Build planner for PSO2: New Genesis.
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ngsplanner/src/TestPanel.js

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36 KiB

import React, { useEffect,useState } from 'react';
import Modal from 'react-modal'
import { DisplayIcon } from './DEFAULTS';
import { ExpandTooltip } from './components/ExpandTooltip';
import { SkillTree } from './skilltree/skillTree';
//Helper variables for Weapon selector with structure: [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data]
const WEAPON_WEAPONTYPE=0;const WEAPON_WEAPON=1;const WEAPON_POTENTIAL=2;const WEAPON_POTENTIAL_TOOLTIP=3;const WEAPON_EXISTENCE_DATA=4;
function EditBox(p) {
useEffect(()=>{
var timer1 = setTimeout(()=>{
document.getElementById("editBoxInput").focus()
document.getElementById("editBoxInput").select()
},100)
return () => {
clearTimeout(timer1);
};
},[p.edit])
return <input id="editBoxInput" type={p.type} max={p.type==="number"?20:undefined} min={p.type==="number"?1:undefined} onKeyDown={(e)=>{
if (e.key==="Enter") {p.setEdit(false)}
else if (e.key==="Escape") {p.setEdit(false)}
}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}>
</input>
}
function EditBoxInput(p) {
const [edit,setEdit] = useState(false)
useEffect(()=>{
if (p.callback) {
p.callback()
}
},[edit,p])
return <>
<div className={edit?"editBoxActive":"editBox"} onClick={(f)=>{setEdit(true)}}>
{edit?
<EditBox edit={edit} maxlength={p.maxlength} type={p.type} setEdit={setEdit} originalName={p.data} setName={p.setData} value={p.data}/>
:<>{p.prefix}{p.data}</>}
</div>
</>
}
function PageControlButton(p) {
return <li onClick={()=>{if (p.onPageChange) {p.onPageChange(p.pageName)} p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":"unselected"}>{p.pageDisplay?p.pageDisplay[p.page-1]:p.pageName?p.pageName:p.page}</li>
}
function PageControl(p) {
var pages = []
for (var i=0;i<p.pages;i++) {
pages.push(<PageControlButton onPageChange={p.onPageChange} pageDisplay={p.pageDisplay} pageName={p.pageNames?p.pageNames[i]:undefined} currentPage={p.currentPage} setCurrentPage={p.setCurrentPage} page={i+1}/>)
}
if (p.children!==undefined) {
pages.push(<li className="pageControlDetails">{p.children}</li>)
}
//console.log(JSON.stringify(p.children))
return pages.length>0&&<ul className="boxmenu">
{pages.map((page,i)=>{return <React.Fragment key={i}>{page}</React.Fragment>})}
</ul>
}
function Class(p) {
const CLASSES = p.GetData("class")
const class_obj = CLASSES[p.name]
return class_obj?<><img alt="" src={process.env.PUBLIC_URL+class_obj.icon}/>{class_obj.name}</>:<></>
}
function EditableClass(p){
return <><div className="editClass" onClick={()=>{p.setClassNameSetter(p.editClass);p.setClassSelectWindowOpen(true)}}><Class GetData={p.GetData} name={p.name}/>
</div>
</>
}
function PopupWindow(p) {
return <Modal isOpen={p.modalOpen} onRequestClose={()=>{p.setModalOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlay">
<div className="box boxModal">
<div className="boxTitleBar">
<h1>{p.title}</h1>
{p.showCloseButton&&<div className="boxExit" onClick={()=>{p.setModalOpen(false)}}></div>}
</div>
<PageControl onPageChange={p.onPageChange} pages={p.pageNames?p.pageNames.length:0} pageNames={p.pageNames} currentPage={p.page} setCurrentPage={p.setPage}/>
{p.children}
</div>
</Modal>
}
function SelectorWindow(p) {
const { onModalOpen } = p
const [itemList,setItemList] = useState([])
const [tabPage,setTabPage] = useState(1)
const [sortSelector,setSortSelector] = useState(p.sortItems?p.sortItems[0]:"")
const [filter,setFilter] = useState("")
useEffect(()=>{
if (p.dataFunction) {
setItemList(p.dataFunction())
}
},[p])
useEffect(()=>{
if (onModalOpen) {
onModalOpen(setTabPage)
}
},[onModalOpen])
