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35 lines
852 B
35 lines
852 B
5 years ago
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#pragma once
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#include "cCell.h"
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#include "olcPixelGameEngine.h"
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#include "olcPGEX_Graphics3D.h"
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#include <map>
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enum CELL_PLANE
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{
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PLANE_GRASS,
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PLANE_ASPHALT
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};
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class cCell_Plane : public cCell
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{
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public:
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cCell_Plane(cCityMap* map, int x, int y, CELL_PLANE type);
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~cCell_Plane();
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protected:
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CELL_PLANE nType = PLANE_GRASS;
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private:
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olc::GFX3D::mesh* meshUnitQuad = nullptr;
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olc::Sprite* sprGrass = nullptr;
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olc::Sprite* sprPavement = nullptr;
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public:
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virtual bool LinkAssets(std::map<std::string, olc::Sprite*> &mapTextures, std::map<std::string, olc::GFX3D::mesh*> &mapMesh, std::map<std::string, olc::GFX3D::mat4x4> &mapTransforms);
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virtual bool Update(float fElapsedTime);
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virtual bool DrawBase(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
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virtual bool DrawAlpha(olc::PixelGameEngine *pge, olc::GFX3D::PipeLine &pipe);
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};
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