import './reset.css'; // Generic reset import './style.css'; // The new new import React, {useState,useEffect,useReducer} from 'react'; import useGlobalKeyDown from 'react-global-key-down-hook' import Toggle from 'react-toggle' //Tooltip props: http://aaronshaf.github.io/react-toggle/ import Helmet from 'react-helmet' import {XSquareFill, PlusCircle, LifePreserver, Server, CloudUploadFill} from 'react-bootstrap-icons' import { HashRouter, Switch, Route } from "react-router-dom"; import { HashLink as Link } from 'react-router-hash-link'; import TestHeader from './TestHeader'; // Test Header! import TestPanel from './TestPanel'; // Dudley's Test Panel const axios = require('axios'); const parse = require('csv-parse/lib/sync') /* Damage types const MELEE_DMG = 0 const RANGE_DMG = 1 const TECH_DMG = 2 Art properties const NORMAL = 0 const PHOTON_ART = 1 const WEAPON_ACTION = 2 const STEP_COUNTER = 3 const PARRY_COUNTER = 4 //NOT USED YET*/ const BACKENDURL=process.env.REACT_APP_GITPOD_WORKSPACE_URL||process.env.REACT_APP_BACKENDURL||'https://projectdivar.com:4504' const APP_TITLE = "NGSplanner" function GetBackendURL(p) { return (BACKENDURL)+(p.TESTMODE?"/test":"") } function Box(p) { return <>

{p.title}

{p.children}
} function Table(p) { return

{p.children}

} function InputBox(p) { const [value,setValue] = useState(p.value) const [failed,setFailed] = useState(false) const [sending,setSending] = useState(false) function changeFunc(f){setValue(f.currentTarget.value) if (p.callback4) { p.callback4(f.currentTarget.value) }} function blurFunc(f){ if (p.callback) { setSending(true) setFailed(false) p.callback(f.currentTarget.value) .then(()=>{setFailed(false)}) .catch(()=>{setFailed(true)}) .then(()=>{setSending(false)})} else if (p.callback3) { p.callback3(f.currentTarget.value) }} function keydownFunc(f){ if (p.callback2) { p.callback2(f,value) } } return p.data?:{keydownFunc(f)}} onChange={(f)=>{changeFunc(f)}} onBlur={(f)=>{blurFunc(f)}}/> } function TableEditor(p) { const initialVals={} function updateVals(state,update) { if (update==='Clear') { return initialVals } state[update.field]=update.value return state } const [fields,setFields] = useState([]) const [data,setData] = useState([]) const [update,setUpdate] = useState(false) const [submitVals,setSubmitVal] = useReducer(updateVals,initialVals) const [loading,setLoading] = useState(false) const [dependencies,setDependencies] = useState([]) const [importAllowed,setImportAllowed] = useState(false) const [fileData,setFileData] = useState(undefined) const [lockSubmission,setLockSubmission] = useState(false) function SubmitBoxes() { if (!lockSubmission) { setLockSubmission(true) axios.post(p.BACKENDURL+p.path,{...submitVals,pass:p.password}) .then(()=>{ setSubmitVal("Clear") setUpdate(true) }) .catch((err)=>{ alert(JSON.stringify(err.response.data)) }) .then(()=>{ setLockSubmission(false) }) } } useGlobalKeyDown(()=>{ SubmitBoxes() },['Enter']) useEffect(()=>{ setUpdate(true) },[p.path]) useEffect(()=>{ var promises=[] parse(fileData,{columns:true,skip_empty_lines:true}).forEach((entry)=>{ promises.push(axios.post(p.BACKENDURL+p.path,{...entry,pass:p.password})) }) Promise.allSettled(promises) .then(()=>{ setUpdate(true) }) },[fileData,p.path,p.BACKENDURL,p.password]) useEffect(()=>{ for (var col of fields) { if (col.name==="name") { setImportAllowed(true) break; } } },[fields]) useEffect(()=>{ if (update) { setLoading(true) var dependency_map = {} axios.get(p.BACKENDURL+p.path+"?pass="+p.password) .then((data)=>{ var cols = data.data.fields var rows = data.data.rows setFields(cols.filter((col,i)=>col.name!=="id"&&!(i===0&&col.name==="name"))) var promise_list = [] cols.filter((col)=>col.name!=="id"&&col.name.includes("_id")).forEach((col)=>{ promise_list.push(axios.get(p.BACKENDURL+"/"+col.name.replace("_id","")+"?pass="+p.password) .then((data)=>{ dependency_map[col.name]=data.data.rows.sort((a,b)=>b.id-a.id) })) }) setData(rows) return Promise.allSettled(promise_list) }) .then(()=>{ setDependencies(dependency_map) setLoading(false) }) setUpdate(false) } },[update,p.path,p.BACKENDURL,p.password]) return <> {!loading?
{importAllowed&&} {fields.map((field,i)=>)} {{fields.map((col,i)=>)}{SubmitBoxes()}} className="submitbutton"/>} {data.map((dat)=>{fields.map((col,i)=>)})}
{ const reader = new FileReader() reader.onload=(ev)=>{ setFileData(ev.target.result) } reader.readAsText(f.target.files[0]) }} style={{opacity:0}} id="uploads" type="file" accept=".txt,.csv"/>
{field.name}
{{setSubmitVal({field:col.name,value:f});}}/>}
{axios.delete(p.BACKENDURL+p.path,{data:{id:dat.id,pass:p.password}}).then(()=>{setUpdate(true)}).catch((err)=>{alert(err.response.data)})}}/> { return axios.patch(p.BACKENDURL+p.path,{ [col.name]:value, id:dat.id, pass:p.password }) }} value={String(dat[col.name])}/>
:<>} } function DatabaseEditor(p) { const [loading,setLoading] = useState(true) const [message,setMessage] = useState() const [databases,setDatabases] = useState([]) const [update,setUpdate] = useState(true) useEffect(()=>{ if (update) { axios.get(p.BACKENDURL+"/databases?pass="+p.password) .then((data)=>{ setDatabases(data.data) }) .catch((err)=>{ console.log(err.message) }) .then(()=>{ setLoading(false) }) setUpdate(false) } },[update,p.BACKENDURL,p.password]) return <> {!loading?<>





