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49 lines
2.0 KiB
49 lines
2.0 KiB
6 years ago
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# 3rd Party Contributions
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These source code contributions enhance the functionality of the olcPixelGameEngine header file. They are not supported by OneLoneCoder.com or javidx9 so use them at your own risk! Though this is a nice community and to get listed here you have to be trusted...
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## PixelGameEngine Extensions (PGEX)
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* Widens support for audio files into olcPGEX_Sound.h
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* https://github.com/gorbit99/olcPGEX_AudioConvert
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* Cross Platform Controller Support
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* https://github.com/gorbit99/olcPGEX_Gamepad
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* Sprite Animation, Sprite State Machine and Sprite Sheet Manipulation
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* https://github.com/matt-hayward/olcPGEX_AnimatedSprite
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* Additional colour constants
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* https://github.com/matt-hayward/olcPGEX_AdditionalColours
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* Various Sprite Handling & Camera Control Utilities
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* https://github.com/justinrichardsmusic/PGEv2_Extensions
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* DearImGUI Integration
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* https://github.com/dandistine/olcPGEDearImGui
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* General Font Rendering
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* https://github.com/gorbit99/olcPGEX_ttf
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* Pre-loaded Font Rendering
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* https://github.com/Oso-Grande/olcPGEX_Font
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* Arc Drawing
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* https://github.com/AlterEgoIV/olcPGEX_Arc
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## MacOS Support
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* These will potentially be absorbed into main build
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* https://github.com/MumflrFumperdink/olcPGEMac
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## Build Systems
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* Meson (https://mesonbuild.com/index.html)
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* https://github.com/jpakkane/pixeldemo
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* CMake script
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* https://github.com/plane000/olcPixelGameEngine/blob/master/CMakeLists.txt
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* CMake script for all includes Emscripten/WASM/Webby stuff
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* https://github.com/L0huis/PGE-CMake
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## Utilities
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* Additional fonts and font handling tools
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* https://github.com/gorbit99/OLC-Font
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* Convert olcConsoleGameEngine ".spr" files into olc::Sprite types
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* https://github.com/gorbit99/SprConverter
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## Customisations
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* Version with SDL backend, and native controller support
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* https://github.com/Allersnj/olcPixelGameEngineSDL
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## Cool Projects
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Have you made something using olcPixelGameEngine? Contact me to get a link to it here!
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