Add stuff
Co-authored-by: dudleycu <dudleyc.twitch@gmail.com>
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public/icons/status/blind.png
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After Width: | Height: | Size: 853 B |
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public/icons/status/burn.png
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After Width: | Height: | Size: 807 B |
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public/icons/status/freeze.png
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After Width: | Height: | Size: 784 B |
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public/icons/status/panic.png
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After Width: | Height: | Size: 791 B |
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public/icons/status/poison.png
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After Width: | Height: | Size: 824 B |
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public/icons/status/shock.png
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After Width: | Height: | Size: 756 B |
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public/icons/status/stun.png
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After Width: | Height: | Size: 805 B |
14
src/App.js
@ -965,6 +965,13 @@ function App() {
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const [weaponUp2,setWeaponUp2] = useState(0.241)
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const [weaponUp2,setWeaponUp2] = useState(0.241)
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const [weaponUp3,setWeaponUp3] = useState(0.241)
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const [weaponUp3,setWeaponUp3] = useState(0.241)
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const [damageResist,setDamageResist] = useState(0.18)
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const [damageResist,setDamageResist] = useState(0.18)
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const [burnResist,setburnResist] = useState(0)
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const [shockResist,setshockResist] = useState(0)
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const [panicResist,setpanicResist] = useState(0)
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const [stunResist,setstunResist] = useState(0)
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const [freezeResist,setfreezeResist] = useState(0)
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const [blindResist,setblindResist] = useState(0)
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const [poisonResist,setpoisonResist] = useState(0)
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const [effectList,setEffectList] = useState([
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const [effectList,setEffectList] = useState([
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"Food Boost Effect",
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"Food Boost Effect",
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@ -1052,6 +1059,13 @@ function App() {
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weaponUp2={weaponUp2}
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weaponUp2={weaponUp2}
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weaponUp3={weaponUp3}
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weaponUp3={weaponUp3}
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damageResist={damageResist}
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damageResist={damageResist}
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burnResist={burnResist}
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shockResist={shockResist}
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panicResist={panicResist}
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stunResist={stunResist}
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freezeResist={freezeResist}
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blindResist={blindResist}
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poisonResist={poisonResist}
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statDisplayAtk={statDisplayAtk}
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statDisplayAtk={statDisplayAtk}
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GetData={GetData}
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GetData={GetData}
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/>
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/>
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@ -286,14 +286,14 @@ useEffect(()=>{
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<div className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src="https://i.imgur.com/GtusK2X.png" /></div></div>
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<div className="equipPaletteSlot"><h3>Armor 3</h3><div className="equipPaletteSlotWrapper"><img alt="" className="r3" src="https://i.imgur.com/GtusK2X.png" /></div></div>
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</div>
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</div>
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</div>
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</div>
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<div className="box">
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<div className="box">
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<div className="boxTitleBar">
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<div className="boxTitleBar">
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<h1>Equipped Weapon</h1></div>
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<h1>Equipped Weapon</h1></div>
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<h2 className="rifle">Resurgir Rifle+40</h2>
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<h2 className="rifle">Resurgir Rifle+40</h2>
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<PageControl pages={6} currentPage={weaponPage} setCurrentPage={setWeaponPage}/>
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<PageControl pages={3} currentPage={weaponPage} setCurrentPage={setWeaponPage}/>
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<div className="equipDetails">
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<div className="equipDetails">
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<div className="equipAugs">
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<div className="equipAugs">
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<h3>Abilitiy Details</h3>
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{weaponPage===1?
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{weaponPage===1?
