Fix warnings.

master
Joshua Sigona 3 years ago
parent dce852ace6
commit af96fdd987
  1. 74
      src/TestPanel.js

@ -362,43 +362,6 @@ function SaveData() {
}) })
} }
function LoadData(build) {
if (build) {
axios.get(BACKENDURL+"/getBuild?id="+build)
.then((data)=>{
setAuthor(data.data.creator)
setbuildName(data.data.build_name)
setClassName(GetData("class",data.data.class1,"name",true))
setSubClassName(GetData("class",data.data.class2,"name",true))
var dat = JSON.parse(data.data.data)
setLevel(dat.level)
setsecondaryLevel(dat.secondaryLevel)
setPoints(dat.points)
setSkillPointData(dat.skillPointData)
var dat1=p.GetData("weapon_existence_data")
var weapon_type=GetData("weapon_type",dat.weaponType)
var weapon=GetData("weapon",dat.weaponBaseName)
var potential=GetData("potential",weapon.potential_id,undefined,true)
var potential_all=GetData("potential_data")
var potential_tooltip=[]
for (var pot in potential_all) {
if (pot.includes(potential.name)) {
potential_tooltip.push(p.GetData("potential_data",pot))
}
}
var existence_data = Array.isArray(dat1)?dat1.filter((weapon_existence_data)=>weapon_existence_data.weapon_type_id===weapon_type.id&&weapon_existence_data.weapon_id===weapon.id)[0]:undefined
console.log(JSON.stringify([weapon_type,weapon,potential,potential_tooltip,existence_data]))
setSelectedWeapon([weapon_type,weapon,potential,potential_tooltip,existence_data])
setSelectedArmor1(GetData("armor",dat.armor1Name))
setSelectedArmor2(GetData("armor",dat.armor2Name))
setSelectedArmor3(GetData("armor",dat.armor3Name))
})
.catch((err)=>{
console.log(err.message)
})
}
}
function rarityCheck(v) { function rarityCheck(v) {
return v!==undefined?v.rarity!==undefined?" r"+v.rarity:"":"" return v!==undefined?v.rarity!==undefined?" r"+v.rarity:"":""
} }
@ -435,8 +398,39 @@ useEffect(()=>{
},[className,GetData]) },[className,GetData])
useEffect(()=>{ useEffect(()=>{
LoadData(BUILDID) axios.get(BACKENDURL+"/getBuild?id="+BUILDID)
},[BUILDID,GetData]) .then((data)=>{
setAuthor(data.data.creator)
setbuildName(data.data.build_name)
setClassName(GetData("class",data.data.class1,"name",true))
setSubClassName(GetData("class",data.data.class2,"name",true))
var dat = JSON.parse(data.data.data)
setLevel(dat.level)
setsecondaryLevel(dat.secondaryLevel)
setPoints(dat.points)
setSkillPointData(dat.skillPointData)
var dat1=p.GetData("weapon_existence_data")
var weapon_type=GetData("weapon_type",dat.weaponType)
var weapon=GetData("weapon",dat.weaponBaseName)
var potential=GetData("potential",weapon.potential_id,undefined,true)
var potential_all=GetData("potential_data")
var potential_tooltip=[]
for (var pot in potential_all) {
if (pot.includes(potential.name)) {
potential_tooltip.push(p.GetData("potential_data",pot))
}
}
var existence_data = Array.isArray(dat1)?dat1.filter((weapon_existence_data)=>weapon_existence_data.weapon_type_id===weapon_type.id&&weapon_existence_data.weapon_id===weapon.id)[0]:undefined
//console.log(JSON.stringify([weapon_type,weapon,potential,potential_tooltip,existence_data]))
setSelectedWeapon([weapon_type,weapon,potential,potential_tooltip,existence_data])
setSelectedArmor1(GetData("armor",dat.armor1Name))
setSelectedArmor2(GetData("armor",dat.armor2Name))
setSelectedArmor3(GetData("armor",dat.armor3Name))
})
.catch((err)=>{
console.log(err.message)
})
},[BUILDID,GetData,BACKENDURL,p])
//console.log(p.GetData("class",p.className,"icon")) //console.log(p.GetData("class",p.className,"icon"))
@ -602,7 +596,7 @@ AUGMENT
<dt>Functionality</dt> <dt>Functionality</dt>
<dd>Food/Buffs Menu</dd> <dd>Food/Buffs Menu</dd>
<dd>Augments</dd> <dd>Augments</dd>
<dd>Save/Load Build</dd> <dd className="check">Save/Load Build</dd>
<dd>fOrMuLaS</dd> <dd>fOrMuLaS</dd>
<dt>Data</dt> <dt>Data</dt>
<dd className="half">Skill Trees</dd> <dd className="half">Skill Trees</dd>

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