Convert all elements on the page into data instead of hard-coded values
BIN
ngoplanner/public/icons/20M6Z7t.png
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After Width: | Height: | Size: 6.1 KiB |
BIN
ngoplanner/public/icons/F0t58xP.png
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After Width: | Height: | Size: 5.9 KiB |
BIN
ngoplanner/public/icons/N6M74Qr.png
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After Width: | Height: | Size: 1.0 KiB |
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ngoplanner/public/icons/NGSUIItemPotentialAbility.png
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After Width: | Height: | Size: 579 B |
BIN
ngoplanner/public/icons/TQ8EBW2.png
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After Width: | Height: | Size: 755 B |
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ngoplanner/public/icons/UINGSItemPresetAbility.png
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After Width: | Height: | Size: 436 B |
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ngoplanner/public/icons/UINGSItemSpecialAbility.png
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After Width: | Height: | Size: 394 B |
BIN
ngoplanner/public/icons/VIYYNIm.png
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After Width: | Height: | Size: 658 B |
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ngoplanner/public/icons/uc1iBck.png
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After Width: | Height: | Size: 6.3 KiB |
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ngoplanner/public/icons/uldt9lR.png
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After Width: | Height: | Size: 5.9 KiB |
@ -68,6 +68,55 @@ const CLASSES = {
|
||||
}
|
||||
}
|
||||
|
||||
const EFFECTS = {
|
||||
"Food Boost Effect":{
|
||||
perks:[
|
||||
"[Meat] Potency +10.0%",
|
||||
"[Crisp] Potency to Weak Point +5.0%"
|
||||
],
|
||||
icon:"icons/TQ8EBW2.png"
|
||||
},
|
||||
"Shifta / Deband":{
|
||||
perks:[
|
||||
"Potency +5.0%",
|
||||
"Damage Resistance +10.0%"
|
||||
],
|
||||
icon:"icons/VIYYNIm.png"
|
||||
},
|
||||
"Region Mag Boost":{
|
||||
perks:[
|
||||
"Potency +5.0%",
|
||||
],
|
||||
icon:"icons/N6M74Qr.png"
|
||||
},
|
||||
}
|
||||
|
||||
const EQUIPMENT = {
|
||||
"Ophistia Shooter":{
|
||||
icon:"icons/uc1iBck.png"
|
||||
},
|
||||
"Klauzdyne":{
|
||||
icon:"icons/uldt9lR.png"
|
||||
},
|
||||
"Klauznum":{
|
||||
icon:"icons/F0t58xP.png"
|
||||
},
|
||||
"Klauzment":{
|
||||
icon:"icons/20M6Z7t.png"
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||||
}
|
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}
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||||
|
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const ABILITIES = {
|
||||
"Wellspring Unit Lv.3":{
|
||||
icon:"icons/NGSUIItemPotentialAbility.png"
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},
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"Fixa Fatale Lv.5":{
|
||||
icon:"icons/UINGSItemPresetAbility.png"
|
||||
}
|
||||
}
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||||
|
||||
const ABILITY_DEFAULT_ICON = "icons/UINGSItemSpecialAbility.png"
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|
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function Class(p) {
|
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const class_obj = CLASSES[p.name]
|
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return <><img src={class_obj.icon}/>{class_obj.name}</>
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@ -76,15 +125,15 @@ function Class(p) {
|
