diff --git a/public/icons/UINGSClassBr.png b/public/icons/UINGSClassBr.png new file mode 100644 index 0000000..1c51c2b Binary files /dev/null and b/public/icons/UINGSClassBr.png differ diff --git a/src/TestPanel.js b/src/TestPanel.js index f3095a7..118b0e8 100644 --- a/src/TestPanel.js +++ b/src/TestPanel.js @@ -33,7 +33,7 @@ function EditBox(p) { return () => { clearTimeout(timer1); }; - }) + },[p.edit]) return { if (e.key==="Enter") {p.setEdit(false)} else if (e.key==="Escape") {p.setEdit(false)} @@ -53,7 +53,7 @@ function EditBoxInput(p) { return <>
{setEdit(true)}}> {edit? - + :<>{p.prefix}{p.data}}
@@ -86,8 +86,11 @@ const [author,setauthor] = useState("Player") const [buildName,setbuildName] = useState("Character") const [className,setclassName] = useState("Hunter") const [subclassName,setsubclassName] = useState("Force") -const [level,setLevel] = useState(1) -const [secondaryLevel,setsecondaryLevel] = useState(1) +const [level,setLevel] = useState(20) +const [secondaryLevel,setsecondaryLevel] = useState(20) +const [effectPage,setEffectPage]=useState(1) +const [weaponPage,setWeaponPage]=useState(1) +const [statsPage,setStatsPage]=useState(1) function Class(p) { const CLASSES = p.GetData("class") @@ -115,6 +118,21 @@ function EditableClass(p){ } + +function PageControlButton(p) { + return
  • {p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":""}>{p.pageName?p.pageName:p.page}
  • +} + +function PageControl(p) { + var pages = [] + for (var i=0;i) + } + return +} + useEffect(()=>{ if (p.bp>1000) { setbpGraphMax(3000) @@ -139,9 +157,7 @@ useEffect(()=>{

    Basic Information

    -
    - @@ -157,7 +173,7 @@ useEffect(()=>{ @@ -166,7 +182,7 @@ useEffect(()=>{
    Author - + {if (level<1) {setLevel(1)} else if (level>20) {setLevel(20)}}} prefix="Lv." setData={setLevel} data={level} type="number"/>
    - + {if (level<1) {setLevel(1)} else if (level>20) {setLevel(20)}}} prefix="Lv." setData={setsecondaryLevel} data={secondaryLevel} type="number"/>
    @@ -174,15 +190,12 @@ useEffect(()=>{

    Current Effects

    -
    -
      -
    • 1
    • -
    • 2
    • -
    +

    Effect Name

      -
    • Food Bost Effect +{ + effectPage===1?<>
    • Food Bost Effect
      •  [Meat] Potency +10.0%
      •  [Crisp] Potency to Weak Point +5.0%
      • @@ -198,7 +211,8 @@ useEffect(()=>{
        •  Potency +5.0%
        - + :<> +}
    @@ -206,19 +220,17 @@ useEffect(()=>{

    Equip

    -
    -

    Weapons

    1
    -

    Armor 1

    -

    Armor 2

    -

    Armor 3

    +

    Weapons

    1
    +

    Armor 1

    +

    Armor 2

    +

    Armor 3

    Equipped Weapon

    -

    Resurgir Rifle+40