Removed all bad lints Muni
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839b0c1a8f
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32
src/App.js
32
src/App.js
@ -1,6 +1,5 @@
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import logo from './logo.svg';
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import './App.css';
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import React, {useState,useEffect,useRef,useReducer} from 'react';
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import React, {useState,useEffect} from 'react';
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function Col(p) {
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return <div className="con">
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@ -18,15 +17,12 @@ function Box(p) {
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}
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function EditBox(p) {
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const [loaded,setLoaded] = useState(false)
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useEffect(()=>{
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setTimeout(()=>{document.getElementById("editBox").focus()},100)
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setLoaded(true)
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})
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return <input id="editBox" onKeyDown={(e)=>{
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if (e.key==="Enter") {p.setEdit(false)}
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}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}>
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</input>
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}
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@ -119,14 +115,14 @@ const ABILITY_DEFAULT_ICON = "icons/UINGSItemSpecialAbility.png"
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function Class(p) {
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const class_obj = CLASSES[p.name]
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return <><img src={class_obj.icon}/>{class_obj.name}</>
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return <><img alt="" src={class_obj.icon}/>{class_obj.name}</>
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}
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function ClassSelector(p){
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return <div className="popup">
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Class Selector<br/>
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{Object.keys(CLASSES).map((cl,i)=>{
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return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img src={CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button>
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return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img alt="" src={CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button>
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})}
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</div>
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}
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@ -175,7 +171,7 @@ function EffectListing(p) {
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}
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function PageControlButton(p) {
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return <li onClick={()=>{p.setCurrentPage(p.page)}} className={(p.currentPage==p.page)?"selected":""}>{p.pageName?p.pageName:p.page}</li>
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return <li onClick={()=>{p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":""}>{p.pageName?p.pageName:p.page}</li>
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}
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function PageControl(p) {
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@ -195,7 +191,7 @@ function EffectsBox(p) {
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<PageControl pages={2} currentPage={currentPage} setCurrentPage={setCurrentPage}/>
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<h3>Effect Name</h3>
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{
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currentPage==1?
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currentPage===1?
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<ul className="bu">
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{p.effectList.map((ef,i)=>{
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return <EffectListing key={i} name={ef}/>
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@ -225,28 +221,28 @@ function EquippedWeaponBox(p) {
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useEffect(()=>{
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switch (currentPage) {
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case 2:{
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case 2:
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setSelectedEquip(p.armorSlot1)
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setSelectedEquipEnhancementLv(p.armorSlot1EnhancementLv)
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setSelectedEquipAbilities(p.armorSlot1AbilityList)
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}break;
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case 3:{
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break;
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case 3:
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setSelectedEquip(p.armorSlot2)
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setSelectedEquipEnhancementLv(p.armorSlot2EnhancementLv)
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setSelectedEquipAbilities(p.armorSlot2AbilityList)
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}break;
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case 4:{
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break;
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case 4:
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setSelectedEquip(p.armorSlot3)
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setSelectedEquipEnhancementLv(p.armorSlot3EnhancementLv)
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setSelectedEquipAbilities(p.armorSlot3AbilityList)
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}break;
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break;
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default:{
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setSelectedEquip(p.weapon)
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setSelectedEquipEnhancementLv(p.weaponEnhancementLv)
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setSelectedEquipAbilities(p.weaponAbilityList)
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}
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}
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},[currentPage])
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},[currentPage,p.armorSlot1,p.armorSlot1EnhancementLv,p.armorSlot1AbilityList,p.armorSlot2,p.armorSlot2EnhancementLv,p.armorSlot2AbilityList,p.armorSlot3,p.armorSlot3EnhancementLv,p.armorSlot3AbilityList,p.weapon,p.weaponEnhancementLv,p.weaponAbilityList])
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return <Box title="Equipped Weapon">
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<h2><img alt="" src="https://pso2na.arks-visiphone.com/images/b/bc/NGSUIItemAssaultRifleMini.png" />{selectedEquip}+{selectedEquipEnhancementLv}</h2>
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@ -281,7 +277,7 @@ function DamageBox(p) {
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<PageControl pages={3} currentPage={currentPage} setCurrentPage={setCurrentPage}/>
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<br /><br />
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{
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currentPage==1&&
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currentPage===1&&
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<table className="ba">
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<ListRow title="Critical Hit Rate">{p.criticalHitRate*100}%</ListRow>
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<ListRow title="Critical Multiplier">{p.criticalMultiplier*100}%</ListRow>
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@ -358,7 +354,7 @@ function App() {
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<div id="main">
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<Col>
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<MainBox author={author} setAuthor={setAuthor} buildName={buildName} setBuildName={setBuildName} className={className} setClassName={setClassName} secondaryClassName={secondaryClassName} setSecondaryClassName={setSecondaryClassName}/>
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<StatsBox bp={bp} setBP={setBP} hp={hp} setHP={setHP} pp={pp} setPP={setPP} def={def} setDef={setDef} weaponUp1={weaponUp1} setWeaponUp1={setWeaponUp1} weaponUp2={weaponUp2} setWeaponUp2={setWeaponUp2} weaponUp3={weaponUp3} setWeaponUp3={setWeaponUp3} damageResist={damageResist}/>
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<StatsBox bp={bp} setBP={setBP} hp={hp} setHP={setHP} pp={pp} setPP={setPP} def={def} setDef={setDef} weaponUp1={weaponUp1} setWeaponUp1={setWeaponUp1} weaponUp2={weaponUp2} setWeaponUp2={setWeaponUp2} weaponUp3={weaponUp3} setWeaponUp3={setWeaponUp3} damageResist={damageResist} setDamageResist={setDamageResist}/>
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<EffectsBox effectList={effectList} setEffectList={setEffectList}/>
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</Col>
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<Col>
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