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@ -21,6 +21,8 @@ function SkillTreeEditor(p) { |
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const [renderedInputs,setRenderedInputs] = useState([]) |
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const [renderedInputs,setRenderedInputs] = useState([]) |
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const [skillLines,setSkillLines] = useState([]) |
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const [skillLines,setSkillLines] = useState([]) |
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const [skillData,setSkillData] = useState([]) |
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const [skillData,setSkillData] = useState([]) |
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const [message,setMessage] = useState("") |
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const [loading,setLoading] = useState(false) |
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function GetSkills(x,y) { |
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function GetSkills(x,y) { |
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var filtered = skillData.filter((skill)=>Number(skill[0])===x&&Number(skill[1])===y) |
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var filtered = skillData.filter((skill)=>Number(skill[0])===x&&Number(skill[1])===y) |
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@ -31,6 +33,16 @@ function SkillTreeEditor(p) { |
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} |
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} |
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} |
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} |
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function SaveSkillTrees() { |
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axios.post(p.BACKENDURL+"/saveskilltree",{ |
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}) |
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.then((data)=>{ |
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}) |
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setLoading(false) |
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} |
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useEffect(()=>{ |
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useEffect(()=>{ |
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setClassList(p.GetData("class",undefined,undefined,true)) |
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setClassList(p.GetData("class",undefined,undefined,true)) |
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setSkillTreeData(p.GetData("skill_tree_data",undefined,undefined,true)) |
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setSkillTreeData(p.GetData("skill_tree_data",undefined,undefined,true)) |
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@ -114,9 +126,14 @@ function SkillTreeEditor(p) { |
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},[skillLines,gridSizeX,gridSizeY,gridPaddingX,gridPaddingY,cl,dimensionY,dimensionX,skillData]) |
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},[skillLines,gridSizeX,gridSizeY,gridPaddingX,gridPaddingY,cl,dimensionY,dimensionX,skillData]) |
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return <> |
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return <> |
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{loading?<img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/>:<> |
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<label for="classSelect">Class Select:</label><select id="classSelect" value={cl} onChange={(f)=>{setCl(f.currentTarget.value)}}> |
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<label for="classSelect">Class Select:</label><select id="classSelect" value={cl} onChange={(f)=>{setCl(f.currentTarget.value)}}> |
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{Object.keys(classList).map((c)=><option value={c}>{c+" - "+classList[c].name}</option>)} |
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{Object.keys(classList).map((c)=><option value={c}>{c+" - "+classList[c].name}</option>)} |
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</select> |
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</select> |
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<br/><button onClick={()=>{ |
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setLoading(true) |
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SaveSkillTrees() |
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}}>{"Save "+p.GetData("class",undefined,undefined,true)[cl].name+" Skill Tree"}</button> |
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<div style={{width:"800px",position:"relative",left:"300px"}}> |
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<div style={{width:"800px",position:"relative",left:"300px"}}> |
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<SkillTree strokeStyle={lineColor} lineWidth={lineWidth} lineDash={[]} |
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<SkillTree strokeStyle={lineColor} lineWidth={lineWidth} lineDash={[]} |
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gridDimensionsX={dimensionX} gridDimensionsY={dimensionY} gridSizeX={gridSizeX} gridSizeY={gridSizeY} gridPaddingX={gridPaddingX} gridPaddingY={gridPaddingY} |
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gridDimensionsX={dimensionX} gridDimensionsY={dimensionY} gridSizeX={gridSizeX} gridSizeY={gridSizeY} gridPaddingX={gridPaddingX} gridPaddingY={gridPaddingY} |
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@ -132,8 +149,8 @@ function SkillTreeEditor(p) { |
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<label for="gridPaddingX">Grid Padding X:</label><input type="number" id="gridPaddingX" value={gridPaddingX} onChange={(f)=>{setGridPaddingX(f.currentTarget.value)}}/> |
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<label for="gridPaddingX">Grid Padding X:</label><input type="number" id="gridPaddingX" value={gridPaddingX} onChange={(f)=>{setGridPaddingX(f.currentTarget.value)}}/> |
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<label for="gridPaddingY">Grid Padding Y:</label><input type="number" id="gridPaddingY" value={gridPaddingY} onChange={(f)=>{setGridPaddingY(f.currentTarget.value)}}/> |
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<label for="gridPaddingY">Grid Padding Y:</label><input type="number" id="gridPaddingY" value={gridPaddingY} onChange={(f)=>{setGridPaddingY(f.currentTarget.value)}}/> |
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</div> |
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</div></>} |
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</> |
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</> |
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} |
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} |
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export {SkillTreeEditor} |
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export {SkillTreeEditor} |