diff --git a/package.json b/package.json index 9ed70df..72da5dd 100644 --- a/package.json +++ b/package.json @@ -1,5 +1,5 @@ { - "homepage": "https://sigonasr2.github.io/ngsplanner/#", + "homepage": "https://ngsplanner.com/#", "name": "ngsplanner", "version": "0.1.0", "private": true, diff --git a/src/TestPanel.js b/src/TestPanel.js index f3095a7..3aa3e10 100644 --- a/src/TestPanel.js +++ b/src/TestPanel.js @@ -1,5 +1,7 @@ import React, { useEffect,useState,useRef } from 'react'; import Tooltip from 'react-simple-tooltip' //Mess with all tooltip props here: https://cedricdelpoux.github.io/react-simple-tooltip/ +import Modal from 'react-modal' +import {XSquare} from 'react-bootstrap-icons' /** * Hook that alerts clicks outside of the passed ref @@ -33,7 +35,7 @@ function EditBox(p) { return () => { clearTimeout(timer1); }; - }) + },[p.edit]) return { if (e.key==="Enter") {p.setEdit(false)} else if (e.key==="Escape") {p.setEdit(false)} @@ -53,12 +55,26 @@ function EditBoxInput(p) { return <>
{setEdit(true)}}> {edit? - + :<>{p.prefix}{p.data}}
} +function PageControlButton(p) { + return
  • {p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":""}>{p.pageName?p.pageName:p.page}
  • +} + +function PageControl(p) { + var pages = [] + for (var i=0;i) + } + return +} + function ExpandTooltip(p) { return {p.mouseOverText} } -function TestPanel(p) { -const [bpGraphMax,setbpGraphMax] = useState(1000) -const [hpGraphMax,sethpGraphMax] = useState(1000) -const [ppGraphMax,setppGraphMax] = useState(1000) -const [atkGraphMax,setatkGraphMax] = useState(1000) -const [defGraphMax,setdefGraphMax] = useState(1000) - -const [author,setauthor] = useState("Player") -const [buildName,setbuildName] = useState("Character") -const [className,setclassName] = useState("Hunter") -const [subclassName,setsubclassName] = useState("Force") -const [level,setLevel] = useState(1) -const [secondaryLevel,setsecondaryLevel] = useState(1) - function Class(p) { const CLASSES = p.GetData("class") const class_obj = CLASSES[p.name] @@ -115,6 +117,33 @@ function EditableClass(p){ } +function PopupWindow(p) { + return {p.setModalOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlay"> +

    {p.title}{p.showCloseButton&&{p.setModalOpen(false)}} className="modalCloseButton"/>}

    + {p.children} +
    +} + +function TestPanel(p) { +const [bpGraphMax,setbpGraphMax] = useState(1000) +const [hpGraphMax,sethpGraphMax] = useState(1000) +const [ppGraphMax,setppGraphMax] = useState(1000) +const [atkGraphMax,setatkGraphMax] = useState(1000) +const [defGraphMax,setdefGraphMax] = useState(1000) + +const [author,setauthor] = useState("Player") +const [buildName,setbuildName] = useState("Character") +const [className,setclassName] = useState("Hunter") +const [subclassName,setsubclassName] = useState("Force") +const [level,setLevel] = useState(1) +const [secondaryLevel,setsecondaryLevel] = useState(1) + +const [effectPage,setEffectPage] = useState(1) +const [weaponPage,setWeaponPage] = useState(1) +const [statPage,setStatPage] = useState(1) + +const [modalOpen,setModalOpen] = useState(true) + useEffect(()=>{ if (p.bp>1000) { setbpGraphMax(3000) @@ -134,6 +163,8 @@ useEffect(()=>{ //console.log(p.GetData("class",p.className,"icon")) return ( //Futasuke is a genius + + <>
    @@ -176,29 +207,28 @@ useEffect(()=>{

    Current Effects

    -
      -
    • 1
    • -
    • 2
    • -
    +

    Effect Name

      -
    • Food Bost Effect -
        -
      •  [Meat] Potency +10.0%
      • -
      •  [Crisp] Potency to Weak Point +5.0%
      • -
      -
    • -
    • Shifta / Deband -
        -
      •  Potency +5.0%
      • -
      •  Damage Resistance +10.0%
      • -
      -
    • -
    • Region Mag Boost -
        -
      •  Potency +5.0%
      • -
      -
    • + { + effectPage===1?<>
    • Food Boost Effect +
        +
      •  [Meat] Potency +10.0%
      • +
      •  [Crisp] Potency to Weak Point +5.0%
      • +
      +
    • +
    • Shifta / Deband +
        +
      •  Potency +5.0%
      • +
      •  Damage Resistance +10.0%
      • +
      +
    • +
    • Region Mag Boost +
        +
      •  Potency +5.0%
      • +
      +
    • :<> + }
    @@ -221,14 +251,7 @@ useEffect(()=>{

    Resurgir Rifle+40

    - +

    Abilitiy Details

    @@ -311,11 +334,7 @@ useEffect(()=>{

    Damage Stats

    -
      -
    • 1
    • -
    • 2
    • -
    • 3
    • -
    + @@ -341,6 +360,10 @@ useEffect(()=>{ + +Modal content goes here. + + ) } diff --git a/src/style.css b/src/style.css index 8548429..e0e30d1 100644 --- a/src/style.css +++ b/src/style.css @@ -941,7 +941,23 @@ button{ .table-padding{ padding: 4px; } - +.modal { + position: absolute; + top: 40px; + left: 40px; + right: 40px; + bottom: 40px; + background-color: papayawhip; + outline: 0; + } +.modalOverlay { + position: fixed; + top: 0; + left: 0; + right: 0; + bottom: 0; + background: rgba(0,0,0,.33); +} .webicon{ color:maroon; }
    Critical Hit Rate