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/*
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Easy To Use "Retro Pop-Up Menu System"
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"There's a storm comin'......" - javidx9
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018-2020 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions or derivations of source code must retain the above
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copyright notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce
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the above copyright notice. This list of conditions and the following
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disclaimer must be reproduced in the documentation and/or other
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materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its
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contributors may be used to endorse or promote products derived
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from this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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Relevant Video: https://youtu.be/jde1Jq5dF0E
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Links
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~~~~~
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YouTube: https://www.youtube.com/javidx9
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https://www.youtube.com/javidx9extra
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Discord: https://discord.gg/WhwHUMV
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Twitter: https://www.twitter.com/javidx9
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Twitch: https://www.twitch.tv/javidx9
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GitHub: https://www.github.com/onelonecoder
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Patreon: https://www.patreon.com/javidx9
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Homepage: https://www.onelonecoder.com
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Community Blog: https://community.onelonecoder.com
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Author
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~~~~~~
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David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2018, 2019, 2020
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*/
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#include <unordered_map>
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constexpr int32_t nPatch = 8;
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class menuobject
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{
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public:
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menuobject()
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{ sName = "root"; }
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menuobject(const std::string& name)
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{ sName = name; }
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menuobject& SetTable(int nColumns, int nRows)
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{ vCellTable = { nColumns, nRows }; return *this; }
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menuobject& SetID(int32_t id)
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{ nID = id; return *this; }
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int32_t GetID()
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{ return nID; }
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std::string& GetName()
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{ return sName; }
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menuobject& Enable(bool b)
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{ bEnabled = b; return *this; }
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bool Enabled()
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{ return bEnabled; }
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bool HasChildren()
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{ return !items.empty(); }
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// For now, cells are simply one line strings
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olc::vi2d GetSize()
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{ return { int32_t(sName.size()), 1 }; }
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olc::vi2d& GetCursorPosition()
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{ return vCursorPos; }
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menuobject& operator[](const std::string& name)
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{
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if (itemPointer.count(name) == 0)
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{
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itemPointer[name] = items.size();
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items.push_back(menuobject(name));
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}
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return items[itemPointer[name]];
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}
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void Build()
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{
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// Recursively build all children, so they can determine their size, use
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// that size to indicate cell sizes if this object contains more than
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// one item
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for (auto& m : items)
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{
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if (m.HasChildren())
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{
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m.Build();
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}
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// Longest child name determines cell width
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vCellSize.x = std::max(m.GetSize().x, vCellSize.x);
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vCellSize.y = std::max(m.GetSize().y, vCellSize.y);
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}
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// Adjust size of this object (in patches) if it were rendered as a panel
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vSizeInPatches.x = vCellTable.x * vCellSize.x + (vCellTable.x - 1) * vCellPadding.x + 2;
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vSizeInPatches.y = vCellTable.y * vCellSize.y + (vCellTable.y - 1) * vCellPadding.y + 2;
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// Calculate how many rows this item has to hold
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nTotalRows = (items.size() / vCellTable.x) + (((items.size() % vCellTable.x) > 0) ? 1 : 0);
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}
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void DrawSelf(olc::PixelGameEngine& pge, olc::Sprite* sprGFX, olc::vi2d vScreenOffset)
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{
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// === Draw Panel
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// Record current pixel mode user is using
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olc::Pixel::Mode currentPixelMode = pge.GetPixelMode();
