Build planner for PSO2: New Genesis.
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ngsplanner/src/App.js

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40 KiB

//import './App.css'; Old CSS
import './reset.css'; // Generic reset
import './style.css'; // The new new
import React, {useState,useEffect,useRef,useReducer} from 'react';
import useGlobalKeyDown from 'react-global-key-down-hook'
import Modal from 'react-modal'
import Toggle from 'react-toggle' //Tooltip props: http://aaronshaf.github.io/react-toggle/
import {XSquare, XSquareFill, PlusCircle, LifePreserver, Server, CloudUploadFill} from 'react-bootstrap-icons'
import {
HashRouter,
Switch,
Route
} from "react-router-dom";
import { HashLink as Link } from 'react-router-hash-link';
import TestHeader from './TestHeader'; // Test Header!
import TestPanel from './TestPanel'; // Dudley's Test Panel
const axios = require('axios');
const parse = require('csv-parse/lib/sync')
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Function.prototype.toJSON = function() { return "Unstorable function" }
/*
Damage types
const MELEE_DMG = 0
const RANGE_DMG = 1
const TECH_DMG = 2
Art properties
const NORMAL = 0
const PHOTON_ART = 1
const WEAPON_ACTION = 2
const STEP_COUNTER = 3
const PARRY_COUNTER = 4
//NOT USED YET*/
const BACKENDURL=process.env.REACT_APP_GITPOD_WORKSPACE_URL||process.env.REACT_APP_BACKENDURL||'https://projectdivar.com:4504'
function GetBackendURL(p) {
return (BACKENDURL)+(p.TESTMODE?"/test":"")
}
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function Col(p) {
return <div className="con">
{p.children}
</div>
}
function Box(p) {
return <>
<div className="box">
<div className="boxTitleBar">
<h1>{p.title}</h1>
</div>
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{p.children}
</div>
</>
}
function EditBox(p) {
useEffect(()=>{
var timer1 = setTimeout(()=>{document.getElementById("editBox").focus()},100)
return () => {
clearTimeout(timer1);
};
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})
return <input id="editBox" onKeyDown={(e)=>{
if (e.key==="Enter") {p.setEdit(false)}
else if (e.key==="Escape") {p.setEdit(false)}
}} maxLength={p.maxlength?p.maxlength:20} onBlur={()=>{p.setEdit(false)}} value={p.value} onChange={(f)=>{f.currentTarget.value.length>0?p.setName(f.currentTarget.value):p.setName(p.originalName)}}>
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</input>
}
function EditableBox(p) {
const [edit,setEdit] = useState(false)
useEffect(()=>{
if (p.callback) {
p.callback()
}
},[edit,p])
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return <>
<div className="hover" onClick={(f)=>{setEdit(true)}}>
{edit?
<EditBox maxlength={p.maxlength} setEdit={setEdit} originalName={p.data} setName={p.setData} value={p.data}/>
:<>{p.data}</>}
</div>
</>
}
const CLASSES = {
Hunter:{
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name:"Hunter",
icon:process.env.PUBLIC_URL+"/icons/UINGSClassHu.png"
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},
Fighter:{
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name:"Fighter",
icon:process.env.PUBLIC_URL+"/icons/UINGSClassFi.png"
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},
Ranger:{
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name:"Ranger",
icon:process.env.PUBLIC_URL+"/icons/UINGSClassRa.png"
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},
Gunner:{
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name:"Gunner",
icon:process.env.PUBLIC_URL+"/icons/UINGSClassGu.png"
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},
Force:{
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name:"Force",
icon:process.env.PUBLIC_URL+"/icons/UINGSClassFo.png"
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},
Techter:{
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name:"Techter",
icon:process.env.PUBLIC_URL+"/icons/UINGSClassTe.png"
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}
}
const EFFECTS = {
"Food Boost Effect":{
perks:[
"[Meat] Potency +10.0%",
"[Crisp] Potency to Weak Point +5.0%"
],
icon:process.env.PUBLIC_URL+"/icons/TQ8EBW2.png"
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},
"Shifta / Deband":{
perks:[
"Potency +5.0%",
"Damage Resistance +10.0%"
],
icon:process.env.PUBLIC_URL+"/icons/VIYYNIm.png"
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},
"Region Mag Boost":{
perks:[
"Potency +5.0%",
],
icon:process.env.PUBLIC_URL+"/icons/N6M74Qr.png"
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},
}
const EQUIPMENT = {
"Ophistia Shooter":{
icon:process.env.PUBLIC_URL+"/icons/uc1iBck.png"
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},
"Klauzdyne":{
icon:process.env.PUBLIC_URL+"/icons/uldt9lR.png"
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},
"Klauznum":{
icon:process.env.PUBLIC_URL+"/icons/F0t58xP.png"
