import React, { useEffect,useState } from 'react'; import Tooltip from 'react-simple-tooltip' //Mess with all tooltip props here: https://cedricdelpoux.github.io/react-simple-tooltip/ function DefaultTooltip(p) { return {p.mouseOverText} } function ExpandTooltip(p) { return {p.mouseOverText} } function TestPanel(p) { const [bpGraphMax,setbpGraphMax] = useState(1000) const [hpGraphMax,sethpGraphMax] = useState(1000) const [ppGraphMax,setppGraphMax] = useState(1000) const [atkGraphMax,setatkGraphMax] = useState(1000) const [defGraphMax,setdefGraphMax] = useState(1000) useEffect(()=>{ if (p.bp>1000) { setbpGraphMax(3000) sethpGraphMax(3000) setppGraphMax(3000) setatkGraphMax(3000) setdefGraphMax(3000) } else { setbpGraphMax(1000) sethpGraphMax(1000) setppGraphMax(1000) setatkGraphMax(1000) setdefGraphMax(1000) } },[p.bp]) //console.log(p.GetData("class",p.className,"icon")) return ( //Futasuke is a genius

Basic Information

Author Dudley
Build Name Fatimah
Class {p.className}
{p.secondaryClassName}
Lv.{p.classLv}
Lv.{p.secondaryClassLv}

Current Effects

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  • 2

Effect Name

  • Food Bost Effect
    •  [Meat] Potency +10.0%
    •  [Crisp] Potency to Weak Point +5.0%
  • Shifta / Deband
    •  Potency +5.0%
    •  Damage Resistance +10.0%
  • Region Mag Boost
    •  Potency +5.0%

Equip

Weapons

1

Armor 1

Armor 2

Armor 3

Equipped Weapon

Resurgir Rifle+40

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  • 4
  • 5
  • 6

Abilitiy Details

  • } tooltip={<>Potency +20%/
    Critical Hit Rage +15% for 30 seconds after a successful sidestep}/>Dynamo Unit Lv.3
  • } tooltip={<>Potency +4%}/>Fixa Attack Lv.3
  • } tooltip={<>PP +5
    Ranged Weapon Potency +2.0%}/>Pettas Soul II
  • } tooltip={<>HP -10, Potency +1.5%,
    Potency Floor Increase +1.5%
    Damage Resistance -1.5%}/>Alts Secreta II
  • } tooltip={<>HP +10
    Ranged Weapon Potency +2.0%}/>Gigas Precision II
  • } tooltip={<>Ranged Weapon Potency +2.0%}/>Precision III

Properties

  • Enhancement Lv. +35
  • Multi-Weapon -
  • Element -

Basic Stats

Battle Power {p.bp}
 
HP {p.hp}
 
PP {p.pp}
 
Attack {p.statDisplayAtk}
 
Defense {p.def}
 
Weapon Up  +{(p.weaponUp1*100).toFixed(1)}%
 +{(p.weaponUp3*100).toFixed(1)}%
 +{(p.weaponUp2*100).toFixed(1)}%  
Ailment Resist. {p.damageResist}    
Damage Resist. {p.damageResist}    

Damage Stats

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Critical Hit Rate 5%
Critical Multiplier 120%
Midrange 126
Critcal 152
Effective 127
) } export default TestPanel;