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pge.SetPixelMode(olc::Pixel::MASK);
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// Draw Panel & Border
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olc::vi2d vPatchPos = { 0,0 };
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for (vPatchPos.x = 0; vPatchPos.x < vSizeInPatches.x; vPatchPos.x++)
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{
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for (vPatchPos.y = 0; vPatchPos.y < vSizeInPatches.y; vPatchPos.y++)
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{
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// Determine position in screen space
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olc::vi2d vScreenLocation = vPatchPos * nPatch + vScreenOffset;
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// Calculate which patch is needed
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olc::vi2d vSourcePatch = { 0, 0 };
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if (vPatchPos.x > 0) vSourcePatch.x = 1;
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if (vPatchPos.x == vSizeInPatches.x - 1) vSourcePatch.x = 2;
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if (vPatchPos.y > 0) vSourcePatch.y = 1;
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if (vPatchPos.y == vSizeInPatches.y - 1) vSourcePatch.y = 2;
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// Draw Actual Patch
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pge.DrawPartialSprite(vScreenLocation, sprGFX, vSourcePatch * nPatch, vPatchSize);
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}
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}
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// === Draw Panel Contents
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olc::vi2d vCell = { 0,0 };
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vPatchPos = { 1,1 };
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// Work out visible items
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int32_t nTopLeftItem = nTopVisibleRow * vCellTable.x;
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int32_t nBottomRightItem = vCellTable.y * vCellTable.x + nTopLeftItem;
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// Clamp to size of child item vector
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nBottomRightItem = std::min(int32_t(items.size()), nBottomRightItem);
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int32_t nVisibleItems = nBottomRightItem - nTopLeftItem;
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// Draw Scroll Markers (if required)
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if (nTopVisibleRow > 0)
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{
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vPatchPos = { vSizeInPatches.x - 2, 0 };
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olc::vi2d vScreenLocation = vPatchPos * nPatch + vScreenOffset;
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olc::vi2d vSourcePatch = { 3, 0 };
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pge.DrawPartialSprite(vScreenLocation, sprGFX, vSourcePatch * nPatch, vPatchSize);
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}
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if ((nTotalRows - nTopVisibleRow) > vCellTable.y)
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{
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vPatchPos = { vSizeInPatches.x - 2, vSizeInPatches.y - 1 };
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olc::vi2d vScreenLocation = vPatchPos * nPatch + vScreenOffset;
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olc::vi2d vSourcePatch = { 3, 2 };
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pge.DrawPartialSprite(vScreenLocation, sprGFX, vSourcePatch * nPatch, vPatchSize);
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}
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// Draw Visible Items
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for (int32_t i = 0; i < nVisibleItems; i++)
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{
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// Cell location
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vCell.x = i % vCellTable.x;
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vCell.y = i / vCellTable.x;
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// Patch location (including border offset and padding)
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vPatchPos.x = vCell.x * (vCellSize.x + vCellPadding.x) + 1;
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vPatchPos.y = vCell.y * (vCellSize.y + vCellPadding.y) + 1;
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// Actual screen location in pixels
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olc::vi2d vScreenLocation = vPatchPos * nPatch + vScreenOffset;
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// Display Item Header
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pge.DrawString(vScreenLocation, items[nTopLeftItem + i].sName, items[nTopLeftItem + i].bEnabled ? olc::WHITE : olc::DARK_GREY);
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if (items[nTopLeftItem + i].HasChildren())
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{
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// Display Indicator that panel has a sub panel
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vPatchPos.x = vCell.x * (vCellSize.x + vCellPadding.x) + 1 + vCellSize.x;
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vPatchPos.y = vCell.y * (vCellSize.y + vCellPadding.y) + 1;
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olc::vi2d vSourcePatch = { 3, 1 };
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vScreenLocation = vPatchPos * nPatch + vScreenOffset;
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pge.DrawPartialSprite(vScreenLocation, sprGFX, vSourcePatch * nPatch, vPatchSize);
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}
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}
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// Calculate cursor position in screen space in case system draws it
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vCursorPos.x = (vCellCursor.x * (vCellSize.x + vCellPadding.x)) * nPatch + vScreenOffset.x - nPatch;
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vCursorPos.y = ((vCellCursor.y - nTopVisibleRow) * (vCellSize.y + vCellPadding.y)) * nPatch + vScreenOffset.y + nPatch;
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}
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void ClampCursor()
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{
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// Find item in children
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nCursorItem = vCellCursor.y * vCellTable.x + vCellCursor.x;
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// Clamp Cursor
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if (nCursorItem >= int32_t(items.size()))
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{
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vCellCursor.y = (items.size() / vCellTable.x);
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vCellCursor.x = (items.size() % vCellTable.x) - 1;
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nCursorItem = items.size() - 1;
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}
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}
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void OnUp()
