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39 lines
644 B
39 lines
644 B
4 years ago
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#pragma once
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#include <cstdint>
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#define OLC_PGE_APPLICATION
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#include "olcPixelGameEngine.h"
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#define OLC_PGEX_NETWORK
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#include "olcPGEX_Network.h"
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enum class GameMsg : uint32_t
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{
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Server_GetStatus,
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Server_GetPing,
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Client_Accepted,
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Client_AssignID,
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Client_RegisterWithServer,
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Client_UnregisterWithServer,
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Game_AddPlayer,
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Game_RemovePlayer,
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Game_UpdatePlayer,
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};
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struct sPlayerDescription
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{
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uint32_t nUniqueID = 0;
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uint32_t nAvatarID = 0;
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uint32_t nHealth = 100;
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uint32_t nAmmo = 20;
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uint32_t nKills = 0;
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uint32_t nDeaths = 0;
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float fRadius = 0.5f;
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olc::vf2d vPos;
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olc::vf2d vVel;
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};
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