Add rarity field in database
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@ -3,3 +3,4 @@ CREATE TABLE "element" ("id" SERIAL UNIQUE PRIMARY KEY,"name" text);
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alter table augment add column element_id int;
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alter table augment add column element_id int;
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alter table augment add column icon text;
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alter table augment add column icon text;
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alter table augment_type drop column icon;
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alter table augment_type drop column icon;
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alter table food add column rarity int;
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@ -25,7 +25,8 @@ CREATE TABLE "food" (
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"weak_point_dmg" boolean,
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"weak_point_dmg" boolean,
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"hp_recovery" boolean,
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"hp_recovery" boolean,
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"popularity" int,
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"popularity" int,
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"editors_choice" int
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"editors_choice" int,
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"rarity" int
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);
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);
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CREATE TABLE "class" (
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CREATE TABLE "class" (
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@ -163,7 +164,8 @@ CREATE TABLE "augment" (
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"pb_gauge_build" float,
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"pb_gauge_build" float,
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"popularity" int,
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"popularity" int,
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"editors_choice" int,
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"editors_choice" int,
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"element_id" int
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"element_id" int,
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"icon" text
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);
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);
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CREATE TABLE "skill" (
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CREATE TABLE "skill" (
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@ -209,8 +211,7 @@ CREATE TABLE "weapon_existence_data" (
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CREATE TABLE "augment_type" (
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CREATE TABLE "augment_type" (
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"id" SERIAL UNIQUE PRIMARY KEY,
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"id" SERIAL UNIQUE PRIMARY KEY,
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"name" text,
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"name" text
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"icon" text
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);
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);
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CREATE TABLE "photon_art" (
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CREATE TABLE "photon_art" (
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@ -30,10 +30,10 @@ insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,we
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insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery)
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insert into food_mult(amount,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery)
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values(1,1.05,10,1.05,1.05,1,1,1,1);
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values(1,1.05,10,1.05,1.05,1,1,1,1);
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insert into food(name,description,icon,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery,popularity,editors_choice)
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insert into food(name,description,icon,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery,popularity,editors_choice,rarity)
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values('Rich Aelio Meat','Meat','',true,false,false,false,true,false,false,false,0,0);
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values('Rich Aelio Meat','Meat','',true,false,false,false,true,false,false,false,0,0,1);
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insert into food(name,description,icon,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery,popularity,editors_choice)
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insert into food(name,description,icon,potency,pp,dmg_res,hp,pp_consumption,pp_recovery,weak_point_dmg,hp_recovery,popularity,editors_choice,rarity)
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values('Light Aelio Meat','Meat','',true,false,false,false,false,true,false,false,0,0);
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values('Light Aelio Meat','Meat','',true,false,false,false,false,true,false,false,0,0,2);
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insert into class(name,icon) values('Hunter','/icons/UINGSClassHu.png');
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insert into class(name,icon) values('Hunter','/icons/UINGSClassHu.png');
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insert into class(name,icon) values('Fighter','/icons/UINGSClassFi.png');
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insert into class(name,icon) values('Fighter','/icons/UINGSClassFi.png');
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@ -199,7 +199,7 @@ const ENDPOINTDATA=[
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},
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},
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{
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{
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endpoint:"food",
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endpoint:"food",
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requiredfields:["name"],
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requiredfields:["name","rarity"],
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optionalfields:["potency","pp","dmg_res","hp","pp_consumption","pp_recovery","weak_point_dmg","hp_recovery","popularity","editors_choice"],
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optionalfields:["potency","pp","dmg_res","hp","pp_consumption","pp_recovery","weak_point_dmg","hp_recovery","popularity","editors_choice"],
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excludedfields:[] //Fields to not output in GET.
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excludedfields:[] //Fields to not output in GET.
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},
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},
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