CREATE TABLE "food_mult" ( "id" SERIAL UNIQUE PRIMARY KEY, "amount" int, "potency" float, "pp" int, "dmg_res" float, "hp" float, "pp_consumption" float, "pp_recovery" float, "weak_point_dmg" float, "hp_recovery" float ); CREATE TABLE "food" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "description" text, "icon" text, "potency" boolean, "pp" boolean, "dmg_res" boolean, "hp" boolean, "pp_consumption" boolean, "pp_recovery" boolean, "weak_point_dmg" boolean, "hp_recovery" boolean, "popularity" int, "editors_choice" int, "rarity" int ); CREATE TABLE "class" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "icon" text ); CREATE TABLE "class_weapon_type_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "class_id" int, "weapon_type_id" int ); CREATE TABLE "class_level_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "class_id" int, "level" int, "hp" int, "atk" int, "def" int ); CREATE TABLE "weapon" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "rarity" int, "level_req" int, "atk" int, "potential_id" int, "variance" float, "base_affix_slots" int, "drop_info" text, "pb_gauge_build" float, "icon" text ); CREATE TABLE "weapon_type" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "shorthand" text, "icon" text, "dmg_type" int ); CREATE TABLE "potential" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "icon" text ); CREATE TABLE "potential_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "potential_id" int, "level" int, "mel_dmg" float, "rng_dmg" float, "tec_dmg" float, "crit_rate" float, "crit_dmg" float, "pp_cost_reduction" float, "active_pp_recovery" float, "natural_pp_recovery" float, "dmg_res" float, "all_down_res" float, "burn_res" float, "freeze_res" float, "blind_res" float, "shock_res" float, "panic_res" float, "poison_res" float, "battle_power_value" int, "pb_gauge_build" float, "description" text ); CREATE TABLE "armor" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "rarity" int, "level_req" int, "def" int, "hp" int, "pp" int, "mel_dmg" float, "rng_dmg" float, "tec_dmg" float, "crit_rate" float, "crit_dmg" float, "pp_cost_reduction" float, "active_pp_recovery" float, "natural_pp_recovery" text, "dmg_res" float, "all_down_res" float, "burn_res" float, "freeze_res" float, "blind_res" float, "shock_res" float, "panic_res" float, "poison_res" float, "slot" int, "battle_power_value" float, "icon" text, "popularity" int, "editors_choice" int ); CREATE TABLE "augment" ( "id" SERIAL UNIQUE PRIMARY KEY, "augment_type_id" int, "name" text, "variance" float, "hp" int, "pp" int, "mel_dmg" float, "rng_dmg" float, "tec_dmg" float, "crit_rate" float, "crit_dmg" float, "pp_cost_reduction" float, "active_pp_recovery" float, "natural_pp_recovery" float, "dmg_res" float, "affix_success_rate" float, "all_down_res" float, "burn_res" float, "freeze_res" float, "blind_res" float, "shock_res" float, "panic_res" float, "poison_res" float, "battle_power_value" int, "pb_gauge_build" float, "popularity" int, "editors_choice" int, "element_id" int, "icon" text ); CREATE TABLE "skill" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "skill_type_id" int, "icon" text ); CREATE TABLE "skill_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "skill_id" int, "level" int, "variance" float, "mel_dmg" float, "rng_dmg" float, "tec_dmg" float, "crit_rate" float, "crit_dmg" float, "pp_cost_reduction" float, "active_pp_recovery" float, "natural_pp_recovery" float, "dmg_res" float, "popularity" int, "editors_choice" int ); CREATE TABLE "skill_type" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text ); CREATE TABLE "weapon_existence_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "weapon_type_id" int, "weapon_id" int, "popularity" int, "editors_choice" int, "icon" text, "special_name" text ); CREATE TABLE "augment_type" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text ); CREATE TABLE "photon_art" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "weapon_type_id" int, "potency" int, "power_distribution" float, "pp" int, "frames" int, "dps" int, "property" int, "icon" text ); CREATE TABLE "enemy_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "level" int, "def" int, "atk" int ); CREATE TABLE "class_skill" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "class_id" int, "icon" text, "description" text ); CREATE TABLE "class_skill_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "class_skill_id" int, "dependency" text, "level" int, "effect" text, "duration" int, "cooldown" int, "damage_taken" text, "pa_potency" text, "conditional_buff" boolean, "pp_recovery" text, "property" text, "all_damage_buff" text, "active_pp_recovery" text, "status_ailment_accum" text, "status_ailment_duration" text, "pp_consumption" text, "max_hp_decrease" text, "natural_pp_recovery" text, "added_pp" int, "pb_gauge_fortification" text ); CREATE TABLE "database_audit" ( "id" SERIAL UNIQUE PRIMARY KEY, "action" text, "table_name" text, "row_name" text, "row_id" int, "old_value" text, "new_value" text, "date" timestamptz, "users_id" int ); CREATE TABLE "users" ( "id" SERIAL PRIMARY KEY, "username" text UNIQUE, "email" text UNIQUE, "password_hash" text, "created_on" timestamptz, "roles_id" int, "avatar" text, "editors_choice" int, "recovery_hash" text ); CREATE TABLE "roles" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text ); CREATE TABLE "builds" ( "id" SERIAL UNIQUE PRIMARY KEY, "users_id" int, "creator" text, "build_name" text, "class1" int, "class2" int, "created_on" timestamptz, "last_modified" timestamptz, "likes" int, "data" text, "editors_choice" int ); CREATE TABLE "skill_tree_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "class_id" int, "data" text, "skill_data" text, "line_color" text, "line_width" int, "gridsizex" int, "gridsizey" int, "gridpaddingx" int, "gridpaddingy" int, "halflineheight" int ); CREATE TABLE "site_data" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text, "data" text ); CREATE TABLE "element" ( "id" SERIAL UNIQUE PRIMARY KEY, "name" text ); ALTER TABLE "builds" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id"); ALTER TABLE "users" ADD FOREIGN KEY ("roles_id") REFERENCES "roles" ("id"); ALTER TABLE "database_audit" ADD FOREIGN KEY ("users_id") REFERENCES "users" ("id"); ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); ALTER TABLE "class_level_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); ALTER TABLE "class_weapon_type_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); ALTER TABLE "weapon" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id"); ALTER TABLE "potential_data" ADD FOREIGN KEY ("potential_id") REFERENCES "potential" ("id"); ALTER TABLE "skill_data" ADD FOREIGN KEY ("skill_id") REFERENCES "skill" ("id"); ALTER TABLE "skill" ADD FOREIGN KEY ("skill_type_id") REFERENCES "skill_type" ("id"); ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_id") REFERENCES "weapon" ("id"); ALTER TABLE "weapon_existence_data" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); ALTER TABLE "augment" ADD FOREIGN KEY ("augment_type_id") REFERENCES "augment_type" ("id"); ALTER TABLE "photon_art" ADD FOREIGN KEY ("weapon_type_id") REFERENCES "weapon_type" ("id"); ALTER TABLE "class_skill_data" ADD FOREIGN KEY ("class_skill_id") REFERENCES "class_skill" ("id"); ALTER TABLE "class_skill" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); ALTER TABLE "builds" ADD FOREIGN KEY ("class1") REFERENCES "class" ("id"); ALTER TABLE "builds" ADD FOREIGN KEY ("class2") REFERENCES "class" ("id"); ALTER TABLE "skill_tree_data" ADD FOREIGN KEY ("class_id") REFERENCES "class" ("id"); ALTER TABLE "augment" ADD FOREIGN KEY ("element_id") REFERENCES "element" ("id");