return <PopupWindow page={tabPage} setPage={setTabPage} modalOpen={p.modalOpen} setModalOpen={p.setModalOpen} showCloseButton={true} title={p.title}
pageNames={p.pageNames}
filter={true}
onPageChange={p.onPageChange}
>
{(p.sortItems||p.filter)&&<div className="itemBar">
<div className="itemBarSort">
{p.sortItems&&<select className="itemBarForm" value={sortSelector} onChange={(f)=>{setSortSelector(f.currentTarget.value)}}>
{p.sortItems.map((item)=><option value={item}>{item}</option>)}
</select>}
</div>
<div className="itemBarFilter">
{p.filter?<input className="itemBarForm" type="text" placeholder="Filter" value={filter} onChange={(f)=>{setFilter(f.currentTarget.value)}} />:<></>}
</div>
</div>
}
<div className="modalItemListContainer customScrollbar">
<ul className="itemlist">
{p.filter?itemList.filter((item)=>p.filterFunction(tabPage,item)).filter((item)=>p.searchFieldFunction(filter,item)).sort((a,b)=>p.sortOrderFunction(sortSelector,a,b)).map((item)=>p.displayFunction(item)):itemList.map((item)=>p.displayFunction(item))}
{p.children}
</ul>
</div>
</PopupWindow>
}
function LeftButton(p){
return <span {...p} className="skillLeftButton">
</span>
}
function RightButton(p){
return <span {...p} className="skillRightButton">
</span>
}
function ClassSelectorWindow(p) {
const [title,setTitle] = useState("Select Main Class")
useEffect(()=>{
setTitle((p.editClass)?"Select Sub Class":"Select Main Class")
},[p.editClass])
return <SelectorWindow title={title} modalOpen={p.modalOpen} setModalOpen={p.setModalOpen} GetData={p.GetData}
pageNames={["Main Class","Sub-Class"]}
onPageChange={(page)=>{
if (page==="Main Class") {
p.setEditClass(0)
} else {
p.setEditClass(1)
}
}}
onModalOpen={(pageSetter)=>{
pageSetter((p.editClass)?2:1)
}}
dataFunction={() => {
var dat1 = p.GetData("class")
return Object.keys(dat1)
}
}
displayFunction={(key) => {
return <li className={p.class===key?"treeListMain":p.subClass===key?"treeListSub":""} onClick={() => {if (p.editClass===0){p.setClassName(key);p.setSubClassName(p.subClass===key?p.class:p.subClass)}else{p.setSubClassName(key);p.setClassName(p.class===key?p.subClass:p.class)}; p.setModalOpen(false) }}><img alt="" src={DisplayIcon(p.GetData("class", key, "icon"))} /> {p.GetData("class", key, "name")}</li>
}}
/>
}
function GetSpecialWeaponName(item) {
return item[WEAPON_EXISTENCE_DATA]!==undefined?(item[WEAPON_EXISTENCE_DATA].special_name?.length>0)?item[WEAPON_EXISTENCE_DATA].special_name:(item[WEAPON_WEAPON].name+" "+item[WEAPON_WEAPONTYPE].name):""
}
function ConvertCoordinate(x,y) {
return (String.fromCharCode(Number(x)+'a'.charCodeAt(0)))+(y+1);
}
function SkillBox(p) {
return <div className={p.className} style={{ gridArea: ConvertCoordinate(Number(p.skill[0]),Number(p.skill[1])) }}><img className="skillIcon" alt="" src={DisplayIcon(p.GetData("class_skill",p.skill[2],"icon",true))} /><span className="skillAllocated">{(p.skillPointData[p.page-1][p.boxId]?p.skillPointData[p.page-1][p.boxId]:0)+"/"+p.maxPoints}</span><em className="skillName">{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}</em><div className="skillButtons">
<LeftButton onClick={()=>{
var temp=[...p.points]
var tempData=[...p.skillPointData]
while (tempData[p.page-1].length<p.boxId+1) {
tempData[p.page-1].push([])
tempData[p.page-1][tempData[p.page-1].length-1]=0
}
if (tempData[p.page-1][p.boxId]>0) {
temp[p.page-1]-=1
tempData[p.page-1][p.boxId]-=1
p.setPoints(temp)
p.setSkillPointData(tempData)
}}}/>
<RightButton onClick={()=>{
var temp=[...p.points]
var tempData=[...p.skillPointData]
while (tempData[p.page-1].length<p.boxId+1) {
tempData[p.page-1].push([])
tempData[p.page-1][tempData[p.page-1].length-1]=0
}
if (tempData[p.page-1][p.boxId]<p.maxPoints) {
temp[p.page-1]+=1
