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@ -426,6 +426,8 @@ const [classSkillTreeWindowOpen,setClassSkillTreeWindowOpen] = useState(false) |
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const [treePage,setTreePage] = useState(1) |
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const [treePage,setTreePage] = useState(1) |
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const [weaponSelectWindowOpen,setWeaponSelectWindowOpen] = useState(false) |
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const [weaponSelectWindowOpen,setWeaponSelectWindowOpen] = useState(false) |
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const [armorSelectWindowOpen,setArmorSelectWindowOpen] = useState(false) |
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const [armorSelectWindowOpen,setArmorSelectWindowOpen] = useState(false) |
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const [augmentSelectWindowOpen,setAugmentSelectWindowOpen] = useState(false) |
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const [selectedWeapon,setSelectedWeapon] = useState([]) |
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const [selectedWeapon,setSelectedWeapon] = useState([]) |
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const [selectedArmor1,setSelectedArmor1] = useState([]) |
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const [selectedArmor1,setSelectedArmor1] = useState([]) |
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@ -657,7 +659,7 @@ useEffect(()=>{ |
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</div></div> |
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</div></div> |
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</div> |
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</div> |
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<div className="itemDetailsGridBottom editOverlayWrapper"> |
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<div className="itemDetailsGridBottom editOverlayWrapper"> |
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<div className="editOverlay"><p><PencilFill /> Edit</p></div> |
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<div className="editOverlay" onClick={()=>{setAugmentSelectWindowOpen(true)}}><p><PencilFill /> Edit</p></div> |
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<div className="itemPotential"><span className="pot">Soulspring Unit Lv.3</span></div> |
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<div className="itemPotential"><span className="pot">Soulspring Unit Lv.3</span></div> |
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<div className="itemFixa"><span className="fixa">Fixa Attack Lv.3</span></div> |
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<div className="itemFixa"><span className="fixa">Fixa Attack Lv.3</span></div> |
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<div className="itemDetailsAugment"> |
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<div className="itemDetailsAugment"> |
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@ -702,7 +704,7 @@ useEffect(()=>{ |
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<div className="augmentDetails"> |
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<div className="augmentDetails"> |
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<div className="augmentDetailsListHeader"><h3>Ability Details</h3></div> |
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<div className="augmentDetailsListHeader"><h3>Ability Details</h3></div> |
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<div className="augmentDetailsStatsHeader"><h3>Stat Adjustment</h3></div> |
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<div className="augmentDetailsStatsHeader"><h3>Stat Adjustment</h3></div> |
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<div className="augmentDetailsList customScrollbar"> |
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<div className="augmentDetailsList customScrollbar noSelect"> |
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<ul> |
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<ul> |
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<li className="pot">Dynamo Unit Lv.3</li> |
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<li className="pot">Dynamo Unit Lv.3</li> |
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<li className="fixa">Fixa Attack Lv.3</li> |
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<li className="fixa">Fixa Attack Lv.3</li> |
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@ -942,6 +944,55 @@ useEffect(()=>{ |
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foodPointData={foodPointData} |
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foodPointData={foodPointData} |
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setFoodPointData={setFoodPointData}/> |
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setFoodPointData={setFoodPointData}/> |
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<Modal ariaHideApp={false} isOpen={augmentSelectWindowOpen} onRequestClose={()=>{setAugmentSelectWindowOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true} className="modal" overlayClassName="modalOverlay"> |
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<div className="box equipWindow"> |
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<div className="boxTitleBar"> |
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<h1>Equipped Weapon</h1></div> |
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<div className="equipNameWrapper"> |
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<div className="equipName"><h2 className="rifle">{GetSpecialWeaponName(selectedWeapon)}</h2></div> |
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<div className="equipEnhancement editOverlayWrapper"> |
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<div className="editOverlay"><p><PencilFill /> Edit</p></div> |
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+40</div> |
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</div> |
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<PageControl pages={1} currentPage={weaponPage} setCurrentPage={setWeaponPage} /> |
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{weaponPage === 1 ? |
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<div className="augmentDetails"> |
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<div className="augmentDetailsListHeader"><h3>Ability Details</h3></div> |
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<div className="augmentDetailsStatsHeader"><h3>Stat Adjustment</h3></div> |
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<div className="augmentDetailsList customScrollbar noSelect"> |
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<ul> |
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<li className="pot">Dynamo Unit Lv.3</li> |
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<li className="fixa">Fixa Attack Lv.3</li> |
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<li className="aug">test</li> |
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<li className="aug">test</li> |
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<li className="aug">test</li> |
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<li className="aug">test</li> |
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</ul> |
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</div> |
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<div className="augmentDetailsStats"> |
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<table> |
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<tbody> |
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<tr> |
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<td>HP</td> |
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<td>+99</td> |
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</tr> |
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<tr> |
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<td>PP</td> |
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<td>+9</td> |
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</tr> |
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</tbody> |
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</table> |
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</div> |
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</div> |
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: |
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<>hi2</> |
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} |
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</div> |
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</Modal> |
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</> |
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</> |
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) |
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) |
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} |
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} |
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