Fix warnings.
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dce852ace6
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af96fdd987
@ -362,43 +362,6 @@ function SaveData() {
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})
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}
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function LoadData(build) {
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if (build) {
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axios.get(BACKENDURL+"/getBuild?id="+build)
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.then((data)=>{
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setAuthor(data.data.creator)
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setbuildName(data.data.build_name)
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setClassName(GetData("class",data.data.class1,"name",true))
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setSubClassName(GetData("class",data.data.class2,"name",true))
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var dat = JSON.parse(data.data.data)
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setLevel(dat.level)
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setsecondaryLevel(dat.secondaryLevel)
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setPoints(dat.points)
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setSkillPointData(dat.skillPointData)
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var dat1=p.GetData("weapon_existence_data")
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var weapon_type=GetData("weapon_type",dat.weaponType)
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var weapon=GetData("weapon",dat.weaponBaseName)
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var potential=GetData("potential",weapon.potential_id,undefined,true)
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var potential_all=GetData("potential_data")
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var potential_tooltip=[]
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for (var pot in potential_all) {
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if (pot.includes(potential.name)) {
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potential_tooltip.push(p.GetData("potential_data",pot))
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}
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}
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var existence_data = Array.isArray(dat1)?dat1.filter((weapon_existence_data)=>weapon_existence_data.weapon_type_id===weapon_type.id&&weapon_existence_data.weapon_id===weapon.id)[0]:undefined
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console.log(JSON.stringify([weapon_type,weapon,potential,potential_tooltip,existence_data]))
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setSelectedWeapon([weapon_type,weapon,potential,potential_tooltip,existence_data])
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setSelectedArmor1(GetData("armor",dat.armor1Name))
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setSelectedArmor2(GetData("armor",dat.armor2Name))
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setSelectedArmor3(GetData("armor",dat.armor3Name))
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})
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.catch((err)=>{
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console.log(err.message)
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})
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}
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}
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function rarityCheck(v) {
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return v!==undefined?v.rarity!==undefined?" r"+v.rarity:"":""
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}
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@ -435,8 +398,39 @@ useEffect(()=>{
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},[className,GetData])
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useEffect(()=>{
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LoadData(BUILDID)
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},[BUILDID,GetData])
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axios.get(BACKENDURL+"/getBuild?id="+BUILDID)
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.then((data)=>{
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setAuthor(data.data.creator)
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setbuildName(data.data.build_name)
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setClassName(GetData("class",data.data.class1,"name",true))
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setSubClassName(GetData("class",data.data.class2,"name",true))
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var dat = JSON.parse(data.data.data)
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setLevel(dat.level)
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setsecondaryLevel(dat.secondaryLevel)
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setPoints(dat.points)
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setSkillPointData(dat.skillPointData)
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var dat1=p.GetData("weapon_existence_data")
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var weapon_type=GetData("weapon_type",dat.weaponType)
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var weapon=GetData("weapon",dat.weaponBaseName)
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var potential=GetData("potential",weapon.potential_id,undefined,true)
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var potential_all=GetData("potential_data")
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var potential_tooltip=[]
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for (var pot in potential_all) {
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if (pot.includes(potential.name)) {
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potential_tooltip.push(p.GetData("potential_data",pot))
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}
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}
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var existence_data = Array.isArray(dat1)?dat1.filter((weapon_existence_data)=>weapon_existence_data.weapon_type_id===weapon_type.id&&weapon_existence_data.weapon_id===weapon.id)[0]:undefined
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//console.log(JSON.stringify([weapon_type,weapon,potential,potential_tooltip,existence_data]))
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setSelectedWeapon([weapon_type,weapon,potential,potential_tooltip,existence_data])
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setSelectedArmor1(GetData("armor",dat.armor1Name))
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setSelectedArmor2(GetData("armor",dat.armor2Name))
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setSelectedArmor3(GetData("armor",dat.armor3Name))
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})
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.catch((err)=>{
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console.log(err.message)
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})
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},[BUILDID,GetData,BACKENDURL,p])
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//console.log(p.GetData("class",p.className,"icon"))
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@ -602,7 +596,7 @@ AUGMENT
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<dt>Functionality</dt>
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<dd>Food/Buffs Menu</dd>
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<dd>Augments</dd>
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<dd>Save/Load Build</dd>
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<dd className="check">Save/Load Build</dd>
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<dd>fOrMuLaS</dd>
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<dt>Data</dt>
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<dd className="half">Skill Trees</dd>
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