import './reset.css'; // Generic reset
import './style.css'; // The new new
import React, {useState,useEffect,useReducer} from 'react';
import useGlobalKeyDown from 'react-global-key-down-hook'
import Toggle from 'react-toggle' //Tooltip props: http://aaronshaf.github.io/react-toggle/
import {XSquareFill, PlusCircle, LifePreserver, Server, CloudUploadFill} from 'react-bootstrap-icons'
import {
HashRouter,
Switch,
Route
} from "react-router-dom";
import { HashLink as Link } from 'react-router-hash-link';
import TestHeader from './TestHeader'; // Test Header!
import TestPanel from './TestPanel'; // Dudley's Test Panel
const axios = require('axios');
const parse = require('csv-parse/lib/sync')
/*
Damage types
const MELEE_DMG = 0
const RANGE_DMG = 1
const TECH_DMG = 2
Art properties
const NORMAL = 0
const PHOTON_ART = 1
const WEAPON_ACTION = 2
const STEP_COUNTER = 3
const PARRY_COUNTER = 4
//NOT USED YET*/
const BACKENDURL=process.env.REACT_APP_GITPOD_WORKSPACE_URL||process.env.REACT_APP_BACKENDURL||'https://projectdivar.com:4504'
function GetBackendURL(p) {
return (BACKENDURL)+(p.TESTMODE?"/test":"")
}
function Box(p) {
return <>
>
}
function Table(p) {
return
{p.children}
}
function InputBox(p) {
const [value,setValue] = useState(p.value)
const [failed,setFailed] = useState(false)
const [sending,setSending] = useState(false)
function changeFunc(f){setValue(f.currentTarget.value)
if (p.callback4) {
p.callback4(f.currentTarget.value)
}}
function blurFunc(f){
if (p.callback) {
setSending(true)
setFailed(false)
p.callback(f.currentTarget.value)
.then(()=>{setFailed(false)})
.catch(()=>{setFailed(true)})
.then(()=>{setSending(false)})}
else
if (p.callback3) {
p.callback3(f.currentTarget.value)
}}
function keydownFunc(f){
if (p.callback2) {
p.callback2(f,value)
}
}
return p.data?:{keydownFunc(f)}} onChange={(f)=>{changeFunc(f)}} onBlur={(f)=>{blurFunc(f)}}/>
}
function TableEditor(p) {
const initialVals={}
function updateVals(state,update) {
if (update==='Clear') {
return initialVals
}
state[update.field]=update.value
return state
}
const [fields,setFields] = useState([])
const [data,setData] = useState([])
const [update,setUpdate] = useState(false)
const [submitVals,setSubmitVal] = useReducer(updateVals,initialVals)
const [loading,setLoading] = useState(false)
const [dependencies,setDependencies] = useState([])
const [importAllowed,setImportAllowed] = useState(false)
const [fileData,setFileData] = useState(undefined)
const [lockSubmission,setLockSubmission] = useState(false)
function SubmitBoxes() {
if (!lockSubmission) {
setLockSubmission(true)
axios.post(p.BACKENDURL+p.path,{...submitVals,pass:p.password})
.then(()=>{
setSubmitVal("Clear")
setUpdate(true)
})
.catch((err)=>{
alert(JSON.stringify(err.response.data))
})
.then(()=>{
setLockSubmission(false)
})
}
}
useGlobalKeyDown(()=>{
SubmitBoxes()
},['Enter'])
useEffect(()=>{
setUpdate(true)
},[p.path])
useEffect(()=>{
var promises=[]
parse(fileData,{columns:true,skip_empty_lines:true}).forEach((entry)=>{
promises.push(axios.post(p.BACKENDURL+p.path,{...entry,pass:p.password}))
})
Promise.allSettled(promises)
.then(()=>{
setUpdate(true)
})
},[fileData,p.path,p.BACKENDURL,p.password])
useEffect(()=>{
for (var col of fields) {
if (col.name==="name") {
setImportAllowed(true)
break;
}
}
},[fields])
useEffect(()=>{
if (update) {
setLoading(true)
var dependency_map = {}
axios.get(p.BACKENDURL+p.path+"?pass="+p.password)
.then((data)=>{
var cols = data.data.fields
var rows = data.data.rows
setFields(cols.filter((col,i)=>col.name!=="id"&&!(i===0&&col.name==="name")))
var promise_list = []
cols.filter((col)=>col.name!=="id"&&col.name.includes("_id")).forEach((col)=>{
promise_list.push(axios.get(p.BACKENDURL+"/"+col.name.replace("_id","")+"?pass="+p.password)
.then((data)=>{
dependency_map[col.name]=data.data.rows.sort((a,b)=>b.id-a.id)
}))
})
setData(rows)
return Promise.allSettled(promise_list)
})
.then(()=>{
setDependencies(dependency_map)
setLoading(false)
})
setUpdate(false)
}
},[update,p.path,p.BACKENDURL,p.password])
return <>
{!loading?