: } {message}


Current Databases



Live Database    Test Database
{databases.map((db)=>{ var label = "" if (db.datname!=="ngsplanner"&&db.datname!=="ngsplanner2") { var dateStr = db.datname.replace("ngsplanner","") var date = new Date(dateStr.slice(0,4),dateStr.slice(4,6),dateStr.slice(6,8),dateStr.slice(8,10),dateStr.slice(10,12),dateStr.slice(12,14)) label=<>{"Backup from "+date} return <>{label}
} else { return <> } })} } function AdminPanel(p) { const [verified,setVerified] = useState(false) const [password,setPassword] = useState("") const navigationData=[ {page:"Class",url:"/admin/class",table:"/class"}, {page:"Class Data",url:"/admin/classdata",table:"/class_level_data"}, {page:"Class-Weapon Compatibility",url:"/admin/classweaponcompatibility",table:"/class_weapon_type_data"}, {page:"Class Skills",url:"/admin/classskills",table:"/class_skill"}, {page:"Class Skill Data",url:"/admin/classskilldata",table:"/class_skill_data"}, {hr:true}, {page:"Weapons",url:"/admin/weapons",table:"/weapon"}, {page:"Weapon Existence Data",url:"/admin/weaponexistencedata",table:"/weapon_existence_data"}, {page:"Weapon Types",url:"/admin/weapontypes",table:"/weapon_type"}, {page:"Class-Weapon Compatibility",url:"/admin/classweaponcompatibility",table:"/class_weapon_type_data",duplicate:true}, {page:"Photon Arts",url:"/admin/photonarts",table:"/photon_art"}, {hr:true}, {page:"Armor",url:"/admin/armor",table:"/armor"}, {page:"Potentials",url:"/admin/potentials",table:"/potential"}, {page:"Potential Data",url:"/admin/potentialdata",table:"/potential_data"}, {hr:true}, {page:"Builds",url:"/admin/builds",table:"/builds"}, {hr:true}, {page:"Skills",url:"/admin/skills",table:"/skill"}, {page:"Skill Types",url:"/admin/skilltypes",table:"/skill_type"}, {page:"Skill Data",url:"/admin/skilldata",table:"/skill_data"}, {page:"Photon Arts",url:"/admin/photonarts",table:"/photon_art",duplicate:true}, {page:"Class Skills",url:"/admin/classskills",table:"/class_skill",duplicate:true}, {page:"Class Skill Data",url:"/admin/classskilldata",table:"/class_skill_data",duplicate:true}, {hr:true}, {page:"Augments",url:"/admin/augments",table:"/augment"}, {page:"Augment Types",url:"/admin/augmenttypes",table:"/augment_type"}, {hr:true}, {page:"Enemy Data",url:"/admin/enemydata",table:"/enemy_data"}, {hr:true}, {page:"Food",url:"/admin/food",table:"/food"}, {page:"Food Multipliers",url:"/admin/foodmultipliers",table:"/food_mult"}, {hr:true}, {page:"Roles",url:"/admin/roles",table:"/roles"}, {page:"Users",url:"/admin/users",table:"/users"}, {hr:true}, {page:"Database Audit",url:"/admin/database_audit",table:"/database_audit"}, ] return
{!verified?
{setPassword(f.currentTarget.value)}} onKeyDown={(e)=>{ if (e.key==="Enter") { axios.post(GetBackendURL(p)+"/passwordcheck",{ pass:password }) .then((data)=>{ if (data.data.verified) { setVerified(data.data.verified) } }) .catch((err)=>{ setVerified(false) setPassword("") })}}}>
:<>
Testing Mode {p.setTESTMODE(f.target.checked)}}/> {p.TESTMODE?ON:OFF}
{navigationData.map((nav)=>(nav.hr)?
:<>{nav.page}
)} Database Manager
{navigationData.map((nav)=>(nav.duplicate===undefined&&nav.hr===undefined)&& {APP_TITLE+" - Admin Panel: "+nav.page}

