|
|
|
|
/*
|
|
|
|
|
Fast Ray Casting Using DDA
|
|
|
|
|
"Itchy Eyes... Not blinking enough..." - javidx9
|
|
|
|
|
|
|
|
|
|
Video: https://youtu.be/NbSee-XM7WA
|
|
|
|
|
|
|
|
|
|
License (OLC-3)
|
|
|
|
|
~~~~~~~~~~~~~~~
|
|
|
|
|
|
|
|
|
|
Copyright 2018 - 2021 OneLoneCoder.com
|
|
|
|
|
|
|
|
|
|
Redistribution and use in source and binary forms, with or without
|
|
|
|
|
modification, are permitted provided that the following conditions
|
|
|
|
|
are met:
|
|
|
|
|
|
|
|
|
|
1. Redistributions or derivations of source code must retain the above
|
|
|
|
|
copyright notice, this list of conditions and the following disclaimer.
|
|
|
|
|
|
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce
|
|
|
|
|
the above copyright notice. This list of conditions and the following
|
|
|
|
|
disclaimer must be reproduced in the documentation and/or other
|
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
|
|
3. Neither the name of the copyright holder nor the names of its
|
|
|
|
|
contributors may be used to endorse or promote products derived
|
|
|
|
|
from this software without specific prior written permission.
|
|
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
|
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
|
|
Links
|
|
|
|
|
~~~~~
|
|
|
|
|
YouTube: https://www.youtube.com/javidx9
|
|
|
|
|
https://www.youtube.com/javidx9extra
|
|
|
|
|
Discord: https://discord.gg/WhwHUMV
|
|
|
|
|
Twitter: https://www.twitter.com/javidx9
|
|
|
|
|
Twitch: https://www.twitch.tv/javidx9
|
|
|
|
|
GitHub: https://www.github.com/onelonecoder
|
|
|
|
|
Homepage: https://www.onelonecoder.com
|
|
|
|
|
|
|
|
|
|
Author
|
|
|
|
|
~~~~~~
|
|
|
|
|
David Barr, aka javidx9, <EFBFBD>OneLoneCoder 2019, 2020, 2021
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#define OLC_PGE_APPLICATION
|
|
|
|
|
#include "olcPixelGameEngine.h"
|
|
|
|
|
|
|
|
|
|
class Example : public olc::PixelGameEngine
|
|
|
|
|
{
|
|
|
|
|
public:
|
|
|
|
|
Example()
|
|
|
|
|
{
|
|
|
|
|
sAppName = "RayCast With DDA Algorithm";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
olc::vf2d vPlayer = { 0,0 };
|
|
|
|
|
olc::vi2d vMapSize = { 32, 30 };
|
|
|
|
|
olc::vi2d vCellSize = { 16, 16 };
|
|
|
|
|
std::vector<int> vecMap;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
bool OnUserCreate() override
|
|
|
|
|
{
|
|
|
|
|
// Construct Map
|
|
|
|
|
vecMap.resize(vMapSize.x * vMapSize.y);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool OnUserUpdate(float fElapsedTime) override
|
|
|
|
|
{
|
|
|
|
|
olc::vf2d vMouse = { float(GetMouseX()), float(GetMouseY()) };
|
|
|
|
|
olc::vf2d vMouseCell = vMouse / vCellSize;
|
|
|
|
|
olc::vi2d vCell = vMouseCell; // implicit cast to integer, rounds down
|
|
|
|
|
|
|
|
|
|
// Paint with right mouse button "solid" tiles
|
|
|
|
|
if (GetMouse(1).bHeld) vecMap[vCell.y * vMapSize.x + vCell.x] = 1;
|
|
|
|
|
|
|
|
|
|
// Move "player" position
|
|
|
|
|
if (GetKey(olc::Key::W).bHeld) vPlayer.y -= 25.0f * fElapsedTime;
|
|
|
|
|
if (GetKey(olc::Key::S).bHeld) vPlayer.y += 25.0f * fElapsedTime;
|
|
|
|
|
if (GetKey(olc::Key::A).bHeld) vPlayer.x -= 25.0f * fElapsedTime;
|
|
|
|
|
if (GetKey(olc::Key::D).bHeld) vPlayer.x += 25.0f * fElapsedTime;
|
|
|
|
|
|
|
|
|
|
// DDA Algorithm ==============================================
|
|
|
|
|
// https://lodev.org/cgtutor/raycasting.html
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Form ray cast from player into scene
|
|
|
|
|
olc::vf2d vRayStart = vPlayer;
|
|
|
|
|
olc::vf2d vRayDir = (vMouseCell - vPlayer).norm();
|
|
|
|
|
|
|
|