tempData[p.page-1][p.boxId]+=1
p.setPoints(temp)
p.setSkillPointData(tempData)
}}}/></div></div>
}
function SkillTreeBoxes(p) {
function GetHighestLevel(skill) {
var skillInfo = Object.keys(p.GetData("class_skill_data"))
var highestLevel = 0
for (var i=0;i<skillInfo.length;i++) {
var skillData = p.GetData("class_skill_data",skillInfo[i])
if (skillData&&Number(skillData.class_skill_id)===Number(skill)&&skillData.level>highestLevel) {
highestLevel=skillData.level
}
}
return highestLevel
}
function isLocked(skill) {
return false
}
return <>
{p.skillTreeSkillData&&p.skillTreeSkillData.map((skill,i)=>{
var splitter = skill.split(",")
return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&<SkillBox className={isLocked(splitter[2])?"skillLocked":p.skillPointData[p.page-1][i]===GetHighestLevel(splitter[2])?"skillMaxed":p.skillPointData[p.page-1][i]>0?"skillActive":""} boxId={i} skillPointData={p.skillPointData} setSkillPointData={p.setSkillPointData} page={p.page} cl={p.cl} maxPoints={GetHighestLevel(splitter[2])} points={p.points} setPoints={p.setPoints} GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/>
})}
</>
}
function SkillTreeContainer(p){
const { GetData } = p
const [skillTreeData,setSkillTreeData] = useState([])
const [skillTreeSkillData,setSkillTreeSkillData] = useState([])
const [skillTreeLineColor,setSkillTreeLineColor] = useState("")
const [skillTreeLineWidth,setSkillTreeLineWidth] = useState(3)
const [skillTreeDimensionX,setSkillTreeDimensionX] = useState(6)
const [skillTreeDimensionY,setSkillTreeDimensionY] = useState(6)
const [skillTreeGridSizeX,setSkillTreeGridSizeX] = useState(171)
const [skillTreeGridSizeY,setSkillTreeGridSizeY] = useState(148)
const [skillTreeGridPaddingX,setSkillTreeGridPaddingX] = useState(10)
const [skillTreeGridPaddingY,setSkillTreeGridPaddingY] = useState(48)
const [halflineheight,setHalfLineHeight] = useState(60)
useEffect(()=>{
if (Object.keys(GetData("skill_tree_data")).length>1) {
for (var skillTree of GetData("skill_tree_data")) {
if (skillTree.class_id===GetData("class",p.cl,'id')) {
var data = skillTree.data.split(",")
var skillData = skillTree.skill_data.split(";")
setSkillTreeData(data)
setSkillTreeSkillData(skillData)
setSkillTreeLineColor(skillTree.line_color)
setSkillTreeLineWidth(skillTree.line_width)
setSkillTreeDimensionX(data[0].length)
setSkillTreeDimensionY(data.length)
setSkillTreeGridSizeX(skillTree.gridsizex)
setSkillTreeGridSizeY(skillTree.gridsizey)
setSkillTreeGridPaddingX(skillTree.gridpaddingx)
setSkillTreeGridPaddingY(skillTree.gridpaddingy)
setHalfLineHeight(skillTree.halflineheight)
break;
}
}
}
},[p.cl,GetData])
return <div className="skillTreeContainer customScrollbar">
<div style={{ position: "relative" }}>
{<SkillTree style={{ position: "absolute" }} strokeStyle={skillTreeLineColor} lineWidth={skillTreeLineWidth} lineDash={[]}
gridDimensionsX={skillTreeDimensionX} gridDimensionsY={skillTreeDimensionY} gridSizeX={skillTreeGridSizeX} gridSizeY={skillTreeGridSizeY} gridPaddingX={skillTreeGridPaddingX} gridPaddingY={skillTreeGridPaddingY}
skillLines={skillTreeData} halflineheight={halflineheight}
/>}
<div className="skillTreeGrid">
<SkillTreeBoxes skillPointData={p.skillPointData} setSkillPointData={p.setSkillPointData} page={p.page} points={p.points} cl={p.cl} setPoints={p.setPoints} GetData={p.GetData} skillTreeSkillData={skillTreeSkillData}/>
</div>
</div>
</div>
}
function TestPanel(p) {
const { GetData } = p
const [bpGraphMax,setbpGraphMax] = useState(1000)
const [hpGraphMax,sethpGraphMax] = useState(1000)
const [ppGraphMax,setppGraphMax] = useState(1000)
const [atkGraphMax,setatkGraphMax] = useState(1000)
const [defGraphMax,setdefGraphMax] = useState(1000)
const [author,setauthor] = useState("Player")