{importAllowed&&{
const reader = new FileReader()
reader.onload=(ev)=>{
setFileData(ev.target.result)
}
reader.readAsText(f.target.files[0])
}} style={{opacity:0}} id="uploads" type="file" accept=".txt,.csv"/>}
|
{fields.map((field,i)=>{field.name} | )}
{ | {fields.map((col,i)=>{{setSubmitVal({field:col.name,value:f});}}/>} | )}{SubmitBoxes()}} className="submitbutton"/>
}
{data.map((dat)=>
{axios.delete(p.BACKENDURL+p.path,{data:{id:dat.id,pass:p.password}}).then(()=>{setUpdate(true)}).catch((err)=>{alert(err.response.data)})}}/> | {fields.map((col,i)=>
{
return axios.patch(p.BACKENDURL+p.path,{
[col.name]:value,
id:dat.id,
pass:p.password
})
}} value={String(dat[col.name])}/> | )}
)}
:<>>}
>
}
function DatabaseEditor(p) {
const [loading,setLoading] = useState(true)
const [message,setMessage] = useState()
const [databases,setDatabases] = useState([])
const [update,setUpdate] = useState(true)
useEffect(()=>{
if (update) {
axios.get(p.BACKENDURL+"/databases?pass="+p.password)
.then((data)=>{
setDatabases(data.data)
})
.catch((err)=>{
console.log(err.message)
})
.then(()=>{
setLoading(false)
})
setUpdate(false)
}
},[update,p.BACKENDURL,p.password])
return <>
{!loading?<>
>:
}
{message}
Current Databases
Live Database
Test Database
{databases.map((db)=>{
var label = ""
if (db.datname!=="ngsplanner"&&db.datname!=="ngsplanner2") {
var dateStr = db.datname.replace("ngsplanner","")
var date = new Date(dateStr.slice(0,4),dateStr.slice(4,6),dateStr.slice(6,8),dateStr.slice(8,10),dateStr.slice(10,12),dateStr.slice(12,14))
label=<>{"Backup from "+date}>
return <>{label}
>
} else {
return <>>
}
})}
>
}
function AdminPanel(p) {
const [verified,setVerified] = useState(false)
const [password,setPassword] = useState("")
const navigationData=[
{page:"Class",url:"/admin/class",table:"/class"},
{page:"Class Data",url:"/admin/classdata",table:"/class_level_data"},
{page:"Class-Weapon Compatibility",url:"/admin/classweaponcompatibility",table:"/class_weapon_type_data"},
{page:"Class Skills",url:"/admin/classskills",table:"/class_skill"},
{page:"Class Skill Data",url:"/admin/classskilldata",table:"/class_skill_data"},
{hr:true},
{page:"Weapons",url:"/admin/weapons",table:"/weapon"},
{page:"Weapon Existence Data",url:"/admin/weaponexistencedata",table:"/weapon_existence_data"},
{page:"Weapon Types",url:"/admin/weapontypes",table:"/weapon_type"},
{page:"Class-Weapon Compatibility",url:"/admin/classweaponcompatibility",table:"/class_weapon_type_data",duplicate:true},
{page:"Photon Arts",url:"/admin/photonarts",table:"/photon_art"},
{hr:true},
{page:"Armor",url:"/admin/armor",table:"/armor"},
{page:"Potentials",url:"/admin/potentials",table:"/potential"},
{page:"Potential Data",url:"/admin/potentialdata",table:"/potential_data"},
{hr:true},
{page:"Builds",url:"/admin/builds",table:"/builds"},
{hr:true},
{page:"Skills",url:"/admin/skills",table:"/skill"},
{page:"Skill Types",url:"/admin/skilltypes",table:"/skill_type"},
{page:"Skill Data",url:"/admin/skilldata",table:"/skill_data"},
{page:"Photon Arts",url:"/admin/photonarts",table:"/photon_art",duplicate:true},
{page:"Class Skills",url:"/admin/classskills",table:"/class_skill",duplicate:true},
{page:"Class Skill Data",url:"/admin/classskilldata",table:"/class_skill_data",duplicate:true},
{hr:true},
{page:"Augments",url:"/admin/augments",table:"/augment"},
{page:"Augment Types",url:"/admin/augmenttypes",table:"/augment_type"},
{hr:true},
{page:"Enemy Data",url:"/admin/enemydata",table:"/enemy_data"},
{hr:true},
{page:"Food",url:"/admin/food",table:"/food"},
{page:"Food Multipliers",url:"/admin/foodmultipliers",table:"/food_mult"},
{hr:true},
{page:"Roles",url:"/admin/roles",table:"/roles"},
{page:"Users",url:"/admin/users",table:"/users"},
{hr:true},
{page:"Database Audit",url:"/admin/database_audit",table:"/database_audit"},
]
return
{!verified?
