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@ -3,6 +3,9 @@ import Modal from 'react-modal' |
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import { DisplayIcon } from './DEFAULTS'; |
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import { ExpandTooltip } from './components/ExpandTooltip'; |
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//Helper variables for Weapon selector with structure: [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data]
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const WEAPON_WEAPONTYPE=0;const WEAPON_WEAPON=1;const WEAPON_POTENTIAL=2;const WEAPON_POTENTIAL_TOOLTIP=3;const WEAPON_EXISTENCE_DATA=4; |
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/** |
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* Hook that alerts clicks outside of the passed ref |
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*/ |
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@ -162,6 +165,10 @@ function SelectorWindow(p) { |
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</PopupWindow> |
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} |
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function GetSpecialWeaponName(item) { |
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return item[WEAPON_EXISTENCE_DATA]!==undefined?(item[WEAPON_EXISTENCE_DATA].special_name?.length>0)?item[WEAPON_EXISTENCE_DATA].special_name:(item[WEAPON_WEAPON].name+" "+item[WEAPON_WEAPONTYPE].name):"" |
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} |
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function TestPanel(p) { |
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const [bpGraphMax,setbpGraphMax] = useState(1000) |
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const [hpGraphMax,sethpGraphMax] = useState(1000) |
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@ -184,9 +191,6 @@ const [classSelectWindowOpen,setClassSelectWindowOpen] = useState(false) |
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const [weaponSelectWindowOpen,setWeaponSelectWindowOpen] = useState(false) |
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const [armorSelectWindowOpen,setArmorSelectWindowOpen] = useState(false) |
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//Helper variables for Weapon selector with structure: [weapon_type,weapon,potential,potential_tooltip,weapon_existence_data]
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const WEAPON_WEAPONTYPE=0;const WEAPON_WEAPON=1;const WEAPON_POTENTIAL=2;const WEAPON_POTENTIAL_TOOLTIP=3;const WEAPON_EXISTENCE_DATA=4; |
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const [selectedWeapon,setSelectedWeapon] = useState([]) |
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const [selectedArmor1,setSelectedArmor1] = useState([]) |
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const [selectedArmor2,setSelectedArmor2] = useState([]) |
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@ -296,7 +300,7 @@ useEffect(()=>{ |
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<div className="box"> |
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<div className="boxTitleBar"> |
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<h1>Equipped Weapon</h1></div> |
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<h2 className="rifle">{selectedWeapon[WEAPON_WEAPON]?.name + " " + selectedWeapon[WEAPON_WEAPONTYPE]?.name}+40</h2> |
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<h2 className="rifle">{GetSpecialWeaponName(selectedWeapon)}+40</h2> |
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<div><PageControl pages={3} currentPage={weaponPage} setCurrentPage={setWeaponPage} /><div></div></div> |
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{weaponPage === 1 ? |
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@ -545,7 +549,7 @@ AUGMENT |
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}
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}} |
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displayFunction={(item)=>{ |
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return <li className={"itemwep r"+item[WEAPON_WEAPON].rarity} onClick={()=>{setSelectedWeapon(item);setWeaponSelectWindowOpen(false)}}><div class="itemWeaponWrapper"><img className="itemimg" alt="" src={DisplayIcon(item[WEAPON_EXISTENCE_DATA]?.icon)} /><em className="rifle">{item[WEAPON_EXISTENCE_DATA].special_name ?? item[WEAPON_WEAPON].name+" "+item[WEAPON_WEAPONTYPE].name}</em></div><br /><span className="atk">{item[WEAPON_WEAPON].atk}</span> <ExpandTooltip id={"mouseover-tooltip"+item[WEAPON_WEAPONTYPE].id+"_"+item[WEAPON_WEAPON].id+"_"+item[WEAPON_POTENTIAL].id+"_"+item[WEAPON_POTENTIAL_TOOLTIP].id} tooltip={<>{item[WEAPON_POTENTIAL_TOOLTIP].map((pot,i)=><>{(i!==0)&&<br/>}{pot.name}: {pot.description?pot.description.split("\\n").map((it)=><>{it}<br/> </>):<></>}</>)}</>}> |
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return <li className={"itemwep r"+item[WEAPON_WEAPON].rarity} onClick={()=>{setSelectedWeapon(item);setWeaponSelectWindowOpen(false)}}><div class="itemWeaponWrapper"><img className="itemimg" alt="" src={DisplayIcon(item[WEAPON_EXISTENCE_DATA]?.icon)} /><em className="rifle">{GetSpecialWeaponName(item)}</em></div><br /><span className="atk">{item[WEAPON_WEAPON].atk}</span> <ExpandTooltip id={"mouseover-tooltip"+item[WEAPON_WEAPONTYPE].id+"_"+item[WEAPON_WEAPON].id+"_"+item[WEAPON_POTENTIAL].id+"_"+item[WEAPON_POTENTIAL_TOOLTIP].id} tooltip={<>{item[WEAPON_POTENTIAL_TOOLTIP].map((pot,i)=><>{(i!==0)&&<br/>}{pot.name}: {pot.description?pot.description.split("\\n").map((it)=><>{it}<br/> </>):<></>}</>)}</>}> |
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<span className="pot">{item[WEAPON_POTENTIAL].name}</span> |
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</ExpandTooltip></li>}} |
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/> |
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