const [buildName,setbuildName] = useState("Character")
const [className,setClassName] = useState("Ranger")
const [subclassName,setSubClassName] = useState("Force")
const [level,setLevel] = useState(20)
const [secondaryLevel,setsecondaryLevel] = useState(20)
const [effectPage,setEffectPage] = useState(1)
const [weaponPage,setWeaponPage] = useState(1)
const [statPage,setStatPage] = useState(1)
const [classSelectWindowOpen,setClassSelectWindowOpen] = useState(false)
const [classSkillTreeWindowOpen,setClassSkillTreeWindowOpen] = useState(false)
const [treePage,setTreePage] = useState(1)
const [weaponSelectWindowOpen,setWeaponSelectWindowOpen] = useState(false)
const [armorSelectWindowOpen,setArmorSelectWindowOpen] = useState(false)
const [selectedWeapon,setSelectedWeapon] = useState([])
const [selectedArmor1,setSelectedArmor1] = useState([])
const [selectedArmor2,setSelectedArmor2] = useState([])
const [selectedArmor3,setSelectedArmor3] = useState([])
const [armorSlotSelection,setArmorSlotSelection] = useState(1)
const [classNameSetter,setClassNameSetter] = useState(0)
const [points,setPoints] = useState([])
const [skillPointData,setSkillPointData] = useState([])
function rarityCheck(v) {
return v!==undefined?v.rarity!==undefined?" r"+v.rarity:"":""
}
useEffect(()=>{
if (p.bp>1000) {
setbpGraphMax(3000)
sethpGraphMax(3000)
setppGraphMax(3000)
setatkGraphMax(3000)
setdefGraphMax(3000)
} else {
setbpGraphMax(1000)
sethpGraphMax(1000)
setppGraphMax(1000)
setatkGraphMax(1000)
setdefGraphMax(1000)
}
},[p.bp])
useEffect(()=>{
var keys = Object.keys(GetData("class"))
var pointsArr = []
var pointsDataArr = []
for (var i=0;i<keys.length;i++) {
pointsArr.push(0)
pointsDataArr.push([])
if (keys[i]===className) {
setTreePage(i+1)
}
}
setPoints(pointsArr)
setSkillPointData(pointsDataArr)
},[className,GetData])
//console.log(p.GetData("class",p.className,"icon"))
return (<>
<div className="main">
<div className="containerA">
<div className="box basicInfoBox">
<div className="boxTitleBar">
<h1>Basic Information</h1></div>
<table className="basicInfoTable">
<tbody>
<tr>
<td>Author</td>
<td colSpan="2"><EditBoxInput setData={setauthor} data={author}/></td>
</tr>
<tr>
<td>Build Name</td>
<td colSpan="2"><EditBoxInput setData={setbuildName} data={buildName}/></td>
</tr>
<tr>
<td onClick={()=>{setClassSelectWindowOpen(true)}}>Class</td>
<td>
<EditableClass editClass={0} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setClassName} name={className} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass>
</td>
<td>
<span className="ye"><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></span>
</td>
</tr>
<tr>
<td onClick={()=>{setClassSkillTreeWindowOpen(true)}}>Sub-Class</td>
<td>
<EditableClass editClass={1} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setSubClassName} name={subclassName} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass>
</td>
<td>
<EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/>
</td>
</tr>
</tbody>
</table>
<div className="statsInfo">
<table>
<tbody>
<tr>
<td>Battle Power</td>
<td>{p.bp}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.bp/bpGraphMax)*100)+"%,black "+((p.bp/bpGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>HP</td>
<td>{p.hp}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.hp/hpGraphMax)*100)+"%,black "+((p.hp/hpGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>PP</td>
<td>{p.pp}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.pp/ppGraphMax)*100)+"%,black "+((p.pp/ppGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>Attack</td>
<td>{p.statDisplayAtk}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.statDisplayAtk/atkGraphMax)*100)+"%,black "+((p.statDisplayAtk/atkGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>Defense</td>
