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@ -1,6 +1,5 @@ |
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import logo from './logo.svg'; |
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import './App.css'; |
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import './App.css'; |
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import React, {useState,useEffect,useRef,useReducer} from 'react'; |
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import React, {useState,useEffect} from 'react'; |
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function Col(p) { |
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function Col(p) { |
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return <div className="con"> |
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return <div className="con"> |
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@ -18,15 +17,12 @@ function Box(p) { |
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} |
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} |
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function EditBox(p) { |
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function EditBox(p) { |
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const [loaded,setLoaded] = useState(false) |
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useEffect(()=>{ |
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useEffect(()=>{ |
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setTimeout(()=>{document.getElementById("editBox").focus()},100) |
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setTimeout(()=>{document.getElementById("editBox").focus()},100) |
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setLoaded(true) |
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}) |
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}) |
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return <input id="editBox" onKeyDown={(e)=>{ |
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return <input id="editBox" onKeyDown={(e)=>{ |
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if (e.key==="Enter") {p.setEdit(false)} |
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if (e.key==="Enter") {p.setEdit(false)} |
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}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}> |
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}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}> |
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</input> |
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</input> |
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} |
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} |
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@ -119,14 +115,14 @@ const ABILITY_DEFAULT_ICON = "icons/UINGSItemSpecialAbility.png" |
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function Class(p) { |
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function Class(p) { |
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const class_obj = CLASSES[p.name] |
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const class_obj = CLASSES[p.name] |
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return <><img src={class_obj.icon}/>{class_obj.name}</> |
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return <><img alt="" src={class_obj.icon}/>{class_obj.name}</> |
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} |
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} |
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function ClassSelector(p){ |
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function ClassSelector(p){ |
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return <div className="popup"> |
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return <div className="popup"> |
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Class Selector<br/> |
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Class Selector<br/> |
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{Object.keys(CLASSES).map((cl,i)=>{ |
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{Object.keys(CLASSES).map((cl,i)=>{ |
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return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img src={CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button> |
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return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img alt="" src={CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button> |
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})} |
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})} |
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</div> |
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</div> |
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} |
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} |
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@ -175,7 +171,7 @@ function EffectListing(p) { |
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} |
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} |
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function PageControlButton(p) { |
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function PageControlButton(p) { |
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return <li onClick={()=>{p.setCurrentPage(p.page)}} className={(p.currentPage==p.page)?"selected":""}>{p.pageName?p.pageName:p.page}</li> |
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return <li onClick={()=>{p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":""}>{p.pageName?p.pageName:p.page}</li> |
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} |
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} |
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function PageControl(p) { |
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function PageControl(p) { |
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@ -195,7 +191,7 @@ function EffectsBox(p) { |
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<PageControl pages={2} currentPage={currentPage} setCurrentPage={setCurrentPage}/> |
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<PageControl pages={2} currentPage={currentPage} setCurrentPage={setCurrentPage}/> |
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<h3>Effect Name</h3> |
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<h3>Effect Name</h3> |
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{ |
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{ |
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currentPage==1? |
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currentPage===1? |
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<ul className="bu"> |
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<ul className="bu"> |
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{p.effectList.map((ef,i)=>{ |
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{p.effectList.map((ef,i)=>{ |
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return <EffectListing key={i} name={ef}/> |
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return <EffectListing key={i} name={ef}/> |
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@ -225,28 +221,28 @@ function EquippedWeaponBox(p) { |
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useEffect(()=>{ |
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useEffect(()=>{ |
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switch (currentPage) { |
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switch (currentPage) { |
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case 2:{ |
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case 2: |
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setSelectedEquip(p.armorSlot1) |
