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26 lines
797 B
26 lines
797 B
5 years ago
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#pragma once
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#include "cCell.h"
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class cCell_Water : public cCell
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{
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public:
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cCell_Water(cCityMap* map, int x, int y);
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~cCell_Water();
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private:
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olc::GFX3D::mesh* meshUnitQuad = nullptr;
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olc::GFX3D::mesh* meshWalls = nullptr;
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olc::Sprite* sprWater = nullptr;
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olc::Sprite* sprSides = nullptr;
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olc::Sprite* sprClouds = nullptr;
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bool bNeighboursAreWater[4];
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public:
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virtual void CalculateAdjacency();
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virtual bool LinkAssets(std::map<std::string, olc::Sprite*> &mapTextures, std::map<std::string, olc::GFX3D::mesh*> &mapMesh, std::map<std::string, olc::GFX3D::mat4x4> &mapTransforms);
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virtual bool Update(float fElapsedTime);
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virtual bool DrawBase(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
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virtual bool DrawAlpha(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
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};
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