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},
"Klauzment":{
icon:process.env.PUBLIC_URL+"/icons/20M6Z7t.png"
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}
}
const ABILITIES = {
"Wellspring Unit Lv.3":{
icon:process.env.PUBLIC_URL+"/icons/NGSUIItemPotentialAbility.png"
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},
"Fixa Fatale Lv.5":{
icon:process.env.PUBLIC_URL+"/icons/UINGSItemPresetAbility.png"
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}
}
const ABILITY_DEFAULT_ICON = process.env.PUBLIC_URL+"/icons/UINGSItemSpecialAbility.png"
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/**
* Hook that alerts clicks outside of the passed ref
*/
function useOutsideAlerter(ref,setEdit) {
useEffect(() => {
/**
* Alert if clicked on outside of element
*/
function handleClickOutside(event) {
if (ref.current && !ref.current.contains(event.target)) {
setEdit(false)
}
}
// Bind the event listener
document.addEventListener("mousedown", handleClickOutside);
return () => {
// Unbind the event listener on clean up
document.removeEventListener("mousedown", handleClickOutside);
};
}, [ref,setEdit]);
}
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function Class(p) {
const class_obj = CLASSES[p.name]
return <><img alt="" src={class_obj.icon}/>{class_obj.name}</>
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}
function ClassSelector(p){
const wrapperRef = useRef(null);
useOutsideAlerter(wrapperRef,p.setEdit);
return <div className="popup" ref={wrapperRef}>
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Class Selector<br/>
{Object.keys(CLASSES).map((cl,i)=>{
return <button id={i} className="rounded" onClick={()=>{p.setClassName(cl);p.setEdit(false)}}><img alt="" src={CLASSES[cl].icon}/><br/>{CLASSES[cl].name}</button>
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})}
</div>
}
function EditableClass(p){
const [edit,setEdit] = useState(false)
return <><span className="hover" onClick={()=>{setEdit(!edit)}}><Class name={p.class}/>
</span>
{edit&&<ClassSelector setClassName={p.setClassName} setEdit={setEdit}/>}
</>
}
function Table(p) {
return <p className={p.classes}>
{p.children}
</p>
}
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function MainBox(p) {
return <Box title="NGS Planner">
<Table classes="ba">
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<ListRow title="Author"><EditableBox setData={p.setAuthor} data={p.author}/></ListRow>
<ListRow title="Build Name"><EditableBox setData={p.setBuildName} data={p.buildName}/></ListRow>
<ListRow title="Class" content={<EditableClass setClassName={p.setClassName} class={p.className}></EditableClass>}><span className="ye">Lv.20</span></ListRow>
<ListRow content={<><EditableClass setClassName={p.setSecondaryClassName} class={p.secondaryClassName}></EditableClass></>}>Lv.15</ListRow>
<ListRow><button>Share</button> <button>Save</button></ListRow>
</Table>
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</Box>
}
function StatsBox(p) {
return <Box title="Stats">
<Table classes="st">
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<ListRow title="Battle Power" content={p.bp}></ListRow>
<ListRow title="HP" content={p.hp}></ListRow>
<ListRow title="PP" content={p.pp}></ListRow>
<ListRow title="Defense" content={p.def}></ListRow>
<ListRow title="Weapon Up" content={<><img alt="" src="/icons/MEL.png" /> <span className="ye">+{p.weaponUp1*100}%</span></>}><img alt="" src="/icons/RNG.png" /> <span className="ye">+{p.weaponUp2*100}%</span></ListRow>
<ListRow content={<><img alt="" src="/icons/TEC.png" /> <span className="ye">+{p.weaponUp3*100}%</span></>}></ListRow>
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<ListRow title="Damage Resist." content={p.damageResist*100+"%"}></ListRow>
</Table>
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</Box>
}
function EffectListing(p) {
return <li>{p.name}
<ul>
{EFFECTS[p.name].perks.map((perk,i)=>{
return <li key={i}><img alt="" src={EFFECTS[p.name].icon} />&ensp;{perk}</li>
})}
</ul>
</li>
}
function PageControlButton(p) {
return <li onClick={()=>{p.setCurrentPage(p.page)}} className={(p.currentPage===p.page)?"selected":""}>{p.pageName?p.pageName:p.page}</li>
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}
function PageControl(p) {
var pages = []
for (var i=0;i<p.pages;i++) {
pages.push(<PageControlButton pageName={p.pageNames?p.pageNames[i]:undefined} currentPage={p.currentPage} setCurrentPage={p.setCurrentPage} page={i+1}/>)
}
return <ul className="boxmenu">
{pages.map((page,i)=>{return <React.Fragment key={i}>{page}</React.Fragment>})}
</ul>
}
function EffectsBox(p) {
const [currentPage,setCurrentPage]=useState(1)
return <Box title="Current Effects">
<PageControl pages={2} currentPage={currentPage} setCurrentPage={setCurrentPage}/>
<h3>Effect Name</h3>
{
currentPage===1?