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setSelectedEquip(p.armorSlot1) |
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setSelectedEquipEnhancementLv(p.armorSlot1EnhancementLv) |
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setSelectedEquipEnhancementLv(p.armorSlot1EnhancementLv) |
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setSelectedEquipAbilities(p.armorSlot1AbilityList) |
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setSelectedEquipAbilities(p.armorSlot1AbilityList) |
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}break; |
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break; |
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case 3:{ |
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case 3: |
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setSelectedEquip(p.armorSlot2) |
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setSelectedEquip(p.armorSlot2) |
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setSelectedEquipEnhancementLv(p.armorSlot2EnhancementLv) |
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setSelectedEquipEnhancementLv(p.armorSlot2EnhancementLv) |
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setSelectedEquipAbilities(p.armorSlot2AbilityList) |
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setSelectedEquipAbilities(p.armorSlot2AbilityList) |
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}break; |
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break; |
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case 4:{ |
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case 4: |
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setSelectedEquip(p.armorSlot3) |
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setSelectedEquip(p.armorSlot3) |
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setSelectedEquipEnhancementLv(p.armorSlot3EnhancementLv) |
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setSelectedEquipEnhancementLv(p.armorSlot3EnhancementLv) |
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setSelectedEquipAbilities(p.armorSlot3AbilityList) |
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setSelectedEquipAbilities(p.armorSlot3AbilityList) |
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}break; |
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break; |
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default:{ |
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default:{ |
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setSelectedEquip(p.weapon) |
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setSelectedEquip(p.weapon) |
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setSelectedEquipEnhancementLv(p.weaponEnhancementLv) |
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setSelectedEquipEnhancementLv(p.weaponEnhancementLv) |
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setSelectedEquipAbilities(p.weaponAbilityList) |
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setSelectedEquipAbilities(p.weaponAbilityList) |
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} |
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} |
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} |
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} |
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},[currentPage]) |
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},[currentPage,p.armorSlot1,p.armorSlot1EnhancementLv,p.armorSlot1AbilityList,p.armorSlot2,p.armorSlot2EnhancementLv,p.armorSlot2AbilityList,p.armorSlot3,p.armorSlot3EnhancementLv,p.armorSlot3AbilityList,p.weapon,p.weaponEnhancementLv,p.weaponAbilityList]) |
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return <Box title="Equipped Weapon"> |
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return <Box title="Equipped Weapon"> |
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<h2><img alt="" src="https://pso2na.arks-visiphone.com/images/b/bc/NGSUIItemAssaultRifleMini.png" />{selectedEquip}+{selectedEquipEnhancementLv}</h2> |
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<h2><img alt="" src="https://pso2na.arks-visiphone.com/images/b/bc/NGSUIItemAssaultRifleMini.png" />{selectedEquip}+{selectedEquipEnhancementLv}</h2> |
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@ -281,7 +277,7 @@ function DamageBox(p) { |
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<PageControl pages={3} currentPage={currentPage} setCurrentPage={setCurrentPage}/> |
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<PageControl pages={3} currentPage={currentPage} setCurrentPage={setCurrentPage}/> |
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<br /><br /> |
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<br /><br /> |
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{ |
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{ |
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currentPage==1&& |
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currentPage===1&& |
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<table className="ba"> |
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<table className="ba"> |
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<ListRow title="Critical Hit Rate">{p.criticalHitRate*100}%</ListRow> |
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<ListRow title="Critical Hit Rate">{p.criticalHitRate*100}%</ListRow> |
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<ListRow title="Critical Multiplier">{p.criticalMultiplier*100}%</ListRow> |
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<ListRow title="Critical Multiplier">{p.criticalMultiplier*100}%</ListRow> |
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@ -358,7 +354,7 @@ function App() { |
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<div id="main"> |
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<div id="main"> |
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<Col> |
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<Col> |
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<MainBox author={author} setAuthor={setAuthor} buildName={buildName} setBuildName={setBuildName} className={className} setClassName={setClassName} secondaryClassName={secondaryClassName} setSecondaryClassName={setSecondaryClassName}/> |
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<MainBox author={author} setAuthor={setAuthor} buildName={buildName} setBuildName={setBuildName} className={className} setClassName={setClassName} secondaryClassName={secondaryClassName} setSecondaryClassName={setSecondaryClassName}/> |
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<StatsBox bp={bp} setBP={setBP} hp={hp} setHP={setHP} pp={pp} setPP={setPP} def={def} setDef={setDef} weaponUp1={weaponUp1} setWeaponUp1={setWeaponUp1} weaponUp2={weaponUp2} setWeaponUp2={setWeaponUp2} weaponUp3={weaponUp3} setWeaponUp3={setWeaponUp3} damageResist={damageResist}/> |
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<StatsBox bp={bp} setBP={setBP} hp={hp} setHP={setHP} pp={pp} setPP={setPP} def={def} setDef={setDef} weaponUp1={weaponUp1} setWeaponUp1={setWeaponUp1} weaponUp2={weaponUp2} setWeaponUp2={setWeaponUp2} weaponUp3={weaponUp3} setWeaponUp3={setWeaponUp3} damageResist={damageResist} setDamageResist={setDamageResist}/> |
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<EffectsBox effectList={effectList} setEffectList={setEffectList}/> |
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<EffectsBox effectList={effectList} setEffectList={setEffectList}/> |
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</Col> |
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</Col> |
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<Col> |
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<Col> |
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