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{
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vCellCursor.y--;
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if (vCellCursor.y < 0) vCellCursor.y = 0;
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if (vCellCursor.y < nTopVisibleRow)
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{
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nTopVisibleRow--;
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if (nTopVisibleRow < 0) nTopVisibleRow = 0;
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}
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ClampCursor();
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}
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void OnDown()
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{
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vCellCursor.y++;
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if (vCellCursor.y == nTotalRows) vCellCursor.y = nTotalRows - 1;
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if (vCellCursor.y > (nTopVisibleRow + vCellTable.y - 1))
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{
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nTopVisibleRow++;
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if (nTopVisibleRow > (nTotalRows - vCellTable.y))
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nTopVisibleRow = nTotalRows - vCellTable.y;
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}
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ClampCursor();
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}
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void OnLeft()
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{
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vCellCursor.x--;
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if (vCellCursor.x < 0) vCellCursor.x = 0;
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ClampCursor();
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}
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void OnRight()
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{
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vCellCursor.x++;
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if (vCellCursor.x == vCellTable.x) vCellCursor.x = vCellTable.x - 1;
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ClampCursor();
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}
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menuobject* OnConfirm()
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{
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// Check if selected item has children
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if (items[nCursorItem].HasChildren())
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{
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return &items[nCursorItem];
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}
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else
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return this;
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}
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menuobject* GetSelectedItem()
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{
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return &items[nCursorItem];
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}
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protected:
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int32_t nID = -1;
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olc::vi2d vCellTable = { 1, 0 };
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std::unordered_map<std::string, size_t> itemPointer;
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std::vector<menuobject> items;
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olc::vi2d vSizeInPatches = { 0, 0 };
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olc::vi2d vCellSize = { 0, 0 };
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olc::vi2d vCellPadding = { 2, 0 };
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olc::vi2d vCellCursor = { 0, 0 };
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int32_t nCursorItem = 0;
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int32_t nTopVisibleRow = 0;
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int32_t nTotalRows = 0;
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const olc::vi2d vPatchSize = { nPatch, nPatch };
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std::string sName;
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olc::vi2d vCursorPos = { 0, 0 };
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bool bEnabled = true;
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};
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class menumanager
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{
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public:
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menumanager() { }
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void Open(menuobject* mo) { Close(); panels.push_back(mo); }
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void Close() { panels.clear(); }
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void OnUp() { if (!panels.empty()) panels.back()->OnUp(); }
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void OnDown() { if (!panels.empty()) panels.back()->OnDown(); }
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void OnLeft() { if (!panels.empty()) panels.back()->OnLeft(); }
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void OnRight() { if (!panels.empty()) panels.back()->OnRight(); }
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void OnBack() { if (!panels.empty()) panels.pop_back(); }
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menuobject* OnConfirm()
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{
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if (panels.empty()) return nullptr;
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menuobject* next = panels.back()->OnConfirm();
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if (next == panels.back())
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{
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if(panels.back()->GetSelectedItem()->Enabled())
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return panels.back()->GetSelectedItem();
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}
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else
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{
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if(next->Enabled())
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panels.push_back(next);
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}
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return nullptr;
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}
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void Draw(olc::PixelGameEngine& pge, olc::Sprite* sprGFX, olc::vi2d vScreenOffset)
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{
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if (panels.empty()) return;
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// Draw Visible Menu System
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for (auto& p : panels)
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{
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p->DrawSelf(pge, sprGFX, vScreenOffset);
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vScreenOffset += {10, 10};
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}