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<ul className="bu">
{p.effectList.map((ef,i)=>{
return <EffectListing key={i} name={ef}/>
})}
</ul>:
<></>
}
</Box>
}
function EquipBox(p) {
return <Box title="Equip">
<div className="we">
<div><h3>Weapon</h3><br /><img alt="" src={EQUIPMENT[p.weapon].icon} /><br />{p.weapon}+{p.weaponEnhancementLv}</div>
<div><h3>Slot 1</h3><br /><img alt="" src={EQUIPMENT[p.armorSlot1].icon} /><br />{p.armorSlot1}+{p.armorSlot1EnhancementLv}</div>
<div><h3>Slot 2</h3><br /><img alt="" src={EQUIPMENT[p.armorSlot2].icon} /><br />{p.armorSlot2}+{p.armorSlot2EnhancementLv}</div>
<div><h3>Slot 3</h3><br /><img alt="" src={EQUIPMENT[p.armorSlot3].icon} /><br />{p.armorSlot3}+{p.armorSlot3EnhancementLv}</div>
</div>
</Box>
}
function EquippedWeaponBox(p) {
const [currentPage,setCurrentPage] = useState(1)
const [selectedEquip,setSelectedEquip] = useState(p.weapon)
const [selectedEquipEnhancementLv,setSelectedEquipEnhancementLv] = useState(p.weaponEnhancementLv)
const [selectedEquipAbilities,setSelectedEquipAbilities] = useState(p.weaponAbilityList)
useEffect(()=>{
switch (currentPage) {
case 2:
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setSelectedEquip(p.armorSlot1)
setSelectedEquipEnhancementLv(p.armorSlot1EnhancementLv)
setSelectedEquipAbilities(p.armorSlot1AbilityList)
break;
case 3:
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setSelectedEquip(p.armorSlot2)
setSelectedEquipEnhancementLv(p.armorSlot2EnhancementLv)
setSelectedEquipAbilities(p.armorSlot2AbilityList)
break;
case 4:
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setSelectedEquip(p.armorSlot3)
setSelectedEquipEnhancementLv(p.armorSlot3EnhancementLv)
setSelectedEquipAbilities(p.armorSlot3AbilityList)
break;
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default:{
setSelectedEquip(p.weapon)
setSelectedEquipEnhancementLv(p.weaponEnhancementLv)
setSelectedEquipAbilities(p.weaponAbilityList)
}
}
},[currentPage,p.armorSlot1,p.armorSlot1EnhancementLv,p.armorSlot1AbilityList,p.armorSlot2,p.armorSlot2EnhancementLv,p.armorSlot2AbilityList,p.armorSlot3,p.armorSlot3EnhancementLv,p.armorSlot3AbilityList,p.weapon,p.weaponEnhancementLv,p.weaponAbilityList])
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return <Box title="Equipped Weapon">
<h2><img alt="" src="/icons/NGSUIItemAssaultRifleMini.png" />{selectedEquip}+{selectedEquipEnhancementLv}</h2>
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<PageControl pages={4} currentPage={currentPage} setCurrentPage={setCurrentPage} pageNames={["W",1,2,3]}/>
<div className="de">
<div>
<h3>Ability Details</h3>
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<ul className="aug">
{
selectedEquipAbilities?selectedEquipAbilities.map((ability,i)=>{
return <li key={i}><img alt="" src={ABILITIES[ability]?ABILITIES[ability].icon:ABILITY_DEFAULT_ICON} /> {ability}</li>
}):<></>
}
</ul>
</div>
<div>
<h3>Properties</h3>
<ul className="pr">
<li>Enhancement Lv.&emsp;<span>+{selectedEquipEnhancementLv}</span></li>
<li>Multi-Weapon&emsp;<span>-</span></li>
<li>Element&emsp;<span>-</span></li>
</ul>
</div>
</div>
</Box>
}
function DamageBox(p) {
const [currentPage,setCurrentPage] = useState(1)
return <Box title="Damage">
<PageControl pages={3} currentPage={currentPage} setCurrentPage={setCurrentPage}/>
<br /><br />
{
currentPage===1&&
<Table classes="ba">
<ListRow title="Critical Hit Rate">{p.criticalHitRate*100}%</ListRow>
<ListRow title="Critical Multiplier">{p.criticalMultiplier*100}%</ListRow>
<ListRow title="Midrange">{p.midRange}</ListRow>
<ListRow title="Critical">{p.critical}</ListRow>
<ListRow title="Effective"><span className="ye">{p.effective}</span></ListRow>
</Table>
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}
</Box>
}
function ListRow(p) {
return <tr>
<td>{p.title}</td>
<td>{p.content}</td>
<td>{p.children}</td>
</tr>
}
function PopupWindow(p) {
return <Modal isOpen={p.modalOpen} onRequestClose={()=>{p.setModalOpen(false)}} shouldFocusAfterRender={true} shouldCloseOnOverlayClick={true} shouldCloseOnEsc={true}>
<h1>{p.title}{p.showCloseButton&&<XSquare onClick={()=>{p.setModalOpen(false)}} className="modalCloseButton"/>}</h1>
{p.children}
</Modal>
}
function InputBox(p) {
const [value,setValue] = useState(p.value)
const [failed,setFailed] = useState(false)
const [sending,setSending] = useState(false)
function changeFunc(f){setValue(f.currentTarget.value)
if (p.callback4) {
p.callback4(f.currentTarget.value)
}}
function blurFunc(f){
if (p.callback) {
setSending(true)
setFailed(false)
p.callback(f.currentTarget.value)
.then(()=>{setFailed(false)})
.catch(()=>{setFailed(true)})
.then(()=>{setSending(false)})}
else
if (p.callback3) {
p.callback3(f.currentTarget.value)
}}
function keydownFunc(f){
if (p.callback2) {
p.callback2(f,value)
}
}
return p.data?<select disabled={p.lockSubmission} className={failed?"failedInput":sending?"submitting":""} value={value} onKeyDown={(f)=>{keydownFunc(f)}} onChange={(f)=>{changeFunc(f)}} onBlur={(f)=>{blurFunc(f)}}>
{p.includeBlankValue&&<option/>}
