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#include "pixelGameEngine.h"
using namespace olc;
#define WIDTH 640
#define HEIGHT 480
class Example : public olc::PixelGameEngine
{
public:
Example()
{
sAppName = "Example";
}
public:
olc::Key last;
bool OnUserCreate() override
{
std::cout<<"Test"<<std::endl;
ConsoleShow(olc::Key::A);
return true;
}
bool OnUserUpdate(float fElapsedTime) override
{
std::cout<<"Test 4"<<std::endl;
ConsoleCaptureStdOut(true);
std::cout<<"Test 2"<<std::endl;
ConsoleCaptureStdOut(false);
std::cout<<"Test 3"<<std::endl;
std::cout<<"A"<<std::endl;
Clear(BLACK);
DrawString({0,0},std::to_string(last));
return true;
}
bool OnUserDestroy()override{
return true;
}
void GetAnyKeyPress(olc::Key pressed)override{
last=pressed;
}
};
enum Direction{
RIGHT,
DOWN,
LEFT,
UP
};
struct Data{
int x,y;
};
int main()
{
Example demo;
if (demo.Construct(640, 480, 4, 4))
demo.Start();
return 0;
}