Apply icon column to photon arts table
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e03f260353
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@ -5,3 +5,4 @@ alter table weapon_type add column shorthand text;
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alter table weapon_existence_data add column special_name text;
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alter table weapon_existence_data add column special_name text;
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alter table potential drop column description;
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alter table potential drop column description;
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alter table potential_data add column description text;
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alter table potential_data add column description text;
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alter table photon_art add column icon text;
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@ -261,7 +261,8 @@ CREATE TABLE "photon_art" (
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"pp" int,
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"pp" int,
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"frames" int,
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"frames" int,
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"dps" int,
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"dps" int,
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"property" int
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"property" int,
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"icon" text
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);
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);
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CREATE TABLE "enemy_data" (
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CREATE TABLE "enemy_data" (
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@ -245,10 +245,10 @@ insert into database_audit(action,table_name,row_name,row_id,old_value,new_value
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insert into database_audit(action,table_name,row_name,row_id,old_value,new_value,date,users_id)
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insert into database_audit(action,table_name,row_name,row_id,old_value,new_value,date,users_id)
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values('UPDATE','skill_data','mel_dmg',1,'0.01','0','2018-07-17 19:45+00',(select id from users where username='sigonasr3' limit 1));
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values('UPDATE','skill_data','mel_dmg',1,'0.01','0','2018-07-17 19:45+00',(select id from users where username='sigonasr3' limit 1));
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insert into photon_art(name,weapon_type_id,potency,power_distribution,pp,frames,dps)
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insert into photon_art(name,weapon_type_id,potency,power_distribution,pp,frames,dps,icon)
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values('Normal Attack Lv1',(select id from weapon_type where name='Twin Dagger' limit 1),100,0.45,2,20,270);
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values('Normal Attack Lv1',(select id from weapon_type where name='Twin Dagger' limit 1),100,0.45,2,20,270,'');
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insert into photon_art(name,weapon_type_id,potency,power_distribution,pp,frames,dps)
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insert into photon_art(name,weapon_type_id,potency,power_distribution,pp,frames,dps,icon)
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values('Spin Counter',(select id from weapon_type where name='Twin Dagger' limit 1),100,3,8,38,521);
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values('Spin Counter',(select id from weapon_type where name='Twin Dagger' limit 1),100,3,8,38,521,'');
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insert into enemy_data(level,def,atk)
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insert into enemy_data(level,def,atk)
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values(1,450,900);
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values(1,450,900);
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@ -114,7 +114,7 @@ const ENDPOINTDATA=[
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{
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{
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endpoint:"photon_art",
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endpoint:"photon_art",
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requiredfields:["name","weapon_type_id","potency","dps"],
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requiredfields:["name","weapon_type_id","potency","dps"],
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optionalfields:["power_distribution","pp","frames"],
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optionalfields:["power_distribution","pp","frames","icon"],
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excludedfields:[] //Fields to not output in GET.
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excludedfields:[] //Fields to not output in GET.
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},
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},
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{
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{
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