{p.data.map((item)=><option value={item.id}>{item.id} - {item.name||item.username}</option>)}
</select>:<input disabled={p.lockSubmission} className={failed?"failedInput":sending?"submitting":""} value={value} onKeyDown={(f)=>{keydownFunc(f)}} onChange={(f)=>{changeFunc(f)}} onBlur={(f)=>{blurFunc(f)}}/>
}
function TableEditor(p) {
const initialVals={}
function updateVals(state,update) {
if (update==='Clear') {
return initialVals
}
state[update.field]=update.value
return state
}
const [fields,setFields] = useState([])
const [data,setData] = useState([])
const [update,setUpdate] = useState(false)
const [submitVals,setSubmitVal] = useReducer(updateVals,initialVals)
const [loading,setLoading] = useState(false)
const [dependencies,setDependencies] = useState([])
const [importAllowed,setImportAllowed] = useState(false)
const [fileData,setFileData] = useState(undefined)
const [lockSubmission,setLockSubmission] = useState(false)
function SubmitBoxes() {
if (!lockSubmission) {
setLockSubmission(true)
axios.post(p.BACKENDURL+p.path,submitVals)
.then(()=>{
setSubmitVal("Clear")
setUpdate(true)
})
.catch((err)=>{
alert(JSON.stringify(err.response.data))
})
.then(()=>{
setLockSubmission(false)
})
}
}
useGlobalKeyDown(()=>{
SubmitBoxes()
},['Enter'])
useEffect(()=>{
setUpdate(true)
},[p.path])
useEffect(()=>{
var promises=[]
parse(fileData,{columns:true,skip_empty_lines:true}).forEach((entry)=>{
promises.push(axios.post(p.BACKENDURL+p.path,entry))
})
Promise.allSettled(promises)
.then(()=>{
setUpdate(true)
})
},[fileData,p.path,p.BACKENDURL])
useEffect(()=>{
for (var col of fields) {
if (col.name==="name") {
setImportAllowed(true)
break;
}
}
},[fields])
useEffect(()=>{
if (update) {
setLoading(true)
var dependency_map = {}
axios.get(p.BACKENDURL+p.path)
.then((data)=>{
var cols = data.data.fields
var rows = data.data.rows
setFields(cols.filter((col,i)=>col.name!=="id"&&!(i===0&&col.name==="name")))
var promise_list = []
cols.filter((col)=>col.name!=="id"&&col.name.includes("_id")).forEach((col)=>{
promise_list.push(axios.get(p.BACKENDURL+"/"+col.name.replace("_id",""))
.then((data)=>{
dependency_map[col.name]=data.data.rows.sort((a,b)=>b.id-a.id)
}))
})
setData(rows)
return Promise.allSettled(promise_list)
})
.then(()=>{
setDependencies(dependency_map)
setLoading(false)
})
setUpdate(false)
}
},[update,p.path,p.BACKENDURL])
return <>
{!loading?
<div className="table-responsive">
<table cellPadding="10" className="table text-light table-padding">
{importAllowed&&<caption><label className="buttonLabel" for="uploads">Import CSV</label><input onChange={(f)=>{
const reader = new FileReader()
reader.onload=(ev)=>{
setFileData(ev.target.result)
}
reader.readAsText(f.target.files[0])
}} style={{opacity:0}} id="uploads" type="file" accept=".txt,.csv"/></caption>}
<thead>
<tr>
<th className="table-padding"></th>
{fields.map((field,i)=><React.Fragment key={i}><th scope="col" className="table-padding">{field.name}</th></React.Fragment>)}
</tr>
</thead>
<tbody>
{<tr><td></td>{fields.map((col,i)=><td key={i}>{<InputBox includeBlankValue={true} data={dependencies[col.name]} callback4={
(f)=>{setSubmitVal({field:col.name,value:f});}}/>}</td>)}<input style={{position:'absolute',top:"-1000px"}}/><PlusCircle onClick={()=>{SubmitBoxes()}} className="submitbutton"/></tr>}
{data.map((dat)=><tr key={dat.id}>
<td><XSquareFill className="webicon" onClick={()=>{axios.delete(p.BACKENDURL+p.path,{data:{id:dat.id}}).then(()=>{setUpdate(true)}).catch((err)=>{alert(err.response.data)})}}/></td>{fields.map((col,i)=><td key={dat.id+"_"+i} className="table-padding table">
<InputBox lockSubmission={lockSubmission} data={dependencies[col.name]} callback={(value)=>{
return axios.patch(p.BACKENDURL+p.path,{
[col.name]:value,
id:dat.id
})
}} value={String(dat[col.name])}/></td>)}</tr>)}
</tbody>
</table>
</div>:<><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/><img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/></>}
</>
}
function DatabaseEditor(p) {
const [loading,setLoading] = useState(true)
const [message,setMessage] = useState(<span style={{color:"black"}}></span>)
const [databases,setDatabases] = useState([])
const [update,setUpdate] = useState(true)
useEffect(()=>{
if (update) {
axios.get(p.BACKENDURL+"/databases")
.then((data)=>{
setDatabases(data.data)
})
.catch((err)=>{
console.log(err.message)
})
.then(()=>{
setLoading(false)
})
setUpdate(false)
}
},[update])
return <>
{!loading?<>
<button className="basichover" style={{backgroundColor:"navy"}} onClick={()=>{
setLoading(true)
setMessage(<span style={{color:"black"}}>Uploading Test Database to Production...</span>)
axios.post(p.BACKENDURL+"/databases/testtolive")
.then(()=>{
setMessage(<span style={{color:"green"}}>Success! Test Database is now live!</span>)
})
.catch((err)=>{
setMessage(<span style={{color:"red"}}>{err.message}</span>)
})
.then(()=>{
setLoading(false)
})
}}>Apply TEST Database to LIVE Database</button><br/><br/>
<button className="basichover" style={{backgroundColor:"maroon"}} onClick={()=>{
