diff --git a/src/TestPanel.js b/src/TestPanel.js
index c31e49e..d50a63a 100644
--- a/src/TestPanel.js
+++ b/src/TestPanel.js
@@ -180,7 +180,7 @@ function ConvertCoordinate(x,y) {
}
function SkillBox(p) {
- return
{(p.skillPointData[p.page-1][p.boxId]?p.skillPointData[p.page-1][p.boxId]:0)+"/"+p.maxPoints}{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}
+ return
{(p.skillPointData[p.page-1][p.boxId]?p.skillPointData[p.page-1][p.boxId]:0)+"/"+p.maxPoints}{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}
{
var temp=[...p.points]
var tempData=[...p.skillPointData]
@@ -223,10 +223,14 @@ function SkillTreeBoxes(p) {
return highestLevel
}
+ function isLocked(skill) {
+ return false
+ }
+
return <>
{p.skillTreeSkillData&&p.skillTreeSkillData.map((skill,i)=>{
var splitter = skill.split(",")
- return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&Number(numb))}/>
+ return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&0?"skillActive":""} boxId={i} skillPointData={p.skillPointData} setSkillPointData={p.setSkillPointData} page={p.page} cl={p.cl} maxPoints={GetHighestLevel(splitter[2])} points={p.points} setPoints={p.setPoints} GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/>
})}
{/*
1/5Blight Rounds
1/1Blight Rounds Reinforce