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<ul>
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<ul>
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<li><ExpandTooltip mouseOverText={<img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} />} tooltip={<>Potency +20%/<br />Critical Hit Rage +15% for 30 seconds after a successful sidestep</>}/><span className="pot">Dynamo Unit Lv.3</span></li>
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<li><ExpandTooltip mouseOverText={<img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} />} tooltip={<>Potency +20%/<br />Critical Hit Rage +15% for 30 seconds after a successful sidestep</>}/><span className="pot">Dynamo Unit Lv.3</span></li>
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@ -305,30 +305,7 @@ useEffect(()=>{
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<li className="addAug"><img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} /></li>
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<li className="addAug"><img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} /></li>
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</ul>
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</ul>
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:
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:
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<ul>
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<>hi</>
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<li className="addAug"><img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} /></li>
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<li className="addAug"><img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} /></li>
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<li className="addAug"><img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} /></li>
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<li className="addAug"><img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} /></li>
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<li className="addAug"><img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} /></li>
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<li className="addAug"><img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} /></li>
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<li className="addAug"><img alt="" src={process.env.PUBLIC_URL+"/icons/aug_plus.png"} /></li>
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</ul>
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}
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</div>
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<div className="pr">
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<h3>Properties</h3>
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{weaponPage===1?
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<ul>
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<li>Enhancement Lv. <span>+35</span></li>
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<li>Multi-Weapon <span>-</span></li>
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<li>Element <span>-</span></li>
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</ul>:
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<ul>
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<li>Enhancement Lv. <span>-</span></li>
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<li>Multi-Weapon <span>-</span></li>
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<li>Element <span>-</span></li>
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</ul>
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}
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}
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</div>
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</div>
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</div>
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</div>
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@ -373,13 +350,22 @@ useEffect(()=>{
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</tr>
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</tr>
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<tr>
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<tr>
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<td>Ailment Resist.</td>
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<td>Ailment Resist.</td>
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<td>{p.damageResist}</td>
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<td>
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<td> </td>
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/burn.png"} /> {(p.burnResist*100).toFixed(1)}%<br />
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/shock.png"} /> {(p.shockResist*100).toFixed(1)}%<br />
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/panic.png"} /> {(p.panicResist*100).toFixed(1)}%<br />
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/stun.png"} /> {(p.stunResist*100).toFixed(1)}%<br />
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</td>
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<td>
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/freeze.png"} /> {(p.freezeResist*100).toFixed(1)}%<br />
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/blind.png"} /> {(p.blindResist*100).toFixed(1)}%<br />
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<img alt="" src={process.env.PUBLIC_URL+"/icons/status/poison.png"} /> {(p.poisonResist*100).toFixed(1)}%<br />
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</td>
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<td> </td>
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<td> </td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td>Damage Resist.</td>
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<td>Damage Resist.</td>
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<td>{p.damageResist}</td>
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<td>{(p.damageResist*100).toFixed(1)}%</td>
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<td> </td>
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<td> </td>
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<td> </td>
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<td> </td>
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</tr>
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</tr>
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@ -451,7 +437,14 @@ useEffect(()=>{
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var weapon_type=p.GetData("weapon_type",we.weapon_type_id,undefined,true)
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var weapon_type=p.GetData("weapon_type",we.weapon_type_id,undefined,true)
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var weapon=p.GetData("weapon",we.weapon_id,undefined,true)
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var weapon=p.GetData("weapon",we.weapon_id,undefined,true)
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var potential=p.GetData("potential",weapon.potential_id,undefined,true)
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var potential=p.GetData("potential",weapon.potential_id,undefined,true)
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return [weapon_type,weapon,potential]
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var potential_all=p.GetData("potential_data")
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var potential_tooltip=[]
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for (var pot in potential_all) {
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if (pot.includes(potential.name)) {
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potential_tooltip.push(p.GetData("potential_data",pot))