setLoading(true)
setMessage(<span style={{color:"black"}}>Restoring Test Database using Live Database...</span>)
axios.post(p.BACKENDURL+"/databases/livetotest")
.then(()=>{
setMessage(<span style={{color:"green"}}>Success! Live Database has been applied to the Test Database!</span>)
})
.catch((err)=>{
setMessage(<span style={{color:"red"}}>{err.message}</span>)
})
.then(()=>{
setLoading(false)
})
}}>Reset TEST database using current LIVE Database</button><br/><br/>
<button className="basichover" style={{backgroundColor:"darkgreen"}} onClick={()=>{
setLoading(true)
setMessage(<span style={{color:"black"}}>Backing up the Live database...</span>)
axios.post(p.BACKENDURL+"/databases/backup")
.then(()=>{
setMessage(<span style={{color:"green"}}>Success! Live Database has been saved!</span>)
})
.catch((err)=>{
setMessage(<span style={{color:"red"}}>{err.message}</span>)
})
.then(()=>{
setUpdate(true)
})}}>Backup current LIVE Database</button><br/><br/>
</>:<img src={process.env.PUBLIC_URL+"/spinner.gif"} alt=""/>
}
{message}
<hr/>
<br/><br/>
<h2><u>Current Databases</u></h2>
<br/><br/>
<span style={{fontSize:"24px",top:"-16px",position:"relative",height:"64px",lineHeight:"64px",textAlign:"center"}}><LifePreserver className="databaseIcon" style={{color:"green"}}/>Live Database</span>
&nbsp;&nbsp;&nbsp;<span style={{fontSize:"24px",top:"-16px",position:"relative",height:"64px",lineHeight:"64px",textAlign:"center"}}><LifePreserver className="databaseIcon" style={{color:"red"}}/>Test Database</span><br/>
{databases.map((db)=>{
var label = ""
if (db.datname!=="ngsplanner"&&db.datname!=="ngsplanner2") {
var dateStr = db.datname.replace("ngsplanner","")
var date = new Date(dateStr.slice(0,4),dateStr.slice(4,6),dateStr.slice(6,8),dateStr.slice(8,10),dateStr.slice(10,12),dateStr.slice(12,14))
label=<><Server className="databaseIcon" style={{color:"blue"}}/>{"Backup from "+date}</>
return <><span style={{fontSize:"24px",top:"-16px",position:"relative",height:"64px",lineHeight:"64px",textAlign:"center"}}>{label}<button style={{background:"blue"}}
onClick={()=>{
setLoading(true)
axios.post(p.BACKENDURL+"/databases/restorefrombackup",{
database:db.datname
})
.then((data)=>{
setMessage(<span style={{color:"green"}}>{"Success! Database has been set to the state from "+date}</span>)
})
.catch((err)=>{
setMessage(<span style={{color:"red"}}>{err.message}</span>)
})
.then(()=>{
setLoading(false)
})
}}><CloudUploadFill/> Restore</button></span><br/></>
}
})}
</>
}
function AdminPanel(p) {
return <div className="main">
<div className="w-25"><Box title="Navigation">
<Table classes="adminNav">
<Link to={process.env.PUBLIC_URL+"/admin/class"}>Class</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/classdata"}>Class Data</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/classweaponcompatibility"}>Class-Weapon Compatibility</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/classskills"}>Class Skills</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/classskilldata"}>Class Skill Data</Link><br/>
<hr/>
<Link to={process.env.PUBLIC_URL+"/admin/weapons"}>Weapons</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/weaponexistencedata"}>Weapon Existence Data</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/weapontypes"}>Weapon Types</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/classweaponcompatibility"}>Class-Weapon Compatibility</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/photonarts"}>Photon Arts</Link><br/>
<hr/>
<Link to={process.env.PUBLIC_URL+"/admin/armor"}>Armor</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/potentials"}>Potentials</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/potentialdata"}>Potential Data</Link><br/>
<hr/>
<Link to={process.env.PUBLIC_URL+"/admin/builds"}>Builds</Link><br/>
<hr/>
<Link to={process.env.PUBLIC_URL+"/admin/skills"}>Skills</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/skilltypes"}>Skill Types</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/skilldata"}>Skill Data</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/photonarts"}>Photon Arts</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/classskills"}>Class Skills</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/classskilldata"}>Class Skill Data</Link><br/>
<hr/>
<Link to={process.env.PUBLIC_URL+"/admin/augments"}>Augments</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/augmenttypes"}>Augment Types</Link><br/>
<hr/>
<Link to={process.env.PUBLIC_URL+"/admin/enemydata"}>Enemy Data</Link><br/>
<hr/>
<Link to={process.env.PUBLIC_URL+"/admin/food"}>Food</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/foodmultipliers"}>Food Multipliers</Link><br/>
<hr/>
<Link to={process.env.PUBLIC_URL+"/admin/roles"}>Roles</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/users"}>Users</Link><br/>
<hr/>
<Link to={process.env.PUBLIC_URL+"/admin/database_audit"}>Database Audit</Link><br/>
<Link to={process.env.PUBLIC_URL+"/admin/database_manager"}>Database Manager</Link><br/>
</Table></Box></div>