<td>{p.def}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.def/defGraphMax)*100)+"%,black "+((p.def/defGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>Weapon Up</td>
<td><img alt="" src={process.env.PUBLIC_URL+"/icons/mel.png"} /><span className="ye">&nbsp;+{(p.weaponUp1*100).toFixed(1)}%</span><br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/tec.png"} /><span className="ye">&nbsp;+{(p.weaponUp3*100).toFixed(1)}%</span></td>
<td><img alt="" src={process.env.PUBLIC_URL+"/icons/rng.png"} /><span className="ye">&nbsp;+{(p.weaponUp2*100).toFixed(1)}%</span></td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Ailment Resist.</td>
<td>
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/burn.png"} /> {(p.burnResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/shock.png"} /> {(p.shockResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/panic.png"} /> {(p.panicResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/stun.png"} /> {(p.stunResist*100).toFixed(1)}%<br />
</td>
<td>
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/freeze.png"} /> {(p.freezeResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/blind.png"} /> {(p.blindResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/poison.png"} /> {(p.poisonResist*100).toFixed(1)}%<br />
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Damage Resist.</td>
<td>{(p.damageResist*100).toFixed(1)}%</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</tbody>
</table>
</div>
</div>
<div className="box">
<div className="boxTitleBar">
<h1>Current Effects</h1></div>
<PageControl pages={2} currentPage={effectPage} setCurrentPage={setEffectPage}/>
{effectPage===1?<><h3>Effect Name</h3><ul className="infoBuffs"><li>Food Boost Effect
<ul>
<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" />&ensp;[Meat] Potency +10.0%</li>
<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" />&ensp;[Crisp] Potency to Weak Point +5.0%</li>
</ul>
</li>
<li>Shifta / Deband
<ul>
<li><img alt="" src="https://i.imgur.com/VIYYNIm.png" />&ensp;Potency +5.0%</li>
<li><img alt="" src="https://i.imgur.com/VIYYNIm.png" />&ensp;Damage Resistance +10.0%</li>
</ul>
</li>
<li>Region Mag Boost
<ul>
<li><img alt="" src="https://i.imgur.com/N6M74Qr.png" />&ensp;Potency +5.0%</li>
</ul>
</li></ul></>:<></>
}
</div>
</div>
<div className="containerB">
<div className="box">
<div className="boxTitleBar">
<h1>Equip</h1></div>
<div className="equipPalette">
<div onClick={()=>{setWeaponSelectWindowOpen(true)}} className="equipPaletteSlot"><h3>Weapons</h3><div className={"equipPaletteSlotWrapper"+rarityCheck(selectedWeapon[WEAPON_WEAPON])}><span>1</span><img alt="" className="r4" src={DisplayIcon(selectedWeapon[WEAPON_EXISTENCE_DATA]?.icon)} /></div></div>
<div onClick={()=>{setArmorSlotSelection(1);setArmorSelectWindowOpen(true)}} className="equipPaletteSlot"><h3>Armor 1</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon(selectedArmor1.icon)} /></div></div>
<div onClick={()=>{setArmorSlotSelection(2);setArmorSelectWindowOpen(true)}} className="equipPaletteSlot"><h3>Armor 2</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon(selectedArmor2.icon)} /></div></div>
<div onClick={()=>{setArmorSlotSelection(3);setArmorSelectWindowOpen(true)}} className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src={DisplayIcon(selectedArmor3.icon)} /></div></div>
</div>
</div>
<div className="box">
<div className="boxTitleBar">
<h1>Equipped Weapon</h1></div>
<h2 className="rifle">{GetSpecialWeaponName(selectedWeapon)}+40</h2>
<PageControl pages={3} currentPage={weaponPage} setCurrentPage={setWeaponPage}>Edit Details</PageControl>
{weaponPage === 1 ?