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function ClassSelector(p){
|
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return <div className="popup">
|
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Class Selector<br/>
|
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{Object.keys(CLASSES).map((cl)=>{
|
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return <button className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img src={CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button>
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{Object.keys(CLASSES).map((cl,i)=>{
|
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return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img src={CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button>
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})}
|
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</div>
|
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}
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|
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function EditableClass(p){
|
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const [edit,setEdit] = useState(false)
|
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return <><span className="hover" onClick={()=>{setEdit(true)}}><Class name={p.class}/>
|
||||
return <><span className="hover" onClick={()=>{setEdit(!edit)}}><Class name={p.class}/>
|
||||
</span>
|
||||
{edit&&<ClassSelector setClassName={p.setClassName} setEdit={setEdit}/>}
|
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</>
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@ -104,18 +153,29 @@ function MainBox(p) {
|
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function StatsBox(p) {
|
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return <Box title="Stats">
|
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<table className="st">
|
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<ListRow title="Battle Power" content={1344}></ListRow>
|
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<ListRow title="HP" content={289}></ListRow>
|
||||
<ListRow title="PP" content={100}></ListRow>
|
||||
<ListRow title="Defense" content={402}></ListRow>
|
||||
<ListRow title="Weapon Up" content={<><img alt="" src="https://pso2na.arks-visiphone.com/images/3/37/NGSUIStatSATK.png" /> <span className="ye">+34%</span></>}><img alt="" src="https://pso2na.arks-visiphone.com/images/c/c5/NGSUIStatRATK.png" /> <span className="ye">+34%</span></ListRow>
|
||||
<ListRow content={<><img alt="" src="https://pso2na.arks-visiphone.com/images/a/ae/NGSUIStatTATK.png" /> <span className="ye">+34%</span></>}></ListRow>
|
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<ListRow title="Damage Resist." content="18%"></ListRow>
|
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<ListRow title="Battle Power" content={p.bp}></ListRow>
|
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<ListRow title="HP" content={p.hp}></ListRow>
|
||||
<ListRow title="PP" content={p.pp}></ListRow>
|
||||
<ListRow title="Defense" content={p.def}></ListRow>
|
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<ListRow title="Weapon Up" content={<><img alt="" src="https://pso2na.arks-visiphone.com/images/3/37/NGSUIStatSATK.png" /> <span className="ye">+{p.weaponUp1*100}%</span></>}><img alt="" src="https://pso2na.arks-visiphone.com/images/c/c5/NGSUIStatRATK.png" /> <span className="ye">+{p.weaponUp2*100}%</span></ListRow>
|
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<ListRow content={<><img alt="" src="https://pso2na.arks-visiphone.com/images/a/ae/NGSUIStatTATK.png" /> <span className="ye">+{p.weaponUp3*100}%</span></>}></ListRow>