<div className="w-75">
<Route path={process.env.PUBLIC_URL+"/admin/class"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/class"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/classdata"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/class_level_data"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/classweaponcompatibility"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/class_weapon_type_data"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/photonarts"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/photon_art"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/weapons"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/weapon"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/weaponexistencedata"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/weapon_existence_data"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/weapontypes"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/weapon_type"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/armor"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/armor"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/potentials"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/potential"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/potentialdata"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/potential_data"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/builds"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/builds"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/skills"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/skill"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/skilltypes"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/skill_type"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/skilldata"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/skill_data"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/classskills"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/class_skill"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/classskilldata"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/class_skill_data"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/augments"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/augment"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/augmenttypes"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/augment_type"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/enemydata"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/enemy_data"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/food"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/food"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/foodmultipliers"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/food_mult"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/roles"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/roles"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/users"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/users"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/database_audit"}>
<TableEditor BACKENDURL={GetBackendURL(p)} path="/database_audit"/>
</Route>
<Route path={process.env.PUBLIC_URL+"/admin/database_manager"}>
<DatabaseEditor BACKENDURL={GetBackendURL(p)}/>
</Route>
</div>
</div>
}
function EditStatBox(p) {
const [value,setValue] = useState(p.value)
useEffect(()=>{
setValue(p.value)
},[p.value])
return <><input value={value} onChange={(f)=>{setValue(f.currentTarget.value);p.callback(f.currentTarget.value)}}/> ({value})<br/></>
}
function DamageCalculator(p) {
const [augmentData,setAugmentData] = useState({})
//const [update,setUpdate] = useState(false)
useEffect(()=>{
axios.get(p.BACKENDURL+"/augment")
.then((data)=>{
var augmentData = {}
data.data.rows.forEach((entry)=>{augmentData[entry.name]=entry})
setAugmentData(augmentData)
})
},[p.BACKENDURL])
const character = {
weapon:{
augments:["1","2"]
},
armor1:{
augments:["2"]
},
armor2:{
augments:[]
},
armor3:{
augments:[]
}
}
useEffect(()=>{
if (Object.keys(augmentData).length>0) {
var searchFields = [{field:"variance",variable:0},{field:"mel_dmg",variable:0}]
for (var equip of [character.weapon,character.armor1,character.armor2,character.armor3]) {
for (var field of searchFields) {
for (var i=0;i<equip.augments.length;i++) {
var variance = augmentData[equip.augments[i]][field.field]
field.variable+=variance
}
}
}
setAugDmgVariance(searchFields[0].variable)
}
},[augmentData,character.armor1,character.armor2,character.armor3,character.weapon])
const [rawDmg,setRawDmg] = useState(0)
const [weaponTotalAtk,setWeaponTotalAtk] = useState(100)
const [weaponBaseAtk,setWeaponBaseAtk] = useState(1)
const [weaponEnhanceLv,setweaponEnhanceLv] = useState(1)
useEffect(()=>{
setWeaponTotalAtk(Number(weaponBaseAtk)+Number(weaponEnhanceLv))
},[weaponBaseAtk,weaponEnhanceLv])
const [dmgVariance,setDmgVariance] = useState(1)
const [weaponDmgVariance,setWeaponDmgVariance] = useState(1)
const [augDmgVariance,setAugDmgVariance] = useState(1)
useEffect(()=>{
