issue
Block a user