{nav.page}

)}
}
} function EditStatBox(p) { const [value,setValue] = useState(p.value) useEffect(()=>{ setValue(p.value) },[p.value]) return <>{setValue(f.currentTarget.value);p.callback(f.currentTarget.value)}}/> ({value})
} function DamageCalculator(p) { const [augmentData,setAugmentData] = useState({}) //const [update,setUpdate] = useState(false) useEffect(()=>{ axios.get(p.BACKENDURL+"/augment") .then((data)=>{ var augmentData = {} data.data.rows.forEach((entry)=>{augmentData[entry.name]=entry}) setAugmentData(augmentData) }) },[p.BACKENDURL]) const character = { weapon:{ augments:["1","2"] }, armor1:{ augments:["2"] }, armor2:{ augments:[] }, armor3:{ augments:[] } } useEffect(()=>{ if (Object.keys(augmentData).length>0) { var searchFields = [{field:"variance",variable:0},{field:"mel_dmg",variable:0}] for (var equip of [character.weapon,character.armor1,character.armor2,character.armor3]) { for (var field of searchFields) { for (var i=0;i{ setWeaponTotalAtk(Number(weaponBaseAtk)+Number(weaponEnhanceLv)) },[weaponBaseAtk,weaponEnhanceLv]) const [dmgVariance,setDmgVariance] = useState(1) const [weaponDmgVariance,setWeaponDmgVariance] = useState(1) const [augDmgVariance,setAugDmgVariance] = useState(1) useEffect(()=>{ setDmgVariance(Number(weaponDmgVariance)+Number(augDmgVariance)) },[weaponDmgVariance,augDmgVariance]) const [baseAtk,setBaseAtk] = useState(100) const [enemyDef,setEnemyDef] = useState(5) const [multipliers,setMultipliers] = useState(1) useEffect(()=>{ setRawDmg(((Number(weaponTotalAtk)*Number(dmgVariance))+Number(baseAtk)-Number(enemyDef))*Number(multipliers)/5) },[weaponTotalAtk,dmgVariance,baseAtk,enemyDef,multipliers]) const [atkmult,setAtkMult] = useState(1); const [partmult,setPartMult] = useState(1); const [elementalWeaknessMult,setElementalWeaknessMult] = useState(1.2) const [mainClassWeaponBoost,setMainClassWeaponBoost] = useState(1.1) const [classSkillMult,setClassSkillMult] = useState(1) const [equipMult,setEquipMult] = useState(1) const [augmentEquipMult,setAugmentEquipMult] = useState(1) const [potencyFloorEquipMult,setPotencyFloorEquipMult] = useState(1) const [elementalWeaponEquipMult,setElementalWeaponEquipMult] = useState(1.1) const [critMult,setCritMult] = useState(1.2) const [appropriateDistance,setAppropriateDistance] = useState(1) const [foodBoost,setFoodBoost] = useState(1) const [fieldEffects,setFieldEffects] = useState(1.05) const [statusAilments,setStatusAilments] = useState(1) const [enemyCorrectionMult,setEnemyCorrectionMult] = useState(1) const [highLevelEnemy,setHighLevelEnemy] = useState(1) useEffect(()=>{ setMultipliers(Number(atkmult)*Number(partmult)*Number(elementalWeaknessMult)*Number(mainClassWeaponBoost)*Number(classSkillMult)*Number(equipMult)*Number(augmentEquipMult)*Number(potencyFloorEquipMult)*Number(elementalWeaponEquipMult)*Number(critMult)*Number(appropriateDistance)*Number(foodBoost)*Number(fieldEffects)*Number(statusAilments)*Number(enemyCorrectionMult)*Number(highLevelEnemy)) },[atkmult,partmult,elementalWeaknessMult,mainClassWeaponBoost,classSkillMult,equipMult,augmentEquipMult,potencyFloorEquipMult,elementalWeaponEquipMult,critMult,appropriateDistance,foodBoost,fieldEffects,statusAilments,enemyCorrectionMult,highLevelEnemy]) return <>
Weapon Total Atk:{setWeaponTotalAtk(val)}}/>
  • ●Weapon Base Atk:{setWeaponBaseAtk(val)}}/>
  • ●Weapon Enhance Lv:{setweaponEnhanceLv(val)}}/>