setDmgVariance(Number(weaponDmgVariance)+Number(augDmgVariance))
},[weaponDmgVariance,augDmgVariance])
const [baseAtk,setBaseAtk] = useState(100)
const [enemyDef,setEnemyDef] = useState(5)
const [multipliers,setMultipliers] = useState(1)
useEffect(()=>{
setRawDmg(((Number(weaponTotalAtk)*Number(dmgVariance))+Number(baseAtk)-Number(enemyDef))*Number(multipliers)/5)
},[weaponTotalAtk,dmgVariance,baseAtk,enemyDef,multipliers])
const [atkmult,setAtkMult] = useState(1);
const [partmult,setPartMult] = useState(1);
const [elementalWeaknessMult,setElementalWeaknessMult] = useState(1.2)
const [mainClassWeaponBoost,setMainClassWeaponBoost] = useState(1.1)
const [classSkillMult,setClassSkillMult] = useState(1)
const [equipMult,setEquipMult] = useState(1)
const [augmentEquipMult,setAugmentEquipMult] = useState(1)
const [potencyFloorEquipMult,setPotencyFloorEquipMult] = useState(1)
const [elementalWeaponEquipMult,setElementalWeaponEquipMult] = useState(1.1)
const [critMult,setCritMult] = useState(1.2)
const [appropriateDistance,setAppropriateDistance] = useState(1)
const [foodBoost,setFoodBoost] = useState(1)
const [fieldEffects,setFieldEffects] = useState(1.05)
const [statusAilments,setStatusAilments] = useState(1)
const [enemyCorrectionMult,setEnemyCorrectionMult] = useState(1)
const [highLevelEnemy,setHighLevelEnemy] = useState(1)
useEffect(()=>{
setMultipliers(Number(atkmult)*Number(partmult)*Number(elementalWeaknessMult)*Number(mainClassWeaponBoost)*Number(classSkillMult)*Number(equipMult)*Number(augmentEquipMult)*Number(potencyFloorEquipMult)*Number(elementalWeaponEquipMult)*Number(critMult)*Number(appropriateDistance)*Number(foodBoost)*Number(fieldEffects)*Number(statusAilments)*Number(enemyCorrectionMult)*Number(highLevelEnemy))
},[atkmult,partmult,elementalWeaknessMult,mainClassWeaponBoost,classSkillMult,equipMult,augmentEquipMult,potencyFloorEquipMult,elementalWeaponEquipMult,critMult,appropriateDistance,foodBoost,fieldEffects,statusAilments,enemyCorrectionMult,highLevelEnemy])
return <>
<div style={{background:"rgba(200,255,200,1)"}}>
Weapon Total Atk:<EditStatBox value={weaponTotalAtk} callback={(val)=>{setWeaponTotalAtk(val)}}/>
<ul>
<li>Weapon Base Atk:<EditStatBox value={weaponBaseAtk} callback={(val)=>{setWeaponBaseAtk(val)}}/></li>
<li>Weapon Enhance Lv:<EditStatBox value={weaponEnhanceLv} callback={(val)=>{setweaponEnhanceLv(val)}}/></li>
</ul>
<br/><br/><br/>
Damage Variance:<EditStatBox value={dmgVariance} callback={(val)=>{setDmgVariance(val)}}/>
<ul>
<li>Weapon Damage Variance:<EditStatBox value={weaponDmgVariance} callback={(val)=>{setWeaponDmgVariance(val)}}/></li>
<li>Augment Damage Variance:<EditStatBox value={augDmgVariance} callback={(val)=>{setAugDmgVariance(val)}}/></li>
</ul>
<br/><br/><br/>
Base Attack:<EditStatBox value={baseAtk} callback={(val)=>{setBaseAtk(val)}}/>
Enemy Defense:<EditStatBox value={enemyDef} callback={(val)=>{setEnemyDef(val)}}/>
Multipliers:<EditStatBox value={multipliers} callback={(val)=>{setMultipliers(val)}}/>
<ul>
<li>Atk Mult:<EditStatBox value={atkmult} callback={(val)=>{setAtkMult(val)}}/></li>
<li>Part Mult:<EditStatBox value={partmult} callback={(val)=>{setPartMult(val)}}/></li>
<li>Elemental Weakness Mult:<EditStatBox value={elementalWeaknessMult} callback={(val)=>{setElementalWeaknessMult(val)}}/></li>
<li>Main Class Weapon Boost:<EditStatBox value={mainClassWeaponBoost} callback={(val)=>{setMainClassWeaponBoost(val)}}/></li>
<li>Class Skill Mult:<EditStatBox value={classSkillMult} callback={(val)=>{setClassSkillMult(val)}}/></li>
<li>Equip Mult:<EditStatBox value={equipMult} callback={(val)=>{setEquipMult(val)}}/></li>
<li>
<ul>
<li>Augment Equip Mult:<EditStatBox value={augmentEquipMult} callback={(val)=>{setAugmentEquipMult(val)}}/></li>
<li>Potency Floor Equip Mult:<EditStatBox value={potencyFloorEquipMult} callback={(val)=>{setPotencyFloorEquipMult(val)}}/></li>
<li>Elemental Weapon Equip Mult:<EditStatBox value={elementalWeaponEquipMult} callback={(val)=>{setElementalWeaponEquipMult(val)}}/></li>
</ul>
</li>
<li>Crit Mult:<EditStatBox value={critMult} callback={(val)=>{setCritMult(val)}}/></li>
<li>Appropriate Distance:<EditStatBox value={appropriateDistance} callback={(val)=>{setAppropriateDistance(val)}}/></li>
<li>Food Boost:<EditStatBox value={foodBoost} callback={(val)=>{setFoodBoost(val)}}/></li>
<li>Field Effects:<EditStatBox value={fieldEffects} callback={(val)=>{setFieldEffects(val)}}/></li>
<li>Status Ailments:<EditStatBox value={statusAilments} callback={(val)=>{setStatusAilments(val)}}/></li>
<li>Enemy Correction Multiplier:<EditStatBox value={enemyCorrectionMult} callback={(val)=>{setEnemyCorrectionMult(val)}}/></li>
<li>High Level Enemy:<EditStatBox value={highLevelEnemy} callback={(val)=>{setHighLevelEnemy(val)}}/></li>
</ul>
<br/><br/><br/>
Raw Dmg:{rawDmg}
</div>
</>
}
function App() {
4 years ago
const [author,setAuthor] = useState("Dudley")
const [buildName,setBuildName] = useState("Fatimah")
const [className,setClassName] = useState("Ranger")
const [secondaryClassName,setSecondaryClassName] = useState("Force")