:<>
Testing Mode
{p.setTESTMODE(f.target.checked)}}/> {p.TESTMODE?ON:OFF}
{navigationData.map((nav)=>(nav.hr)?
:<>{nav.page}
>)}
Database Manager
{navigationData.map((nav)=>(nav.duplicate===undefined&&nav.hr===undefined)&&
)}
>}
}
function EditStatBox(p) {
const [value,setValue] = useState(p.value)
useEffect(()=>{
setValue(p.value)
},[p.value])
return <>{setValue(f.currentTarget.value);p.callback(f.currentTarget.value)}}/> ({value})
>
}
function DamageCalculator(p) {
const [augmentData,setAugmentData] = useState({})
//const [update,setUpdate] = useState(false)
useEffect(()=>{
axios.get(p.BACKENDURL+"/augment")
.then((data)=>{
var augmentData = {}
data.data.rows.forEach((entry)=>{augmentData[entry.name]=entry})
setAugmentData(augmentData)
})
},[p.BACKENDURL])
const character = {
weapon:{
augments:["1","2"]
},
armor1:{
augments:["2"]
},
armor2:{
augments:[]
},
armor3:{
augments:[]
}
}
useEffect(()=>{
if (Object.keys(augmentData).length>0) {
var searchFields = [{field:"variance",variable:0},{field:"mel_dmg",variable:0}]
for (var equip of [character.weapon,character.armor1,character.armor2,character.armor3]) {
for (var field of searchFields) {
for (var i=0;i{
setWeaponTotalAtk(Number(weaponBaseAtk)+Number(weaponEnhanceLv))
},[weaponBaseAtk,weaponEnhanceLv])
const [dmgVariance,setDmgVariance] = useState(1)
const [weaponDmgVariance,setWeaponDmgVariance] = useState(1)
const [augDmgVariance,setAugDmgVariance] = useState(1)
useEffect(()=>{
setDmgVariance(Number(weaponDmgVariance)+Number(augDmgVariance))
},[weaponDmgVariance,augDmgVariance])
const [baseAtk,setBaseAtk] = useState(100)
const [enemyDef,setEnemyDef] = useState(5)
const [multipliers,setMultipliers] = useState(1)
useEffect(()=>{
setRawDmg(((Number(weaponTotalAtk)*Number(dmgVariance))+Number(baseAtk)-Number(enemyDef))*Number(multipliers)/5)
},[weaponTotalAtk,dmgVariance,baseAtk,enemyDef,multipliers])
const [atkmult,setAtkMult] = useState(1);
const [partmult,setPartMult] = useState(1);
const [elementalWeaknessMult,setElementalWeaknessMult] = useState(1.2)
const [mainClassWeaponBoost,setMainClassWeaponBoost] = useState(1.1)
const [classSkillMult,setClassSkillMult] = useState(1)
const [equipMult,setEquipMult] = useState(1)
const [augmentEquipMult,setAugmentEquipMult] = useState(1)
const [potencyFloorEquipMult,setPotencyFloorEquipMult] = useState(1)
const [elementalWeaponEquipMult,setElementalWeaponEquipMult] = useState(1.1)
const [critMult,setCritMult] = useState(1.2)
const [appropriateDistance,setAppropriateDistance] = useState(1)
const [foodBoost,setFoodBoost] = useState(1)
const [fieldEffects,setFieldEffects] = useState(1.05)
const [statusAilments,setStatusAilments] = useState(1)
const [enemyCorrectionMult,setEnemyCorrectionMult] = useState(1)
const [highLevelEnemy,setHighLevelEnemy] = useState(1)
useEffect(()=>{
setMultipliers(Number(atkmult)*Number(partmult)*Number(elementalWeaknessMult)*Number(mainClassWeaponBoost)*Number(classSkillMult)*Number(equipMult)*Number(augmentEquipMult)*Number(potencyFloorEquipMult)*Number(elementalWeaponEquipMult)*Number(critMult)*Number(appropriateDistance)*Number(foodBoost)*Number(fieldEffects)*Number(statusAilments)*Number(enemyCorrectionMult)*Number(highLevelEnemy))