|
||||
<ListRow title="Damage Resist." content={p.damageResist*100+"%"}></ListRow>
|
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</table>
|
||||
</Box>
|
||||
}
|
||||
|
||||
function EffectListing(p) {
|
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return <li>{p.name}
|
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<ul>
|
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{EFFECTS[p.name].perks.map((perk,i)=>{
|
||||
return <li key={i}><img alt="" src={EFFECTS[p.name].icon} /> {perk}</li>
|
||||
})}
|
||||
</ul>
|
||||
</li>
|
||||
}
|
||||
|
||||
function EffectsBox(p) {
|
||||
const [page,setPage] = useState(1)
|
||||
return <Box title="Current Effects">
|
||||
<ul className="boxmenu">
|
||||
<li>1</li>
|
||||
@ -123,23 +183,9 @@ function EffectsBox(p) {
|
||||
</ul>
|
||||
<h3>Effect Name</h3>
|
||||
<ul className="bu">
|
||||
<li>Food Bost Effect
|
||||
<ul>
|
||||
<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" /> [Meat] Potency +10.0%</li>
|
||||
<li><img alt="" src="https://i.imgur.com/TQ8EBW2.png" /> [Crisp] Potency to Weak Point +5.0%</li>
|
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</ul>
|
||||
</li>
|
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<li>Shifta / Deband
|
||||
<ul>
|
||||
<li><img alt="" src="https://i.imgur.com/VIYYNIm.png" /> Potency +5.0%</li>
|
||||
<li><img alt="" src="https://i.imgur.com/VIYYNIm.png" /> Damage Resistance +10.0%</li>
|
||||
</ul>
|
||||
</li>
|
||||
<li>Region Mag Boost
|
||||
<ul>
|
||||
<li><img alt="" src="https://i.imgur.com/N6M74Qr.png" /> Potency +5.0%</li>
|
||||
</ul>
|
||||
</li>
|
||||
{p.effectList.map((ef,i)=>{
|
||||
return <EffectListing key={i} name={ef}/>
|
||||
})}
|
||||
</ul>
|
||||
</Box>
|
||||
}
|
||||
@ -147,17 +193,18 @@ function EffectsBox(p) {
|
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function EquipBox(p) {
|
||||
return <Box title="Equip">
|
||||
<div className="we">
|
||||
<div><h3>Weapon</h3><br /><img alt="" src="https://i.imgur.com/uc1iBck.png" /><br />Ophistia Shooter+35</div>
|
||||
<div><h3>Slot 1</h3><br /><img alt="" src="https://i.imgur.com/uldt9lR.png" /><br />Klauzdyne+10</div>
|
||||
<div><h3>Slot 2</h3><br /><img alt="" src="https://i.imgur.com/F0t58xP.png" /><br />Klauznum+10</div>
|
||||
<div><h3>Slot 3</h3><br /><img alt="" src="https://i.imgur.com/20M6Z7t.png" /><br />Klauzment+10</div>
|
||||
<div><h3>Weapon</h3><br /><img alt="" src={EQUIPMENT[p.weapon].icon} /><br />{p.weapon}+{p.weaponEnhancementLv}</div>
|
||||
<div><h3>Slot 1</h3><br /><img alt="" src={EQUIPMENT[p.armorSlot1].icon} /><br />{p.armorSlot1}+{p.armorSlot1EnhancementLv}</div>
|
||||
<div><h3>Slot 2</h3><br /><img alt="" src={EQUIPMENT[p.armorSlot2].icon} /><br />{p.armorSlot2}+{p.armorSlot2EnhancementLv}</div>
|
||||
<div><h3>Slot 3</h3><br /><img alt="" src={EQUIPMENT[p.armorSlot3].icon} /><br />{p.armorSlot3}+{p.armorSlot3EnhancementLv}</div>
|
||||
</div>
|
||||
</Box>
|
||||
}
|
||||
|
||||
function EquippedWeaponBox(p) {
|
||||
console.log(p.weaponAbilityList)
|
||||
return <Box title="Equipped Weapon">
|
||||
<h2><img alt="" src="https://pso2na.arks-visiphone.com/images/b/bc/NGSUIItemAssaultRifleMini.png" />Ophistia Shooter+35</h2>
|
||||
<h2><img alt="" src="https://pso2na.arks-visiphone.com/images/b/bc/NGSUIItemAssaultRifleMini.png" />{p.weapon}+{p.weaponEnhancementLv}</h2>
|
||||
<ul className="boxmenu">
|
||||
<li>W</li>
|
||||
<li>1</li>
|
||||
@ -168,22 +215,17 @@ function EquippedWeaponBox(p) {
|
||||
<div>
|
||||
<h3>Abilitiy Details</h3>
|
