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olcPixelGameEngine/Videos/CarCrimeCity/Part2/cAutomata.h

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/*
Top Down City Based Car Crime Game - Part #2
"Colin, I hope you're shooting 600+ wherever you are buddy. RIP." - javidx9
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2018-2019 OneLoneCoder.com
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1. Redistributions or derivations of source code must retain the above
copyright notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce
the above copyright notice. This list of conditions and the following
disclaimer must be reproduced in the documentation and/or other
materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Instructions:
~~~~~~~~~~~~~
Scroll with middle mouse wheel, TAB toggle edit mode, R to place road
P to place pavement, Q to place building, Arrow keys to drive car
Relevant Video: https://youtu.be/fIV6P1W-wuo
Links
~~~~~
YouTube: https://www.youtube.com/javidx9
https://www.youtube.com/javidx9extra
Discord: https://discord.gg/WhwHUMV
Twitter: https://www.twitter.com/javidx9
Twitch: https://www.twitch.tv/javidx9
GitHub: https://www.github.com/onelonecoder
Patreon: https://www.patreon.com/javidx9
Homepage: https://www.onelonecoder.com
Author
~~~~~~
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019
*/
#pragma once
#include "olcPixelGameEngine.h"
class cAuto_Track;
class cAuto_Node;
class cAuto_Body;
class cCell;
class cAuto_Node
{
public:
cAuto_Node();
cAuto_Node(const olc::vf2d &worldpos);
olc::vf2d pos;
bool bBlock = false;
std::list<cAuto_Track*> listTracks;
};
class cAuto_Track
{
public:
cAuto_Node* node[2]; // Two end nodes
cCell* cell; // Pointer to host cell
olc::vf2d GetPostion(float t, cAuto_Node *pstart);
std::list<cAuto_Body*> listAutos;
float fTrackLength = 1.0f;
};
class cAuto_Body
{
public:
cAuto_Body();
~cAuto_Body();
public:
void UpdateAuto(float fElapsedTime);
public:
olc::vf2d vAutoPos = { 0.0f, 0.0f };
float fAutoPos = 0.0f; // Location of automata along track
float fAutoLength = 0.0f; // Physical length of automata
cAuto_Track *pCurrentTrack = nullptr;
cAuto_Node *pTrackOriginNode = nullptr;
};