},[atkmult,partmult,elementalWeaknessMult,mainClassWeaponBoost,classSkillMult,equipMult,augmentEquipMult,potencyFloorEquipMult,elementalWeaponEquipMult,critMult,appropriateDistance,foodBoost,fieldEffects,statusAilments,enemyCorrectionMult,highLevelEnemy])
return <>
Weapon Total Atk:
{setWeaponTotalAtk(val)}}/>
- ●Weapon Base Atk:{setWeaponBaseAtk(val)}}/>
- ●Weapon Enhance Lv:{setweaponEnhanceLv(val)}}/>
Damage Variance:{setDmgVariance(val)}}/>
- ●Weapon Damage Variance:{setWeaponDmgVariance(val)}}/>
- ●Augment Damage Variance:{setAugDmgVariance(val)}}/>
Base Attack:{setBaseAtk(val)}}/>
Enemy Defense:{setEnemyDef(val)}}/>
Multipliers:{setMultipliers(val)}}/>
- ●Atk Mult:{setAtkMult(val)}}/>
- ●Part Mult:{setPartMult(val)}}/>
- ●Elemental Weakness Mult:{setElementalWeaknessMult(val)}}/>
- ●Main Class Weapon Boost:{setMainClassWeaponBoost(val)}}/>
- ●Class Skill Mult:{setClassSkillMult(val)}}/>
- ●Equip Mult:{setEquipMult(val)}}/>
-
- ●Augment Equip Mult:{setAugmentEquipMult(val)}}/>
- ●Potency Floor Equip Mult:{setPotencyFloorEquipMult(val)}}/>
- ●Elemental Weapon Equip Mult:{setElementalWeaponEquipMult(val)}}/>
- ●Crit Mult:{setCritMult(val)}}/>
- ●Appropriate Distance:{setAppropriateDistance(val)}}/>
- ●Food Boost:{setFoodBoost(val)}}/>
- ●Field Effects:{setFieldEffects(val)}}/>
- ●Status Ailments:{setStatusAilments(val)}}/>
- ●Enemy Correction Multiplier:{setEnemyCorrectionMult(val)}}/>
- ●High Level Enemy:{setHighLevelEnemy(val)}}/>
Raw Dmg:{rawDmg}
>
}
function App() {
const [author] = useState("Dudley")
const [buildName] = useState("Fatimah")
const [className] = useState("Ranger")
const [secondaryClassName] = useState("Force")
const [classLv] = useState(20)
const [secondaryClassLv] = useState(15)
const [bp] = useState(1330)
const [hp] = useState(388)
const [pp] = useState(154)
const [weaponTotalAtk] = useState(282)
const [baseAtk] = useState(650)
const [statDisplayAtk,setstatDisplayAtk] = useState(282)
useEffect(()=>{
setstatDisplayAtk(Number(weaponTotalAtk)+Number(baseAtk))
},[weaponTotalAtk,baseAtk])
const [def] = useState(932)
const [weaponUp1] = useState(0.317)
const [weaponUp2] = useState(0.241)
const [weaponUp3] = useState(0.241)
const [damageResist] = useState(0.18)
const [burnResist] = useState(0)
const [shockResist] = useState(0)
const [panicResist] = useState(0)
const [stunResist] = useState(0)
const [freezeResist] = useState(0)
const [blindResist] = useState(0)
const [poisonResist] = useState(0)
const [TESTMODE,setTESTMODE] = useState(false)
const [DATA,setDATA] = useState({GetData:()=>{}})
const [DATAID,setDATAID] = useState({GetData:()=>{}})
function GetData(table,row,col,id){
var data = id?DATAID:DATA
return data!==undefined?data[table]!==undefined?data[table][row]!==undefined?data[table][row][col]!==undefined?data[table][row][col]:data[table][row]:data[table]:data:"no data"
}
useEffect(()=>{
axios.get(GetBackendURL({TESTMODE:TESTMODE})+"/data")
.then((data)=>{
setDATA(data.data)
})
axios.get(GetBackendURL({TESTMODE:TESTMODE})+"/dataid")
.then((data)=>{
setDATAID(data.data)
})
},[TESTMODE])
return (
<>
Under Construction
NGSplanner.com is currently under construction! Please check back after Sig yells at me enough to help finish it.
Repo: github.com/sigonasr2/ngsplanner
>
);
}
export default App;