Sig rewrote Class Selector OwO

master
dudleycu 3 years ago
parent 1b047b6afa
commit f45b173986
  1. 40
      src/TestPanel.js

@ -104,11 +104,22 @@ function ClassSelector(p){
</> </>
} }
function ClassSelectorWindow(p) {
return <SelectorWindow title="Class Select" modalOpen={p.modalOpen} setModalOpen={p.setModalOpen} GetData={p.GetData}
dataFunction={() => {
var dat1 = p.GetData("class")
return Object.keys(dat1)
}
}
displayFunction={(key) => {
return <li className="classSelect" onClick={() => { if (p.editClass===0){p.setClassName(key)}else{p.setSubClassName(key)}; p.setModalOpen(false) }}><img alt="" src={DisplayIcon(p.GetData("class", key, "icon"))} /> {p.GetData("class", key, "name")}</li>
}}
/>
}
function EditableClass(p){ function EditableClass(p){
const [edit,setEdit] = useState(false) return <><div className="editClass" onClick={()=>{p.setClassNameSetter(p.editClass);p.setClassSelectWindowOpen(true)}}><Class GetData={p.GetData} name={p.name}/>
return <><div className="editClass" onClick={()=>{setEdit(!edit)}}><Class GetData={p.GetData} name={p.class}/>
</div> </div>
{edit&&<ClassSelector GetData={p.GetData} setClassName={p.setClassName} setEdit={setEdit}/>}
</> </>
} }
@ -179,8 +190,8 @@ const [defGraphMax,setdefGraphMax] = useState(1000)
const [author,setauthor] = useState("Player") const [author,setauthor] = useState("Player")
const [buildName,setbuildName] = useState("Character") const [buildName,setbuildName] = useState("Character")
const [className,setclassName] = useState("Hunter") const [className,setClassName] = useState("Hunter")
const [subclassName,setsubclassName] = useState("Force") const [subclassName,setSubClassName] = useState("Force")
const [level,setLevel] = useState(20) const [level,setLevel] = useState(20)
const [secondaryLevel,setsecondaryLevel] = useState(20) const [secondaryLevel,setsecondaryLevel] = useState(20)
@ -211,6 +222,8 @@ const [skillTreeGridSizeY,setSkillTreeGridSizeY] = useState(148)
const [skillTreeGridPaddingX,setSkillTreeGridPaddingX] = useState(10) const [skillTreeGridPaddingX,setSkillTreeGridPaddingX] = useState(10)
const [skillTreeGridPaddingY,setSkillTreeGridPaddingY] = useState(48) const [skillTreeGridPaddingY,setSkillTreeGridPaddingY] = useState(48)
const [classNameSetter,setClassNameSetter] = useState(0)
function rarityCheck(v) { function rarityCheck(v) {
return v!==undefined?v.rarity!==undefined?" r"+v.rarity:"":"" return v!==undefined?v.rarity!==undefined?" r"+v.rarity:"":""
@ -255,9 +268,9 @@ useEffect(()=>{
<td colSpan="2"><EditBoxInput setData={setbuildName} data={buildName}/></td> <td colSpan="2"><EditBoxInput setData={setbuildName} data={buildName}/></td>
</tr> </tr>
<tr> <tr>
<td onClick={()=>{setClassSelectWindowOpen(true)}} >Class</td> <td>Class</td>
<td> <td>
<EditableClass GetData={p.GetData} setClassName={setclassName} class={className}></EditableClass> <EditableClass editClass={0} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setClassName} name={className} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass>
</td> </td>
<td> <td>
<span className="ye"><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></span> <span className="ye"><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></span>
@ -266,7 +279,7 @@ useEffect(()=>{
<tr> <tr>
<td onClick={()=>{setClassSkillTreeWindowOpen(true)}}>Sub-Class</td> <td onClick={()=>{setClassSkillTreeWindowOpen(true)}}>Sub-Class</td>
<td> <td>
<EditableClass GetData={p.GetData} setClassName={setsubclassName} class={subclassName}></EditableClass> <EditableClass editClass={1} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setSubClassName} name={subclassName} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass>
</td> </td>
<td> <td>
<EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/> <EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/>
@ -517,16 +530,7 @@ AUGMENT
</div> </div>
</div> </div>
<SelectorWindow title="Class Select" modalOpen={classSelectWindowOpen} setModalOpen={setClassSelectWindowOpen} GetData={p.GetData} <ClassSelectorWindow setClassName={setClassName} editClass={classNameSetter} setSubClassName={setSubClassName} modalOpen={classSelectWindowOpen} setModalOpen={setClassSelectWindowOpen} GetData={p.GetData}/>
dataFunction={() => {
var mythraSux = p.GetData("class")
return Object.keys(mythraSux)
}
}
displayFunction={(key) => {
return <li className="classSelect" onClick={() => { setclassName(key); setClassSelectWindowOpen(false) }}><img alt="" src={DisplayIcon(p.GetData("class", key, "icon"))} /> {p.GetData("class", key, "name")}</li>
}}
/>
<Modal isOpen={classSkillTreeWindowOpen} onRequestClose={()=>{setClassSkillTreeWindowOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modalSkillTree" overlayClassName="modalOverlaySkillTree"> <Modal isOpen={classSkillTreeWindowOpen} onRequestClose={()=>{setClassSkillTreeWindowOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modalSkillTree" overlayClassName="modalOverlaySkillTree">

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