Committing the save button.
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@ -184,9 +184,8 @@ function SkillBox(p) {
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<LeftButton onClick={()=>{
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var temp=[...p.points]
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var tempData=[...p.skillPointData]
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while (tempData[p.page-1].length<p.boxId+1) {
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tempData[p.page-1].push([])
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tempData[p.page-1][tempData[p.page-1].length-1]=0
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if (!tempData[p.page-1][p.boxId]) {
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tempData[p.page-1][p.boxId]=0
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}
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if (tempData[p.page-1][p.boxId]>0) {
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temp[p.page-1]-=1
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@ -197,9 +196,8 @@ function SkillBox(p) {
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<RightButton onClick={()=>{
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var temp=[...p.points]
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var tempData=[...p.skillPointData]
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while (tempData[p.page-1].length<p.boxId+1) {
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tempData[p.page-1].push([])
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tempData[p.page-1][tempData[p.page-1].length-1]=0
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if (!tempData[p.page-1][p.boxId]) {
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tempData[p.page-1][p.boxId]=0
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}
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if (tempData[p.page-1][p.boxId]<p.maxPoints) {
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temp[p.page-1]+=1
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@ -230,7 +228,7 @@ function SkillTreeBoxes(p) {
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return <>
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{p.skillTreeSkillData&&p.skillTreeSkillData.map((skill,i)=>{
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var splitter = skill.split(",")
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return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&<SkillBox key={i} className={isLocked(splitter[2])?"skillLocked":p.skillPointData[p.page-1][i]===GetHighestLevel(splitter[2])?"skillMaxed":p.skillPointData[p.page-1][i]>0?"skillActive":""} boxId={i} skillPointData={p.skillPointData} setSkillPointData={p.setSkillPointData} page={p.page} cl={p.cl} maxPoints={GetHighestLevel(splitter[2])} points={p.points} setPoints={p.setPoints} GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/>
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return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&<SkillBox key={i} className={isLocked(splitter[2])?"skillLocked":p.skillPointData[p.page-1][i]===GetHighestLevel(splitter[2])?"skillMaxed":p.skillPointData[p.page-1][i]>0?"skillActive":""} boxId={splitter[0]+"_"+splitter[1]} skillPointData={p.skillPointData} setSkillPointData={p.setSkillPointData} page={p.page} cl={p.cl} maxPoints={GetHighestLevel(splitter[2])} points={p.points} setPoints={p.setPoints} GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/>
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})}
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</>
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}
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@ -325,6 +323,24 @@ const [classNameSetter,setClassNameSetter] = useState(0)
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const [points,setPoints] = useState([])
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const [skillPointData,setSkillPointData] = useState([])
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function SaveData() {
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var saveObj = {
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author:author,
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buildName:buildName,
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className:className,
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subclassName:subclassName,
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level:level,
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secondaryLevel:secondaryLevel,
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weaponId:selectedWeapon[WEAPON_WEAPON].id,
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armor1Id:selectedArmor1.id,
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armor2Id:selectedArmor2.id,
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armor3Id:selectedArmor3.id,
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points:points,
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skillPointData:skillPointData
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}
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console.log(saveObj)
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}
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function rarityCheck(v) {
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return v!==undefined?v.rarity!==undefined?" r"+v.rarity:"":""
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}
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@ -400,7 +416,7 @@ useEffect(()=>{
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</div>
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<div style={{gridArea:"dmgRes"}}>Damage Resist.</div><div style={{gridArea:"dmgRes2"}}>{(p.damageResist*100).toFixed(1)}%</div>
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<button onClick={()=>{SaveData()}}>Save</button>
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</div>
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</div>
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<div className="box">
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