<>
<div className="itemDetailsGrid">
<div className={"itemDetailsIcon"+rarityCheck(selectedWeapon[WEAPON_WEAPON])}><img alt="" src={DisplayIcon(selectedWeapon[WEAPON_EXISTENCE_DATA]?.icon)} /></div>
<div className="itemDetailsProperties">
RARITY<br />
ATTACK<br />
ELEMENT<br />
EQUIP CONDITIONS<br />
NOT TRADABLE
</div>
<div className="itemDetailsContent">
POTENTIAL PRESET SKILL
AUGMENT
</div>
</div>
</>
:weaponPage === 3 ?
<div className="equipDetails">
<div className="equipAugs">
<h3>Ability Details</h3>
<ul>
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>Potency +20%/<br />Critical Hit Rage +15% for 30 seconds after a successful sidestep</span></div><span className="pot">Dynamo Unit Lv.3</span></li>
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>Potency +4%</span></div><span className="fixa">Fixa Attack Lv.3</span></li>
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>PP +5<br />Ranged Weapon Potency +2.0%</span></div><span className="aug">Pettas Soul II</span></li>
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>HP -10, Potency +1.5%,<br />Potency Floor Increase +1.5%<br />Damage Resistance -1.5%</span></div><span className="aug">Alts Secreta II</span></li>
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>HP +10<br />Ranged Weapon Potency +2.0%</span></div><span className="aug">Gigas Precision II</span></li>
<li><div className="equipAugsExpand tooltip"><img alt="" src="./icons/aug_plus.png" /><span>Ranged Weapon Potency +2.0%</span></div><span className="aug">Precision III</span></li>
<li><img alt="" src="./icons/aug_plus.png" /></li>
</ul>
</div>
<div className="pr">
<h3>Stat Adjustment</h3>
<ul>
<li>Enhancement Lv.&emsp;<span>+35</span></li>
<li>Multi-Weapon&emsp;<span>-</span></li>
<li>Element&emsp;<span>-</span></li>
</ul>
</div>
</div>
:
<>hi</>
}
</div>
<div className="box">
<div className="boxTitleBar">
<h1>To Do List</h1></div>
<dl className="toDoList">
<dt>UI</dt>
<dd className="half">Grids. Grids everywhere.</dd>
<dd>Finish "Item Details" for Weapons/Armor</dd>
<dd className="half">Class Skill Window</dd>
<dd>PA Selector</dd>
<dd>Food/Buffs Menu</dd>
<dd className="check">Get all the fckn icons</dd>
<dt>Functionality</dt>
<dd>Food/Buffs Menu</dd>
<dd>PA Selector</dd>
<dt>Data</dt>
<dd>PA Selector</dd>
</dl>
</div>
</div>
<div className="containerC">
<div className="box">
<div className="boxTitleBar">
<h1>Basic Stats</h1></div>
<table className="statsInfo">
<tbody>
<tr>
<td>Battle Power</td>
<td>{p.bp}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.bp/bpGraphMax)*100)+"%,black "+((p.bp/bpGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>HP</td>
<td>{p.hp}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.hp/hpGraphMax)*100)+"%,black "+((p.hp/hpGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>PP</td>
<td>{p.pp}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.pp/ppGraphMax)*100)+"%,black "+((p.pp/ppGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>Attack</td>
<td>{p.statDisplayAtk}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.statDisplayAtk/atkGraphMax)*100)+"%,black "+((p.statDisplayAtk/atkGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>Defense</td>
<td>{p.def}</td>
<td colSpan="2"><div className="barGraph"><span className="barOverlay" style={{background:"linear-gradient(90deg,transparent 0% "+((p.def/defGraphMax)*100)+"%,black "+((p.def/defGraphMax)*100)+"%)"}}>&nbsp;</span></div></td>
</tr>
<tr>
<td>Weapon Up</td>
<td><img alt="" src={process.env.PUBLIC_URL+"/icons/mel.png"} /><span className="ye">&nbsp;+{(p.weaponUp1*100).toFixed(1)}%</span><br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/tec.png"} /><span className="ye">&nbsp;+{(p.weaponUp3*100).toFixed(1)}%</span></td>
