Skill point tracking among all classes
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@ -178,14 +178,37 @@ function ConvertCoordinate(x,y) {
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}
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function SkillBox(p) {
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return <div style={{ gridArea: ConvertCoordinate(Number(p.skill[0]),Number(p.skill[1])) }}><img className="skillIcon" alt="" src={DisplayIcon(p.GetData("class_skill",p.skill[2],"icon",true))} /><span className="skillAllocated">0/10</span><em className="skillName">{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}</em><div className="skillButtons"><LeftButton onClick={()=>{p.setPoints(p.points-1)}}/><RightButton onClick={()=>{p.setPoints(p.points+1)}}/></div></div>
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return <div style={{ gridArea: ConvertCoordinate(Number(p.skill[0]),Number(p.skill[1])) }}><img className="skillIcon" alt="" src={DisplayIcon(p.GetData("class_skill",p.skill[2],"icon",true))} /><span className="skillAllocated">{(p.skillPointData[p.page-1][p.boxId]?p.skillPointData[p.page-1][p.boxId]:0)+"/"+p.maxPoints}</span><em className="skillName">{typeof p.GetData("class_skill",p.skill[2],"name",true)==="string"&&p.GetData("class_skill",p.skill[2],"name",true)}</em><div className="skillButtons">
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<LeftButton onClick={()=>{
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var temp=[...p.points]
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var tempData=[...p.skillPointData]
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temp[p.page-1]-=1
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while (tempData[p.page-1].length<p.boxId+1) {
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tempData[p.page-1].push([])
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tempData[p.page-1][tempData[p.page-1].length-1]=0
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}
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tempData[p.page-1][p.boxId]-=1
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p.setPoints(temp)
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p.setSkillPointData(tempData)
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}}/>
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<RightButton onClick={()=>{
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var temp=[...p.points]
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var tempData=[...p.skillPointData]
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temp[p.page-1]+=1
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while (tempData[p.page-1].length<p.boxId+1) {
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tempData[p.page-1].push([])
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tempData[p.page-1][tempData[p.page-1].length-1]=0
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}
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tempData[p.page-1][p.boxId]+=1
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p.setPoints(temp)
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p.setSkillPointData(tempData)}}/></div></div>
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}
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function SkillTreeBoxes(p) {
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return <>
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{p.skillTreeSkillData&&p.skillTreeSkillData.map((skill)=>{
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{p.skillTreeSkillData&&p.skillTreeSkillData.map((skill,i)=>{
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var splitter = skill.split(",")
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return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&<SkillBox points={p.points} setPoints={p.setPoints} GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/>
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return splitter[0]!==""&&splitter[1]!==""&&splitter[2]!==""&&<SkillBox boxId={i} skillPointData={p.skillPointData} setSkillPointData={p.setSkillPointData} page={p.page} cl={p.cl} maxPoints={10} points={p.points} setPoints={p.setPoints} GetData={p.GetData} skill={splitter.map((numb)=>Number(numb))}/>
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})}
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{/*<div className="skillActive" style={{ gridArea: "a1" }}><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds.png" /><span className="skillAllocated">1/5</span><em className="skillName">Blight Rounds</em><div className="skillButtons"><LeftButton /><RightButton /></div></div>
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<div className="skillMaxed" style={{ gridArea: "a2" }}><span className="skillTreeReqUnlock"> </span><img className="skillIcon" alt="" src="./icons/class_skills/ra/Blight_Rounds_Reinforce.png" /><span className="skillAllocated">1/1</span><em className="skillName">Blight Rounds Reinforce</em><div className="skillButtons"><LeftButton /><RightButton /></div></div>
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@ -245,7 +268,7 @@ function SkillTreeContainer(p){
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skillLines={skillTreeData} halflineheight={halflineheight}
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/>}
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<div className="skillTreeGrid">
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<SkillTreeBoxes points={p.points} setPoints={p.setPoints} GetData={p.GetData} skillTreeSkillData={skillTreeSkillData}/>
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<SkillTreeBoxes skillPointData={p.skillPointData} setSkillPointData={p.setSkillPointData} page={p.page} points={p.points} cl={p.cl} setPoints={p.setPoints} GetData={p.GetData} skillTreeSkillData={skillTreeSkillData}/>
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</div>
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</div>
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</div>
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@ -284,6 +307,7 @@ const [armorSlotSelection,setArmorSlotSelection] = useState(1)
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const [classNameSetter,setClassNameSetter] = useState(0)
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const [points,setPoints] = useState([])
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const [skillPointData,setSkillPointData] = useState([])
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function rarityCheck(v) {
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return v!==undefined?v.rarity!==undefined?" r"+v.rarity:"":""
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@ -307,12 +331,17 @@ useEffect(()=>{
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useEffect(()=>{
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var keys = Object.keys(p.GetData("class"))
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var pointsArr = []
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var pointsDataArr = []
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for (var i=0;i<keys.length;i++) {
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pointsArr.push(0)
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pointsDataArr.push([])
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if (keys[i]===className) {
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setTreePage(i+1)
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break;
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}
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}
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setPoints(pointsArr)
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setSkillPointData(pointsDataArr)
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},[className,p.GetData])
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//console.log(p.GetData("class",p.className,"icon"))
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@ -605,10 +634,10 @@ AUGMENT
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<div className="boxExit" onClick={() => { setClassSkillTreeWindowOpen(false) }}></div>
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</div>
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<PageControl pages={Object.keys(p.GetData("class")).length} pageNames={Object.keys(p.GetData("class")).map((cl)=>cl)} pageDisplay={Object.keys(p.GetData("class")).map((cl)=><><img className="boxMenuClassIcon" alt="" src={p.GetData("class",cl,"icon")}/> {cl}</>)} currentPage={treePage} setCurrentPage={setTreePage} />
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<SkillTreeContainer points={points} setPoints={setPoints} GetData={p.GetData} cl={Object.keys(p.GetData("class"))[treePage-1]}/>
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<SkillTreeContainer skillPointData={skillPointData} setSkillPointData={setSkillPointData} page={treePage} points={points} setPoints={setPoints} GetData={p.GetData} cl={Object.keys(p.GetData("class"))[treePage-1]}/>
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<div className="skillPoints">
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<div>Your Skill Points<span>6</span></div>
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<div>SP<span></span>{points}</div>
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<div>Your Skill Points<span>{20-points[treePage-1]}</span></div>
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<div>SP<span></span>{points[treePage-1]}</div>
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</div>
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<div className="skillConfirm"><span>Confirm</span><span>Cancel</span></div>
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</div>
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