notes for formulas
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src/NOTES.md
96
src/NOTES.md
@ -5,34 +5,85 @@ useEffect(()=>{
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**Hello**
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**Hello**
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**Min** =
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(
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(
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( Weapon Attack Power + Weapon Enhancement)
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* Minimum Damage Variance
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)
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+ Base Attack Power
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- Enemy Defense
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)
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* Multipliers
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/ 5
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**Max** =
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(
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Weapon Attack Power
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+ Weapon Enhancement
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+ Base Attack Power
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- Enemy Defense
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)
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* Multipliers
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/ 5
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**Average Non-Crit** =
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(
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Min
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+ Max
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)
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/ 2
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**Crit Damage** =
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Crit Damage Multipliers *Innate 1.2, Fixa Termina*
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* Max
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**Crit Rate** =
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Innate 0.05
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+ Resurgir Potential (Checkbox)
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+ Fixa Fatale
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**Effective Damage** =
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Average Non-Crit
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+ Crit Rate
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* (
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Max
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* Crit Damage
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- Average Non-Crit
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)
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Base Damage = (Attack Power - Enemy Defense)
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Attack Multiplier based on Normal Atk or PA used NEED TO ADD TO DB
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* (all multipliers, including Attack Multiplier, Part Multiplier, Main Class Weapon Boost, Class Skill Multiplier, etc.)/5
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**Checkbox** Part Multiplier Usually 1 or 1.5 CUSTOM FIELD - db way later?
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**Checkbox** Elemental Weakness Multiplier 1.2 CHECKBOX - db way later?
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Attack Multiplier based on Normal Atk or PA used NEED TO ADD TO DB
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**Auto** Main Class Weapon Boost 1.1 AUTO - already in db
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Part Multiplier Usually 1 or 1.5 CUSTOM FIELD - db way later?
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**Auto** Class Skill Multiplier NEED TO ADD TO DB
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Elemental Weakness Multiplier 1.2 CHECKBOX - db way later?
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Equip Multipliers
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Main Class Weapon Boost 1.1 AUTO - already in db
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**Selector** Augment AUTO - already in db
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Class Skill Multiplier NEED TO ADD TO DB
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**Dropdown** Elemental Weapon 1.15 against weak, 1.1 against non-weak DROPDOWN
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Equip Multipliers
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**Auto** Crit Multis 1.2 base + whatever AUTO - (preset skill termina, already in db)
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Augment AUTO - already in db
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**Radio Button** Appropriate Distance FOR UI, CHECK IF BELOW THEN SHOW DROPDOWN
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Elemental Weapon 1.15 against weak, 1.1 against non-weak DROPDOWN
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Crit Multis 1.2 base + whatever AUTO - (preset skill termina, already in db)
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Appropriate Distance FOR UI, CHECK IF BELOW THEN SHOW DROPDOWN
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Assault Rifle Close Range 1.1, Mid Range 1.2, Long Range 1.0
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Assault Rifle Close Range 1.1, Mid Range 1.2, Long Range 1.0
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TMG Close Range 1.1, Mid Range 1.2, Long Range 1.0
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TMG Close Range 1.1, Mid Range 1.2, Long Range 1.0
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Wired Lance Short Range 1.0, Mid Range 1.2
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Wired Lance Short Range 1.0, Mid Range 1.2
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Food Boost AUTO - ALREADY IN DB
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**Selector** Food Boost AUTO - ALREADY IN DB
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Field Effects Region Mag 1.05, Drone Boost 1.1 CHECKBOX
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**Need - Check Drome??** Field Effects Region Mag 1.05, Drone Boost 1.1 CHECKBOX
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Status Ailment to Player burn 0.9-0.95 IDC RN - IMPLEMENTED VIA CUSTOM BOX
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Status Ailment to Player burn 0.9-0.95 IDC RN - IMPLEMENTED VIA CUSTOM BOX
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Enemy Special Corrections
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Enemy Special Corrections
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UQ Boss BREAK damage 2.0 CHECKBOX -> ENEMY
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**Radio Button** UQ Boss BREAK damage 2.0 CHECKBOX -> ENEMY
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Gigantix 0.5 CHECKBOX -> ENEMY
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**Radio Button** Gigantix 0.5 CHECKBOX -> ENEMY
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Enemy Shifta/Deband worry later
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Enemy Shifta/Deband worry later
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High-Level Enemy Enemy level >=5 player level, dmg x 0
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**Input Number** High-Level Enemy Enemy level >=5 player level, dmg x 0
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**Input Number** Enemy Defense
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Base Damage = (Attack Power - Enemy Defense)
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* (all multipliers, including Attack Multiplier, Part Multiplier, Main Class Weapon Boost, Class Skill Multiplier, etc.)/5
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@ -49,11 +100,6 @@ LATER Enemy Data
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-> custom field [Level, Defense, Atk Power] <-
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-> custom field [Level, Defense, Atk Power] <-
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Patty Size
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5oz
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7oz
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2. The players maximum Attack Power is determined by the level of the enemy. If the attack power is over a certain value, it will be corrected down (e.g. Lv1=900, Lv10=1068, Lv20=1292).
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2. The players maximum Attack Power is determined by the level of the enemy. If the attack power is over a certain value, it will be corrected down (e.g. Lv1=900, Lv10=1068, Lv20=1292).
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3. Calculate the Base Damage using the following formula.
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3. Calculate the Base Damage using the following formula.
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Base Damage = (Attack Power - Enemy Defense) * (all multipliers, including Attack Multiplier, Part Multiplier, Main Class Weapon Boost, Class Skill Multiplier, etc.)/5
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Base Damage = (Attack Power - Enemy Defense) * (all multipliers, including Attack Multiplier, Part Multiplier, Main Class Weapon Boost, Class Skill Multiplier, etc.)/5
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