||||
<ul className="aug">
|
||||
<li><img alt="" src="https://pso2.arks-visiphone.com/images/8/8d/NGSUIItemPotentialAbility.png" /> Wellspring Unit Lv.3</li>
|
||||
<li><img alt="" src="https://pso2na.arks-visiphone.com/images/7/7e/UINGSItemPresetAbility.png" /> Fixa Fatale Lv.5</li>
|
||||
<li><img alt="" src="https://pso2na.arks-visiphone.com/images/5/56/UINGSItemSpecialAbility.png" /> Legaro S Attack II</li>
|
||||
<li><img alt="" src="https://pso2na.arks-visiphone.com/images/5/56/UINGSItemSpecialAbility.png" /> Legaro S Efficet</li>
|
||||
<li><img alt="" src="https://pso2na.arks-visiphone.com/images/5/56/UINGSItemSpecialAbility.png" /> Legaro S Efficet</li>
|
||||
<li><img alt="" src="https://pso2na.arks-visiphone.com/images/5/56/UINGSItemSpecialAbility.png" /> Legaro Souls 2</li>
|
||||
<li><img alt="" src="https://pso2na.arks-visiphone.com/images/5/56/UINGSItemSpecialAbility.png" /> Legaro Reverij</li>
|
||||
<li><img alt="" src="https://pso2na.arks-visiphone.com/images/5/56/UINGSItemSpecialAbility.png" /> Legaro Factalz</li>
|
||||
<li><img alt="" src="https://pso2na.arks-visiphone.com/images/5/56/UINGSItemSpecialAbility.png" /> Legaro Crakus</li>
|
||||
<li><img alt="" src="https://pso2na.arks-visiphone.com/images/5/56/UINGSItemSpecialAbility.png" /> Legaro Attack Vaz III</li>
|
||||
{
|
||||
p.weaponAbilityList.map((ability,i)=>{
|
||||
return <li key={i}><img alt="" src={ABILITIES[ability]?ABILITIES[ability].icon:ABILITY_DEFAULT_ICON} /> {ability}</li>
|
||||
})
|
||||
}
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
<h3>Properties</h3>
|
||||
<ul className="pr">
|
||||
<li>Enhancement Lv. <span>+35</span></li>
|
||||
<li>Enhancement Lv. <span>+{p.weaponEnhancementLv}</span></li>
|
||||
<li>Multi-Weapon <span>-</span></li>
|
||||
<li>Element <span>-</span></li>
|
||||
</ul>
|
||||
@ -201,11 +243,11 @@ function DamageBox(p) {
|
||||
</ul>
|
||||
<br /><br />
|
||||
<table className="ba">
|
||||
<ListRow title="Critical Hit Rate">5%</ListRow>
|
||||
<ListRow title="Critical Multiplier">120%</ListRow>
|
||||
<ListRow title="Midrange">126</ListRow>
|
||||
<ListRow title="Critical">152</ListRow>
|
||||
<ListRow title="Effective"><span className="ye">127</span></ListRow>
|
||||
<ListRow title="Critical Hit Rate">{p.criticalHitRate*100}%</ListRow>
|
||||
<ListRow title="Critical Multiplier">{p.criticalMultiplier*100}%</ListRow>
|
||||
<ListRow title="Midrange">{p.midRange}</ListRow>
|
||||
<ListRow title="Critical">{p.critical}</ListRow>
|
||||
<ListRow title="Effective"><span className="ye">{p.effective}</span></ListRow>
|
||||
</table>
|
||||
</Box>
|
||||
}
|
||||
@ -224,20 +266,66 @@ function App() {
|
||||
const [className,setClassName] = useState("RANGER")
|
||||
const [secondaryClassName,setSecondaryClassName] = useState("FORCE")
|
||||
|
||||
const [bp,setBP] = useState(1344)
|
||||
const [hp,setHP] = useState(289)
|
||||
const [pp,setPP] = useState(100)
|
||||
const [def,setDef] = useState(402)
|
||||
const [weaponUp1,setWeaponUp1] = useState(0.34)
|
||||
const [weaponUp2,setWeaponUp2] = useState(0.34)
|
||||
const [weaponUp3,setWeaponUp3] = useState(0.34)
|
||||
const [damageResist,setDamageResist] = useState(0.18)
|
||||
|
||||
const [effectList,setEffectList] = useState([
|
||||
"Food Boost Effect",
|
||||
"Shifta / Deband",
|
||||
"Region Mag Boost"
|
||||
])
|
||||
|
||||
const [weapon,setWeapon] = useState("Ophistia Shooter")
|
||||
const [armorSlot1,setArmorSlot1] = useState("Klauzdyne")
|
||||
const [armorSlot2,setArmorSlot2] = useState("Klauznum")
|
||||
const [armorSlot3,setArmorSlot3] = useState("Klauzment")
|
||||
