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@ -304,7 +304,7 @@ const [ppGraphMax,setppGraphMax] = useState(1000) |
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const [atkGraphMax,setatkGraphMax] = useState(1000) |
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const [defGraphMax,setdefGraphMax] = useState(1000) |
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const [author,setauthor] = useState("Player") |
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const [author,setAuthor] = useState("Player") |
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const [buildName,setbuildName] = useState("Character") |
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const [className,setClassName] = useState("Ranger") |
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const [subclassName,setSubClassName] = useState("Force") |
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@ -366,7 +366,38 @@ function SaveData() { |
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function LoadData(build) { |
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if (build) { |
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axios.get(BACKENDURL+"/getBuild?id="+build) |
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.then((data)=>{ |
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setAuthor(data.data.creator) |
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setbuildName(data.data.build_name) |
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setClassName(GetData("class",data.data.class1,"name",true)) |
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setSubClassName(GetData("class",data.data.class2,"name",true)) |
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var dat = JSON.parse(data.data.data) |
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setLevel(dat.level) |
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setsecondaryLevel(dat.secondaryLevel) |
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setPoints(dat.points) |
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setSkillPointData(dat.skillPointData) |
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var dat1=p.GetData("weapon_existence_data") |
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var weapon_type=GetData("weapon_type",dat.weaponType) |
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var weapon=GetData("weapon",dat.weaponBaseName) |
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var potential=GetData("potential",weapon.potential_id,undefined,true) |
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var potential_all=GetData("potential_data") |
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var potential_tooltip=[] |
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for (var pot in potential_all) { |
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if (pot.includes(potential.name)) { |
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potential_tooltip.push(p.GetData("potential_data",pot)) |
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} |
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} |
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var existence_data = Array.isArray(dat1)?dat1.filter((weapon_existence_data)=>weapon_existence_data.weapon_type_id===weapon_type.id&&weapon_existence_data.weapon_id===weapon.id)[0]:undefined |
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console.log(JSON.stringify([weapon_type,weapon,potential,potential_tooltip,existence_data])) |
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setSelectedWeapon([weapon_type,weapon,potential,potential_tooltip,existence_data]) |
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setSelectedArmor1(GetData("armor",dat.armor1Name)) |
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setSelectedArmor2(GetData("armor",dat.armor2Name)) |
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setSelectedArmor3(GetData("armor",dat.armor3Name)) |
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}) |
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.catch((err)=>{ |
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console.log(err.message) |
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}) |
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} |
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} |
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@ -407,7 +438,7 @@ useEffect(()=>{ |
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useEffect(()=>{ |
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LoadData(BUILDID) |
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},[BUILDID]) |
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},[BUILDID,GetData]) |
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//console.log(p.GetData("class",p.className,"icon"))
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@ -422,7 +453,7 @@ useEffect(()=>{ |
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<div className="boxTitleBar"> |
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<h1>Basic Information</h1></div> |
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<div className="basicInfo"> |
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<div style={{gridArea:"author"}}><span>Author</span></div><div style={{gridArea:"player",textAlign:"right"}}><EditBoxInput setData={setauthor} data={author}/></div> |
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<div style={{gridArea:"author"}}><span>Author</span></div><div style={{gridArea:"player",textAlign:"right"}}><EditBoxInput setData={setAuthor} data={author}/></div> |
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<div style={{gridArea:"build"}}><span>Build Name</span></div><div style={{gridArea:"character",textAlign:"right"}}><EditBoxInput setData={setbuildName} data={buildName}/></div> |
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<div style={{gridArea:"class"}} onClick={()=>{setClassSelectWindowOpen(true)}}><span>Class</span></div><div><EditableClass editClass={0} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setClassName} name={className} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass></div><div style={{textAlign:"right"}}><EditBoxInput prefix="Lv." setData={setLevel} data={level} type="number"/></div> |
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<div style={{gridArea:"subClass"}} onClick={()=>{setClassSkillTreeWindowOpen(true)}}><span>Sub-Class</span></div><div><EditableClass editClass={1} setClassNameSetter={setClassNameSetter} GetData={p.GetData} setClassName={setSubClassName} name={subclassName} setClassSelectWindowOpen={setClassSelectWindowOpen}></EditableClass></div><div style={{textAlign:"right"}}><EditBoxInput prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/></div> |
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