Damage Variance:{setDmgVariance(val)}}/>
  • ●Weapon Damage Variance:{setWeaponDmgVariance(val)}}/>
  • ●Augment Damage Variance:{setAugDmgVariance(val)}}/>



Base Attack:{setBaseAtk(val)}}/> Enemy Defense:{setEnemyDef(val)}}/> Multipliers:{setMultipliers(val)}}/>
  • ●Atk Mult:{setAtkMult(val)}}/>
  • ●Part Mult:{setPartMult(val)}}/>
  • ●Elemental Weakness Mult:{setElementalWeaknessMult(val)}}/>
  • ●Main Class Weapon Boost:{setMainClassWeaponBoost(val)}}/>
  • ●Class Skill Mult:{setClassSkillMult(val)}}/>
  • ●Equip Mult:{setEquipMult(val)}}/>
    • ●Augment Equip Mult:{setAugmentEquipMult(val)}}/>
    • ●Potency Floor Equip Mult:{setPotencyFloorEquipMult(val)}}/>
    • ●Elemental Weapon Equip Mult:{setElementalWeaponEquipMult(val)}}/>
  • ●Crit Mult:{setCritMult(val)}}/>
  • ●Appropriate Distance:{setAppropriateDistance(val)}}/>
  • ●Food Boost:{setFoodBoost(val)}}/>
  • ●Field Effects:{setFieldEffects(val)}}/>
  • ●Status Ailments:{setStatusAilments(val)}}/>
  • ●Enemy Correction Multiplier:{setEnemyCorrectionMult(val)}}/>
  • ●High Level Enemy:{setHighLevelEnemy(val)}}/>



Raw Dmg:{rawDmg}
} function LoginForm(p) { return <>Login Form here. } function App() { const [author] = useState("Dudley") const [buildName] = useState("Fatimah") const [className] = useState("Ranger") const [secondaryClassName] = useState("Force") const [classLv] = useState(20) const [secondaryClassLv] = useState(15) const [bp] = useState(1330) const [hp] = useState(388) const [pp] = useState(154) const [weaponTotalAtk] = useState(282) const [baseAtk] = useState(650) const [statDisplayAtk,setstatDisplayAtk] = useState(282) useEffect(()=>{ setstatDisplayAtk(Number(weaponTotalAtk)+Number(baseAtk)) },[weaponTotalAtk,baseAtk]) const [def] = useState(932) const [weaponUp1] = useState(0.317) const [weaponUp2] = useState(0.241) const [weaponUp3] = useState(0.241) const [damageResist] = useState(0.18) const [burnResist] = useState(0) const [shockResist] = useState(0) const [panicResist] = useState(0) const [stunResist] = useState(0) const [freezeResist] = useState(0) const [blindResist] = useState(0) const [poisonResist] = useState(0) const [TESTMODE,setTESTMODE] = useState(false) const [DATA,setDATA] = useState({GetData:()=>{}}) const [DATAID,setDATAID] = useState({GetData:()=>{}}) const [LOGGEDINUSER,setLOGGEDINUSER] = useState(undefined) const [LOGGEDINHASH,setLOGGEDINHASH] = useState(undefined) function GetData(table,row,col,id){ var data = id?DATAID:DATA return data!==undefined?data[table]!==undefined?data[table][row]!==undefined?data[table][row][col]!==undefined?data[table][row][col]:data[table][row]:data[table]:data:"no data" } useEffect(()=>{ axios.get(GetBackendURL({TESTMODE:TESTMODE})+"/data") .then((data)=>{ setDATA(data.data) }) axios.get(GetBackendURL({TESTMODE:TESTMODE})+"/dataid") .then((data)=>{ setDATAID(data.data) }) },[TESTMODE]) return ( <> {APP_TITLE+" - Admin Panel"} {APP_TITLE+" - Test"} {APP_TITLE+" - Login"} {APP_TITLE+" - Register"} Register form here. {APP_TITLE}

Under Construction


NGSplanner.com is currently under construction! Please check back after Sig yells at me enough to help finish it.

Repo: github.com/sigonasr2/ngsplanner

); } export default App;