<td><img alt="" src={process.env.PUBLIC_URL+"/icons/rng.png"} /><span className="ye">&nbsp;+{(p.weaponUp2*100).toFixed(1)}%</span></td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Ailment Resist.</td>
<td>
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/burn.png"} /> {(p.burnResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/shock.png"} /> {(p.shockResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/panic.png"} /> {(p.panicResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/stun.png"} /> {(p.stunResist*100).toFixed(1)}%<br />
</td>
<td>
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/freeze.png"} /> {(p.freezeResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/blind.png"} /> {(p.blindResist*100).toFixed(1)}%<br />
<img alt="" src={process.env.PUBLIC_URL+"/icons/status/poison.png"} /> {(p.poisonResist*100).toFixed(1)}%<br />
</td>
<td>&nbsp;</td>
</tr>
<tr>
<td>Damage Resist.</td>
<td>{(p.damageResist*100).toFixed(1)}%</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</tbody>
</table>
</div>
<div className="box">
<div className="boxTitleBar">
<h1>Damage Stats</h1></div>
<PageControl pages={3} currentPage={statPage} setCurrentPage={setStatPage}/>
<table className="basicInfo">
<tbody>
{statPage===1?<>
<tr>
<td>Critical Hit Rate</td>
<td>5%</td>
</tr>
<tr>
<td>Critical Multiplier</td>
<td>120%</td>
</tr>
<tr>
<td>Midrange</td>
<td>126</td>
</tr>
<tr>
<td>Critical</td>
<td>152</td>
</tr>
<tr>
<td>Effective</td>
<td><span className="ye">127</span></td>
</tr>
</>:<>
<tr>
<td>Critical Hit Rate</td>
<td>-</td>
</tr>
<tr>
<td>Critical Multiplier</td>
<td>-</td>
</tr>
<tr>
<td>Midrange</td>
<td>-</td>
</tr>
<tr>
<td>Critical</td>
<td>-</td>
</tr>
<tr>
<td>Effective</td>
<td><span className="ye">-</span></td>
</tr>
</>
}
</tbody>
</table>
</div>
</div>
</div>
<ClassSelectorWindow class={className} subClass={subclassName} setClassName={setClassName} setEditClass={setClassNameSetter} editClass={classNameSetter} setSubClassName={setSubClassName} modalOpen={classSelectWindowOpen} setModalOpen={setClassSelectWindowOpen} GetData={p.GetData}/>
<Modal isOpen={classSkillTreeWindowOpen} onRequestClose={() => { setClassSkillTreeWindowOpen(false) }} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlay">
<div className="box skillTreeBox">
<div className="boxTitleBar">
<h1>Class Skill Tree</h1>
<div className="boxExit" onClick={() => { setClassSkillTreeWindowOpen(false) }}></div>
</div>
<PageControl pages={Object.keys(p.GetData("class")).length} pageNames={Object.keys(p.GetData("class")).map((cl)=>cl)} pageDisplay={Object.keys(p.GetData("class")).map((cl)=><><img className="boxMenuClassIcon" alt="" src={p.GetData("class",cl,"icon")}/> {cl}</>)} currentPage={treePage} setCurrentPage={setTreePage} />
<SkillTreeContainer skillPointData={skillPointData} setSkillPointData={setSkillPointData} page={treePage} points={points} setPoints={setPoints} GetData={p.GetData} cl={Object.keys(p.GetData("class"))[treePage-1]}/>
<div className="skillPoints">
<div>Your Skill Points<span>{20-points[treePage-1]}</span></div>
<div>SP<span></span>{points[treePage-1]}</div>
</div>
<div className="skillConfirm"><span>Confirm</span><span>Cancel</span></div>
</div>
</Modal>
<SelectorWindow title="Weapon Selection" modalOpen={weaponSelectWindowOpen} setModalOpen={setWeaponSelectWindowOpen} GetData={p.GetData}
pageNames={["All","Rifle","Launcher","Rod","Talis"]}
sortItems={["Standard Sort","Rarity","Attack","Potency"]}
filter={true}
dataFunction={()=>{
