Version 1.17

+ Code::Blocks Full Screen Support
pull/113/head
Javidx9 6 years ago committed by GitHub
parent 570e2cf84b
commit 04af4f42da
  1. 24
      olcPixelGameEngine.h

@ -2,7 +2,7 @@
olcPixelGameEngine.h
+-------------------------------------------------------------+
| OneLoneCoder Pixel Game Engine v1.16 |
| OneLoneCoder Pixel Game Engine v1.17 |
| "Like the command prompt console one, but not..." - javidx9 |
+-------------------------------------------------------------+
@ -126,6 +126,7 @@
Special thanks to those who bring gifts!
GnarGnarHead.......Domina
Gorbit99...........Bastion, Ori & The Blind Forest
Marti Morta........Gris
Special thanks to my Patreons too - I wont name you on here, but I've
certainly enjoyed my tea and flapjacks :D
@ -185,6 +186,13 @@
#else
// In Code::Blocks, Select C++14 in your build options, and add the
// following libs to your linker: user32 gdi32 opengl32 gdiplus
#if !defined _WIN32_WINNT
#ifdef HAVE_MSMF
#define _WIN32_WINNT 0x0600 // Windows Vista
#else
#define _WIN32_WINNT 0x0500 // Windows 2000
#endif
#endif
#endif
// Include WinAPI
#include <windows.h>
@ -280,10 +288,10 @@ namespace olc // All OneLoneCoder stuff will now exist in the "olc" namespace
inline v2d_generic perp() { return v2d_generic(-y, x); }
inline T dot(const v2d_generic& rhs) { return this->x * rhs.x + this->y * rhs.y; }
inline T cross(const v2d_generic& rhs) { return this->x * rhs.y - this->y * rhs.x; }
inline v2d_generic operator + (const v2d_generic& rhs) { return v2d_generic(this->x + rhs.x, this->y + rhs.y);}
inline v2d_generic operator - (const v2d_generic& rhs) { return v2d_generic(this->x - rhs.x, this->y - rhs.y);}
inline v2d_generic operator * (const T& rhs) { return v2d_generic(this->x * rhs, this->y * rhs); }
inline v2d_generic operator / (const T& rhs) { return v2d_generic(this->x / rhs, this->y / rhs); }
inline v2d_generic operator + (const v2d_generic& rhs) const { return v2d_generic(this->x + rhs.x, this->y + rhs.y);}
inline v2d_generic operator - (const v2d_generic& rhs) const { return v2d_generic(this->x - rhs.x, this->y - rhs.y);}
inline v2d_generic operator * (const T& rhs) const { return v2d_generic(this->x * rhs, this->y * rhs); }
inline v2d_generic operator / (const T& rhs) const { return v2d_generic(this->x / rhs, this->y / rhs); }
inline v2d_generic& operator += (const v2d_generic& rhs) { this->x += rhs.x; this->y += rhs.y; return *this; }
inline v2d_generic& operator -= (const v2d_generic& rhs) { this->x -= rhs.x; this->y -= rhs.y; return *this; }
inline v2d_generic& operator *= (const T& rhs) { this->x *= rhs; this->y *= rhs; return *this; }
@ -1668,13 +1676,13 @@ namespace olc
int32_t wh = nScreenHeight * nPixelHeight;
float wasp = (float)ww / (float)wh;
nViewW = nWindowWidth;
nViewH = (float)nViewW / wasp;
nViewW = (int32_t)nWindowWidth;
nViewH = (int32_t)((float)nViewW / wasp);
if (nViewH > nWindowHeight)
{
nViewH = nWindowHeight;
nViewW = (float)nViewH * wasp;
nViewW = (int32_t)((float)nViewH * wasp);
}
nViewX = (nWindowWidth - nViewW) / 2;

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