|
|
|
<p align="center">
|
|
|
|
<a href="https://discord.gg/WhwHUMV"> <img src="https://img.shields.io/discord/380484403458998276?logo=discord"> </a>
|
|
|
|
</p>
|
|
|
|
|
|
|
|
# olcPixelGameEngine
|
|
|
|
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects.
|
|
|
|
|
|
|
|
**You only need the one file - olcPixelGameEngine.h - included in your project!**
|
|
|
|
|
|
|
|
Provides a fast, richly featured, cross platform pixel drawing and user interface framework for
|
|
|
|
* The development of games
|
|
|
|
* Visualisation of algorithms
|
|
|
|
* Prototyping and experimentation
|
|
|
|
* Education
|
|
|
|
|
|
|
|
olcPixelGameEngine is easily extended! for example:
|
|
|
|
* 2D Affine transforms
|
|
|
|
* 3D Software renderer
|
|
|
|
* Controller input
|
|
|
|
* Sound
|
|
|
|
* Hardware interfaces
|
|
|
|
|
|
|
|
olcPixelGameEngine is easy to port! Runs on:
|
|
|
|
* Windows (all)
|
|
|
|
* Linux / Raspberry Pi / ChromeOS
|
|
|
|
* MacOS (coming soon to official, but already available in "Contributors")
|
|
|
|
* PSP & Switch (Not supported by OneLoneCoder)
|
|
|
|
|
|
|
|
olcPixelGameEngine has been reimplemented in other languages!
|
|
|
|
* C#
|
|
|
|
* Rust
|
|
|
|
* Lua
|
|
|
|
* Java
|
|
|
|
|
|
|
|
olcPixelGameEngine is actively maintained and developed!
|
|
|
|
|
|
|
|
olcPixelGameEngine is used by 100s, if not 1000s of programmers at all levels of ability!
|
|
|
|
|
|
|
|
|
|
|
|
# Documentation
|
|
|
|
Please see https://github.com/OneLoneCoder/olcPixelGameEngine/wiki
|
|
|
|
|
|
|
|
# License (OLC-3)
|
|
|
|
|
|
|
|
Copyright 2018, 2019, 2020, 2021 OneLoneCoder.com
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
|
|
modification, are permitted provided that the following conditions
|
|
|
|
are met:
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce
|
|
|
|
the above copyright notice. This list of conditions and the following
|
|
|
|
disclaimer must be reproduced in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its
|
|
|
|
contributors may be used to endorse or promote products derived
|
|
|
|
from this software without specific prior written permission.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|