var dat1=p.GetData("weapon_existence_data")
return Array.isArray(dat1)?dat1.map((weapon_existence_data)=>{
var weapon_type=p.GetData("weapon_type",weapon_existence_data.weapon_type_id,undefined,true)
var weapon=p.GetData("weapon",weapon_existence_data.weapon_id,undefined,true)
var potential=p.GetData("potential",weapon.potential_id,undefined,true)
var potential_all=p.GetData("potential_data")
var potential_tooltip=[]
for (var pot in potential_all) {
if (pot.includes(potential.name)) {
potential_tooltip.push(p.GetData("potential_data",pot))
}
}
return [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data]
}):[]
}}
filterFunction={(page,item)=>{
switch (page) {
case 2:return item[WEAPON_WEAPONTYPE].name==="Assault Rifle"
case 3:return item[WEAPON_WEAPONTYPE].name==="Launcher"
case 4:return item[WEAPON_WEAPONTYPE].name==="Rod"
case 5:return item[WEAPON_WEAPONTYPE].name==="Talis"
default:return true
}
}}
searchFieldFunction={(searchText,item)=>searchText.length>0?(item[WEAPON_WEAPON].name.toLowerCase()+" "+item[WEAPON_WEAPONTYPE].name.toLowerCase()).includes(searchText.toLowerCase()):true}
sortOrderFunction={(sort,itemA,itemB)=>{
switch (sort) {
case "Rarity":return itemB[1].rarity-itemA[1].rarity
case "Attack":return itemB[1].atk-itemA[1].atk
default:return 0
}
}}
displayFunction={(item)=>{
return <li className={"itemwep r"+item[WEAPON_WEAPON].rarity} onClick={()=>{setSelectedWeapon(item);setWeaponSelectWindowOpen(false)}}><div className="itemWeaponWrapper"><img className="itemimg" alt="" src={DisplayIcon(item[WEAPON_EXISTENCE_DATA]?.icon)} /><em className="rifle">{GetSpecialWeaponName(item)}</em></div><br /><span className="atk">{item[WEAPON_WEAPON].atk}</span> <ExpandTooltip id={"mouseover-tooltip"+item[WEAPON_WEAPONTYPE].id+"_"+item[WEAPON_WEAPON].id+"_"+item[WEAPON_POTENTIAL].id+"_"+item[WEAPON_POTENTIAL_TOOLTIP].id} tooltip={<>{item[WEAPON_POTENTIAL_TOOLTIP].map((pot,i)=><>{(i!==0)&&<br/>}{pot.name}: {pot.description?pot.description.split("\\n").map((it)=><>{it}<br/> </>):<></>}</>)}</>}>
<span className="pot">{item[WEAPON_POTENTIAL].name}</span>
</ExpandTooltip></li>}}
/>
<SelectorWindow title={"Armor Selection - Slot "+armorSlotSelection} modalOpen={armorSelectWindowOpen} setModalOpen={setArmorSelectWindowOpen} GetData={p.GetData}
pageNames={[]}
sortItems={["Standard Sort","Rarity","HP","PP","Melee Potency","Range Potency","Tech Potency"]}
filter={true}
dataFunction={()=>{
var dat1=p.GetData("armor")
return typeof dat1==="object"&&dat1!==null?Object.keys(dat1).map((armor)=>{
return dat1[armor]
}):[]
}}
filterFunction={(page,item)=>true}
searchFieldFunction={(searchText,item)=>searchText.length>0?item.name.toLowerCase().includes(searchText.toLowerCase()):true}
sortOrderFunction={(sort,itemA,itemB)=>{
switch (sort) {
case "Rarity":return itemB.rarity-itemA.rarity
case "HP":return itemB.hp-itemA.hp
case "PP":return itemB.pp-itemA.pp
case "Melee Potency":return itemB.mel_dmg-itemA.mel_dmg
case "Range Potency":return itemB.rng_dmg-itemA.rng_dmg
case "Tech Potency":return itemB.tec_dmg-itemA.tec_dmg
default:return 0
}
}}
displayFunction={(item)=>{
return <li className={"itemwep r"+item.rarity} onClick={()=>{
switch(armorSlotSelection) {
case 1:setSelectedArmor1(item);break;
case 2:setSelectedArmor2(item);break;
case 3:setSelectedArmor3(item);break;
default:setSelectedArmor1(item)
}
setArmorSelectWindowOpen(false)}}><div className="itemWeaponWrapper"><img className="itemimg" alt="" src={DisplayIcon(item?.icon)} /><em className="rifle">{item.name}</em></div><br /><span className="atk">{item.def}</span></li>}}
/>
</>
)
}
export default TestPanel;