Removed all bad lints Muni

master
Joshua Sigona 3 years ago
parent 839b0c1a8f
commit 868b1f6e55
  1. 32
      src/App.js

@ -1,6 +1,5 @@
import logo from './logo.svg';
import './App.css';
import React, {useState,useEffect,useRef,useReducer} from 'react';
import React, {useState,useEffect} from 'react';
function Col(p) {
return <div className="con">
@ -18,15 +17,12 @@ function Box(p) {
}
function EditBox(p) {
const [loaded,setLoaded] = useState(false)
useEffect(()=>{
setTimeout(()=>{document.getElementById("editBox").focus()},100)
setLoaded(true)
})
return <input id="editBox" onKeyDown={(e)=>{
if (e.key==="Enter") {p.setEdit(false)}
}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}>
</input>
}
@ -119,14 +115,14 @@ const ABILITY_DEFAULT_ICON = "icons/UINGSItemSpecialAbility.png"
function Class(p) {
const class_obj = CLASSES[p.name]
return <><img src={class_obj.icon}/>{class_obj.name}</>
return <><img alt="" src={class_obj.icon}/>{class_obj.name}</>
}
function ClassSelector(p){
return <div className="popup">
Class Selector<br/>
{Object.keys(CLASSES).map((cl,i)=>{
return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img src={CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button>
return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img alt="" src={CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button>
})}
</div>
}
@ -175,7 +171,7 @@ function EffectListing(p) {
}
function PageControlButton(p) {
return <li onClick={()=>{p.setCurrentPage(p.page)}} className={(p.currentPage==p.page)?"selected":""}>{p.pageName?p.pageName:p.page}</li>
return <li onClick={()=>{p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":""}>{p.pageName?p.pageName:p.page}</li>
}
function PageControl(p) {
@ -195,7 +191,7 @@ function EffectsBox(p) {
<PageControl pages={2} currentPage={currentPage} setCurrentPage={setCurrentPage}/>
<h3>Effect Name</h3>
{
currentPage==1?
currentPage===1?
<ul className="bu">
{p.effectList.map((ef,i)=>{
return <EffectListing key={i} name={ef}/>
@ -225,28 +221,28 @@ function EquippedWeaponBox(p) {
useEffect(()=>{
switch (currentPage) {
case 2:{
case 2:
setSelectedEquip(p.armorSlot1)
setSelectedEquipEnhancementLv(p.armorSlot1EnhancementLv)
setSelectedEquipAbilities(p.armorSlot1AbilityList)
}break;
case 3:{
break;
case 3:
setSelectedEquip(p.armorSlot2)
setSelectedEquipEnhancementLv(p.armorSlot2EnhancementLv)
setSelectedEquipAbilities(p.armorSlot2AbilityList)
}break;
case 4:{
break;
case 4:
setSelectedEquip(p.armorSlot3)
setSelectedEquipEnhancementLv(p.armorSlot3EnhancementLv)
setSelectedEquipAbilities(p.armorSlot3AbilityList)
}break;
break;
default:{
setSelectedEquip(p.weapon)
setSelectedEquipEnhancementLv(p.weaponEnhancementLv)
setSelectedEquipAbilities(p.weaponAbilityList)
}
}
},[currentPage])
},[currentPage,p.armorSlot1,p.armorSlot1EnhancementLv,p.armorSlot1AbilityList,p.armorSlot2,p.armorSlot2EnhancementLv,p.armorSlot2AbilityList,p.armorSlot3,p.armorSlot3EnhancementLv,p.armorSlot3AbilityList,p.weapon,p.weaponEnhancementLv,p.weaponAbilityList])
return <Box title="Equipped Weapon">
<h2><img alt="" src="https://pso2na.arks-visiphone.com/images/b/bc/NGSUIItemAssaultRifleMini.png" />{selectedEquip}+{selectedEquipEnhancementLv}</h2>
@ -281,7 +277,7 @@ function DamageBox(p) {
<PageControl pages={3} currentPage={currentPage} setCurrentPage={setCurrentPage}/>
<br /><br />
{
currentPage==1&&
currentPage===1&&
<table className="ba">
<ListRow title="Critical Hit Rate">{p.criticalHitRate*100}%</ListRow>
<ListRow title="Critical Multiplier">{p.criticalMultiplier*100}%</ListRow>
@ -358,7 +354,7 @@ function App() {
<div id="main">
<Col>
<MainBox author={author} setAuthor={setAuthor} buildName={buildName} setBuildName={setBuildName} className={className} setClassName={setClassName} secondaryClassName={secondaryClassName} setSecondaryClassName={setSecondaryClassName}/>
<StatsBox bp={bp} setBP={setBP} hp={hp} setHP={setHP} pp={pp} setPP={setPP} def={def} setDef={setDef} weaponUp1={weaponUp1} setWeaponUp1={setWeaponUp1} weaponUp2={weaponUp2} setWeaponUp2={setWeaponUp2} weaponUp3={weaponUp3} setWeaponUp3={setWeaponUp3} damageResist={damageResist}/>
<StatsBox bp={bp} setBP={setBP} hp={hp} setHP={setHP} pp={pp} setPP={setPP} def={def} setDef={setDef} weaponUp1={weaponUp1} setWeaponUp1={setWeaponUp1} weaponUp2={weaponUp2} setWeaponUp2={setWeaponUp2} weaponUp3={weaponUp3} setWeaponUp3={setWeaponUp3} damageResist={damageResist} setDamageResist={setDamageResist}/>
<EffectsBox effectList={effectList} setEffectList={setEffectList}/>
</Col>
<Col>

Loading…
Cancel
Save