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// Draw Cursor
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olc::Pixel::Mode currentPixelMode = pge.GetPixelMode();
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pge.SetPixelMode(olc::Pixel::ALPHA);
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pge.DrawPartialSprite(panels.back()->GetCursorPosition(), sprGFX, olc::vi2d(4, 0) * nPatch, { nPatch * 2, nPatch * 2 });
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pge.SetPixelMode(currentPixelMode);
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}
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private:
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std::list<menuobject*> panels;
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};
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// Override base class with your custom functionality
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class olcRetroPopUpMenu : public olc::PixelGameEngine
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{
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public:
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olcRetroPopUpMenu()
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{
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sAppName = "Retro Pop-Up Menu";
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}
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olc::Sprite* sprGFX = nullptr;
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menuobject mo;
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menumanager mm;
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public:
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bool OnUserCreate() override
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{
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sprGFX = new olc::Sprite("./RetroMenu.png");
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mo["main"].SetTable(1, 4);
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mo["main"]["Attack"].SetID(101);
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mo["main"]["Magic"].SetTable(1, 2);
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mo["main"]["Magic"]["White"].SetTable(3, 6);
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auto& menuWhiteMagic = mo["main"]["Magic"]["White"];
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menuWhiteMagic["Cure"].SetID(401);
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menuWhiteMagic["Cura"].SetID(402);
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menuWhiteMagic["Curaga"].SetID(403);
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menuWhiteMagic["Esuna"].SetID(404);
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mo["main"]["Magic"]["Black"].SetTable(3, 4);
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auto& menuBlackMagic = mo["main"]["Magic"]["Black"];
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menuBlackMagic["Fire"].SetID(201);
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menuBlackMagic["Fira"].SetID(202);
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menuBlackMagic["Firaga"].SetID(203);
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menuBlackMagic["Blizzard"].SetID(204);
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menuBlackMagic["Blizzara"].SetID(205).Enable(false);
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menuBlackMagic["Blizzaga"].SetID(206).Enable(false);
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menuBlackMagic["Thunder"].SetID(207);
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menuBlackMagic["Thundara"].SetID(208);
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menuBlackMagic["Thundaga"].SetID(209);
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menuBlackMagic["Quake"].SetID(210);
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menuBlackMagic["Quake2"].SetID(211);
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menuBlackMagic["Quake3"].SetID(212);
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menuBlackMagic["Bio"].SetID(213);
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menuBlackMagic["Bio1"].SetID(214);
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menuBlackMagic["Bio2"].SetID(215);
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menuBlackMagic["Demi"].SetID(216);
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menuBlackMagic["Demi1"].SetID(217);
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menuBlackMagic["Demi2"].SetID(218);
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mo["main"]["Defend"].SetID(102);
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mo["main"]["Items"].SetTable(2, 4).Enable(false);
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mo["main"]["Items"]["Potion"].SetID(301);
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mo["main"]["Items"]["Ether"].SetID(302);
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mo["main"]["Items"]["Elixir"].SetID(303);
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mo["main"]["Escape"].SetID(103);
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mo.Build();
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mm.Open(&mo["main"]);
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return true;
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}
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bool OnUserUpdate(float fElapsedTime) override
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{
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menuobject* command = nullptr;
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if (GetKey(olc::Key::M).bPressed) mm.Open(&mo["main"]);
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if (GetKey(olc::Key::UP).bPressed) mm.OnUp();
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if (GetKey(olc::Key::DOWN).bPressed) mm.OnDown();
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if (GetKey(olc::Key::LEFT).bPressed) mm.OnLeft();
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if (GetKey(olc::Key::RIGHT).bPressed) mm.OnRight();
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if (GetKey(olc::Key::SPACE).bPressed) command = mm.OnConfirm();
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if (GetKey(olc::Key::Z).bPressed) mm.OnBack();
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if (command != nullptr)
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{
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sLastAction = "Selected: " + command->GetName() + " ID: " + std::to_string(command->GetID());
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mm.Close();
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}
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Clear(olc::BLACK);
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mm.Draw(*this, sprGFX, { 30,30 });
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DrawString(10, 200, sLastAction);
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return true;
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}
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std::string sLastAction;
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};
|
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int main()
|
|
|
|
|
{
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olcRetroPopUpMenu demo;
|
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if (demo.Construct(384, 240, 4, 4))
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demo.Start();
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return 0;
|
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}
|