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}
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}
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return [weapon_type,weapon,potential,potential_tooltip]
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}):[]
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}):[]
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}}
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}}
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filterFunction={(page,item)=>{
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filterFunction={(page,item)=>{
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@ -471,7 +464,9 @@ useEffect(()=>{
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default:return 0
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default:return 0
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}
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}
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}}
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}}
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displayFunction={(item)=><li className={"itemwep r"+item[1].rarity}><img className="itemimg" alt="" src="64px-NGSUIItemPrimmRifle.png" /><em className="rifle">{item[1].name} {item[0].name}</em><br /><span className="atk">{item[1].atk}</span> <span className="pot tooltip">{item[2].name}<span>Lv.4: Potency +24%/<br />20% chance of Restasigne not being consumed on use. Effect starts 10 sec after equip</span></span></li>}
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displayFunction={(item)=>{
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return <li className={"itemwep r"+item[1].rarity}><img className="itemimg" alt="" src="64px-NGSUIItemPrimmRifle.png" /><em className="rifle">{item[1].name} {item[0].name}</em><br /><span className="atk">{item[1].atk}</span> <span className="pot tooltip">{item[2].name} <span>{item[3].map((pot,i)=><>{(i!==0)&&<br/>}{pot.name}: {pot.description.replace("\\n","\n")}</>)}</span></span></li>}}
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/>
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/>
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</>
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</>
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@ -970,37 +970,30 @@ button{
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background: linear-gradient(rgba(0,0,0,0.5),rgba(0,0,0,0.8));
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background: linear-gradient(rgba(0,0,0,0.5),rgba(0,0,0,0.8));
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display: grid;
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display: grid;
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justify-items: stretch;
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justify-items: stretch;
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justify-content: stretch;
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align-items: center;
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grid-template-columns: minmax(10px, 1fr) minmax(200px, 580px) minmax(10px, 1fr);
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grid-template-columns: minmax(10px, 1fr) minmax(200px, 580px) minmax(10px, 1fr);
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grid-template-rows: 10px minmax(0, 1fr) 10px;
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grid-template-rows: 10px minmax(0, 1fr) 10px;
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animation: fadeIn 0.15s;
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}
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@keyframes fadeIn {
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0% {opacity:0;top:-30px;}
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100% {opacity:1;top:0;}
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}
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}
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.modal {
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.modal {
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outline: 0;
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outline: 0;
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grid-column: 2;
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grid-column: 2;
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grid-row: 2;
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grid-row: 2;
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}
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}
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.boxModal {
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.boxModal {
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animation: fadeIn 0.15s;
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max-width: 580px;
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max-width: 580px;
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margin: 0 auto;
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margin: 0 auto;
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box-shadow: 0 10px 16px 0 rgba(0,0,0,0.5), 0 6px 20px 0 rgba(0,0,0,0.5) !important;
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box-shadow: 0 10px 16px 0 rgba(0,0,0,0.5), 0 6px 20px 0 rgba(0,0,0,0.5) !important;
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outline: 1px solid rgba(54,255,255,1);
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outline: 1px solid rgba(54,255,255,1);
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}
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}
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@keyframes fadeIn {
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0% {opacity:0;margin-bottom:30px;}
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100% {opacity:1;margin-bottom:0;}
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}
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.boxModal .boxTitleBar {
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.boxModal .boxTitleBar {
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background: linear-gradient(45deg, rgba(47,153,193,1),rgba(46,94,137,1) 30%,rgba(46,94,137,1) 70%, rgba(47,153,193,1));
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background: linear-gradient(45deg, rgba(47,153,193,1),rgba(46,94,137,1) 30%,rgba(46,94,137,1) 70%, rgba(47,153,193,1));
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}
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}
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/* box hover, save bcuz i will use this in popup menu
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.box:hover {
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outline: 1px solid rgba(54,255,255,1);
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}
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.box:hover .boxTitleBar {
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background: linear-gradient(45deg, rgba(47,153,193,1),rgba(46,94,137,1) 30%,rgba(46,94,137,1) 70%, rgba(47,153,193,1));
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}
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*/
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.modalItemListContainer {
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.modalItemListContainer {
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overflow-y: auto;
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overflow-y: auto;
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overflow-x: hidden;
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overflow-x: hidden;
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