const [weaponEnhancementLv,setWeaponEnhancementLv] = useState(35)
|
||||
const [armorSlot1EnhancementLv,setArmorSlot1EnhancementLv] = useState(10)
|
||||
const [armorSlot2EnhancementLv,setArmorSlot2EnhancementLv] = useState(10)
|
||||
const [armorSlot3EnhancementLv,setArmorSlot3EnhancementLv] = useState(10)
|
||||
|
||||
const [weaponAbilityList,setWeaponAbilityList] = useState([
|
||||
"Wellspring Unit Lv.3",
|
||||
"Fixa Fatale Lv.5",
|
||||
"Legaro S Attack II",
|
||||
"Legaro S Efficiet",
|
||||
"Legaro S Efficiet",
|
||||
"Legaro Souls 2",
|
||||
"Legaro Reverij",
|
||||
"Legaro Factalz",
|
||||
"Legaro Crakus",
|
||||
"Legaro Attack Vaz III",
|
||||
])
|
||||
const [armor1AbilityList,setArmor1AbilityList] = useState([])
|
||||
const [armor2AbilityList,setArmor2AbilityList] = useState([])
|
||||
const [armor3AbilityList,setArmor3AbilityList] = useState([])
|
||||
|
||||
const [criticalHitRate,setCriticalHitRate] = useState(0.05)
|
||||
const [criticalMultiplier,setCriticalMultiplier] = useState(1.2)
|
||||
const [midRange,setMidRange] = useState(126)
|
||||
const [critical,setCritical] = useState(152)
|
||||
const [effective,setEffective] = useState(127)
|
||||
|
||||
return (
|
||||
<>
|
||||
<div id="main">
|
||||
<Col>
|
||||
<MainBox author={author} setAuthor={setAuthor} buildName={buildName} setBuildName={setBuildName} className={className} setClassName={setClassName} secondaryClassName={secondaryClassName} setSecondaryClassName={setSecondaryClassName}/>
|
||||
<StatsBox/>
|
||||
<EffectsBox/>
|
||||
<StatsBox bp={bp} setBP={setBP} hp={hp} setHP={setHP} pp={pp} setPP={setPP} def={def} setDef={setDef} weaponUp1={weaponUp1} setWeaponUp1={setWeaponUp1} weaponUp2={weaponUp2} setWeaponUp2={setWeaponUp2} weaponUp3={weaponUp3} setWeaponUp3={setWeaponUp3} damageResist={damageResist}/>
|
||||
<EffectsBox effectList={effectList} setEffectList={setEffectList}/>
|
||||
</Col>
|
||||
<Col>
|
||||
<EquipBox/>
|
||||
<EquippedWeaponBox/>
|
||||
<EquipBox weapon={weapon} setWeapon={setWeapon} armorSlot1={armorSlot1} setArmorSlot1={setArmorSlot1} armorSlot2={armorSlot2} setArmorSlot2={setArmorSlot2} armorSlot3={armorSlot3} setArmorSlot3={setArmorSlot3} weaponEnhancementLv={weaponEnhancementLv} setWeaponEnhancementLv={setWeaponEnhancementLv} armorSlot1EnhancementLv={armorSlot1EnhancementLv} setArmorSlot1EnhancementLv={setArmorSlot1EnhancementLv} armorSlot2EnhancementLv={armorSlot2EnhancementLv} setArmorSlot2EnhancementLv={setArmorSlot2EnhancementLv} armorSlot3EnhancementLv={armorSlot3EnhancementLv} setArmorSlot3EnhancementLv={setArmorSlot3EnhancementLv}/>
|
||||
<EquippedWeaponBox weapon={weapon} armorSlot1={armorSlot1} armorSlot2={armorSlot2} armorSlot3={armorSlot3} weaponAbilityList={weaponAbilityList} setWeaponAbilityList={setWeaponAbilityList} armor1AbilityList={armor1AbilityList} setArmor1AbilityList={setArmor1AbilityList} armor2AbilityList={armor2AbilityList} setArmor2AbilityList={setArmor2AbilityList} armor3AbilityList={armor3AbilityList} setArmor3AbilityList={setArmor3AbilityList} weaponEnhancementLv={weaponEnhancementLv}armorSlot1EnhancementLv={armorSlot1EnhancementLv}armorSlot2EnhancementLv={armorSlot2EnhancementLv}armorSlot3EnhancementLv={armorSlot3EnhancementLv}/>
|
||||
</Col>
|
||||
<Col>
|
||||
<DamageBox/>
|
||||
<DamageBox criticalHitRate={criticalHitRate} setCriticalHitRate={setCriticalHitRate} criticalMultiplier={criticalMultiplier} setCriticalMultiplier={setCriticalMultiplier} midRange={midRange} setMidRange={setMidRange} critical={critical} setCritical={setCritical} effective={effective} setEffective={setEffective}/>
|
||||
</Col>
|
||||
</div></>
|
||||
);
|
||||
|