|
|
// Lodev.org also explains this additional optimistaion (but it's beyond scope of video)
|
|
|
|
|
// olc::vf2d vRayUnitStepSize = { abs(1.0f / vRayDir.x), abs(1.0f / vRayDir.y) };
|
|
|
|
|
|
|
|
|
|
olc::vf2d vRayUnitStepSize = { sqrt(1 + (vRayDir.y / vRayDir.x) * (vRayDir.y / vRayDir.x)), sqrt(1 + (vRayDir.x / vRayDir.y) * (vRayDir.x / vRayDir.y)) };
|
|
|
|
|
olc::vi2d vMapCheck = vRayStart;
|
|
|
|
|
olc::vf2d vRayLength1D;
|
|
|
|
|
olc::vi2d vStep;
|
|
|
|
|
|
|
|
|
|
// Establish Starting Conditions
|
|
|
|
|
if (vRayDir.x < 0)
|
|
|
|
|
{
|
|
|
|
|
vStep.x = -1;
|
|
|
|
|
vRayLength1D.x = (vRayStart.x - float(vMapCheck.x)) * vRayUnitStepSize.x;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
vStep.x = 1;
|
|
|
|
|
vRayLength1D.x = (float(vMapCheck.x + 1) - vRayStart.x) * vRayUnitStepSize.x;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (vRayDir.y < 0)
|
|
|
|
|
{
|
|
|
|
|
vStep.y = -1;
|
|
|
|
|
vRayLength1D.y = (vRayStart.y - float(vMapCheck.y)) * vRayUnitStepSize.y;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
vStep.y = 1;
|
|
|
|
|
vRayLength1D.y = (float(vMapCheck.y + 1) - vRayStart.y) * vRayUnitStepSize.y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Perform "Walk" until collision or range check
|
|
|
|
|
bool bTileFound = false;
|
|
|
|
|
float fMaxDistance = 100.0f;
|
|
|
|
|
float fDistance = 0.0f;
|
|
|
|
|
while (!bTileFound && fDistance < fMaxDistance)
|
|
|
|
|
{
|
|
|
|
|
// Walk along shortest path
|
|
|
|
|
if (vRayLength1D.x < vRayLength1D.y)
|
|
|
|
|
{
|
|
|
|
|
vMapCheck.x += vStep.x;
|
|
|
|
|
fDistance = vRayLength1D.x;
|
|
|
|
|
vRayLength1D.x += vRayUnitStepSize.x;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
vMapCheck.y += vStep.y;
|
|
|
|
|
fDistance = vRayLength1D.y;
|
|
|
|
|
vRayLength1D.y += vRayUnitStepSize.y;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Test tile at new test point
|
|
|
|
|
if (vMapCheck.x >= 0 && vMapCheck.x < vMapSize.x && vMapCheck.y >= 0 && vMapCheck.y < vMapSize.y)
|
|
|
|
|
{
|
|
|
|
|
if (vecMap[vMapCheck.y * vMapSize.x + vMapCheck.x] == 1)
|
|
|
|
|
{
|
|
|
|
|
bTileFound = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Calculate intersection location
|
|
|
|
|
olc::vf2d vIntersection;
|
|
|
|
|
if (bTileFound)
|
|
|
|
|
{
|
|
|
|
|
vIntersection = vRayStart + vRayDir * fDistance;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Clear(olc::BLACK);
|
|
|
|
|
|
|
|
|
|
// Draw Map
|
|
|
|
|
for (int y = 0; y < vMapSize.y; y++)
|
|
|
|
|
{
|
|
|
|
|
for (int x = 0; x < vMapSize.x; x++)
|
|
|
|
|
{
|
|
|
|
|
int cell = vecMap[y * vMapSize.x + x];
|
|
|
|
|
if (cell == 1)
|
|
|
|
|
FillRect(olc::vi2d(x, y) * vCellSize, vCellSize, olc::BLUE);
|
|
|
|
|
|
|
|
|
|
// Draw Cell border
|
|
|
|
|
DrawRect(olc::vi2d(x, y) * vCellSize, vCellSize, olc::DARK_GREY);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Draw ray between player and mouse if left mouse button held
|
|
|
|
|
if (GetMouse(0).bHeld)
|
|
|
|
|
{
|
|
|
|
|
DrawLine(vPlayer * vCellSize, vMouse, olc::WHITE, 0xF0F0F0F0);
|
|
|
|
|
|
|
|
|
|
if (bTileFound)
|
|
|
|
|
{
|
|
|
|
|
DrawCircle(vIntersection * vCellSize, 4.0f, olc::YELLOW);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Draw Player
|
|
|
|
|
FillCircle(vPlayer * vCellSize, 4.0f, olc::RED);
|
|
|
|
|
|
|
|
|
|
// Draw Mouse
|
|
|
|
|
FillCircle(vMouse, 4.0f, olc::GREEN);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
int main()
|
|
|
|
|
{
|
|
|
|
|
Example demo;
|
|
|
|
|
if (demo.Construct(512, 480, 2, 2))
|
|
|
|
|
demo.Start();
|
|
|
|
|
return 0;
|
|
|
|
|
}
|