diff --git a/src/TestPanel.js b/src/TestPanel.js index c31e49e..d50a63a 100644 --- a/src/TestPanel.js +++ b/src/TestPanel.js @@ -180,7 +180,7 @@ function ConvertCoordinate(x,y) { } function SkillBox(p) { - return
{(p.skillPointData[p.page-1][p.boxId]?p.skillPointData[p.page-1][p.boxId]:0)+"/"+p.maxPoints}{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}
+ return
{(p.skillPointData[p.page-1][p.boxId]?p.skillPointData[p.page-1][p.boxId]:0)+"/"+p.maxPoints}{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}
{ var temp=[...p.points] var tempData=[...p.skillPointData] @@ -223,10 +223,14 @@ function SkillTreeBoxes(p) { return highestLevel } + function isLocked(skill) { + return false + } + return <> {p.skillTreeSkillData&&p.skillTreeSkillData.map((skill,i)=>{ var splitter = skill.split(",") - return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&Number(numb))}/> + return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&0?"skillActive":""} boxId={i} skillPointData={p.skillPointData} setSkillPointData={p.setSkillPointData} page={p.page} cl={p.cl} maxPoints={GetHighestLevel(splitter[2])} points={p.points} setPoints={p.setPoints} GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/> })} {/*
1/5Blight Rounds
 1/1Blight Rounds Reinforce