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26 lines
772 B
26 lines
772 B
5 years ago
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#pragma once
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#include "cCell.h"
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#include "olcPGEX_Graphics3D.h"
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class cCell_Building : public cCell
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{
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public:
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cCell_Building(const std::string &name, cCityMap* map, int x, int y);
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~cCell_Building();
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private:
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std::string sName;
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olc::Sprite* texture = nullptr;
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olc::GFX3D::mesh* mesh = nullptr;
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olc::GFX3D::mat4x4 transform;
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public:
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virtual void CalculateAdjacency();
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virtual bool LinkAssets(std::map<std::string, olc::Sprite*> &mapTextures, std::map<std::string, olc::GFX3D::mesh*> &mapMesh, std::map<std::string, olc::GFX3D::mat4x4> &mapTransforms);
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virtual bool Update(float fElapsedTime);
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virtual bool DrawBase(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
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virtual bool DrawAlpha(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
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};
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