const [classLv,setClassLv] = useState(20)
const [secondaryClassLv,setSecondaryClassLv] = useState(15)
4 years ago
const [bp,setBP] = useState(1330)
const [hp,setHP] = useState(388)
const [pp,setPP] = useState(154)
const [weaponTotalAtk,setweaponTotalAtk] = useState(282)
const [baseAtk,setbaseAtk] = useState(650)
const [statDisplayAtk,setstatDisplayAtk] = useState(282)
useEffect(()=>{
setstatDisplayAtk(Number(weaponTotalAtk)+Number(baseAtk))
},[weaponTotalAtk,baseAtk])
const [def,setDef] = useState(932)
const [weaponUp1,setWeaponUp1] = useState(0.317)
const [weaponUp2,setWeaponUp2] = useState(0.241)
const [weaponUp3,setWeaponUp3] = useState(0.241)
4 years ago
const [damageResist,setDamageResist] = useState(0.18)
const [effectList,setEffectList] = useState([
"Food Boost Effect",
"Shifta / Deband",
"Region Mag Boost"
])
const [weapon,setWeapon] = useState("Ophistia Shooter")
const [armorSlot1,setArmorSlot1] = useState("Klauzdyne")
const [armorSlot2,setArmorSlot2] = useState("Klauznum")
const [armorSlot3,setArmorSlot3] = useState("Klauzment")
const [weaponEnhancementLv,setWeaponEnhancementLv] = useState(35)
const [armorSlot1EnhancementLv,setArmorSlot1EnhancementLv] = useState(10)
const [armorSlot2EnhancementLv,setArmorSlot2EnhancementLv] = useState(10)
const [armorSlot3EnhancementLv,setArmorSlot3EnhancementLv] = useState(10)
const [weaponAbilityList,setWeaponAbilityList] = useState([
"Wellspring Unit Lv.3",
"Fixa Fatale Lv.5",
"Legaro S Attack II",
"Legaro S Efficiet",
"Legaro S Efficiet",
"Legaro Souls 2",
"Legaro Reverij",
"Legaro Factalz",
"Legaro Crakus",
"Legaro Attack Vaz III",
])
const [armor1AbilityList,setArmor1AbilityList] = useState([])
const [armor2AbilityList,setArmor2AbilityList] = useState([])
const [armor3AbilityList,setArmor3AbilityList] = useState([])
const [criticalHitRate,setCriticalHitRate] = useState(0.05)
const [criticalMultiplier,setCriticalMultiplier] = useState(1.2)
const [midRange,setMidRange] = useState(126)
const [critical,setCritical] = useState(152)
const [effective,setEffective] = useState(127)
const [modalOpen,setModalOpen] = useState(true)
const [TESTMODE,setTESTMODE] = useState(false)
const [DATA,setDATA] = useState({GetData:()=>{}})
const [DATAID,setDATAID] = useState({GetData:()=>{}})
function GetData(table,row,col,id){
var data = id?DATAID:DATA
return data!==undefined?data[table]!==undefined?data[table][row]!==undefined?data[table][row][col]!==undefined?data[table][row][col]:data[table][row]:data[table]:data:"no data"
}
useEffect(()=>{
axios.get(GetBackendURL({TESTMODE:TESTMODE})+"/data")
.then((data)=>{
setDATA(data.data)
})
axios.get(GetBackendURL({TESTMODE:TESTMODE})+"/dataid")
.then((data)=>{
setDATAID(data.data)
})
},[TESTMODE])
4 years ago
return (
<>
<HashRouter>
<Switch>
<Route path={process.env.PUBLIC_URL+"/admin"}>
<TestHeader/>
<AdminPanel BACKENDURL={BACKENDURL} TESTMODE={TESTMODE} DATA={GetData}/>
</Route>
<Route path={process.env.PUBLIC_URL+"/test"}>
<TestHeader/>
<TestPanel
author={author}
buildName={buildName}
className={className}
secondaryClassName={secondaryClassName}
classLv={classLv}
secondaryClassLv={secondaryClassLv}
bp={bp}
hp={hp}
pp={pp}
def={def}
weaponUp1={weaponUp1}
weaponUp2={weaponUp2}
weaponUp3={weaponUp3}
damageResist={damageResist}
statDisplayAtk={statDisplayAtk}
GetData={GetData}
/>
</Route>
<Route path={process.env.PUBLIC_URL+"/formula"}>
<DamageCalculator/>
</Route>
<Route path="/">
<div id="main">
<Col>
<MainBox author={author} setAuthor={setAuthor} buildName={buildName} setBuildName={setBuildName} className={className} setClassName={setClassName} secondaryClassName={secondaryClassName} setSecondaryClassName={setSecondaryClassName}/>
<EffectsBox effectList={effectList} setEffectList={setEffectList}/>
</Col>
<Col>
<EquipBox weapon={weapon} setWeapon={setWeapon} armorSlot1={armorSlot1} setArmorSlot1={setArmorSlot1} armorSlot2={armorSlot2} setArmorSlot2={setArmorSlot2} armorSlot3={armorSlot3} setArmorSlot3={setArmorSlot3} weaponEnhancementLv={weaponEnhancementLv} setWeaponEnhancementLv={setWeaponEnhancementLv} armorSlot1EnhancementLv={armorSlot1EnhancementLv} setArmorSlot1EnhancementLv={setArmorSlot1EnhancementLv} armorSlot2EnhancementLv={armorSlot2EnhancementLv} setArmorSlot2EnhancementLv={setArmorSlot2EnhancementLv} armorSlot3EnhancementLv={armorSlot3EnhancementLv} setArmorSlot3EnhancementLv={setArmorSlot3EnhancementLv}/>
<EquippedWeaponBox weapon={weapon} armorSlot1={armorSlot1} armorSlot2={armorSlot2} armorSlot3={armorSlot3} weaponAbilityList={weaponAbilityList} setWeaponAbilityList={setWeaponAbilityList} armor1AbilityList={armor1AbilityList} setArmor1AbilityList={setArmor1AbilityList} armor2AbilityList={armor2AbilityList} setArmor2AbilityList={setArmor2AbilityList} armor3AbilityList={armor3AbilityList} setArmor3AbilityList={setArmor3AbilityList} weaponEnhancementLv={weaponEnhancementLv}armorSlot1EnhancementLv={armorSlot1EnhancementLv}armorSlot2EnhancementLv={armorSlot2EnhancementLv}armorSlot3EnhancementLv={armorSlot3EnhancementLv}/>
</Col>
<Col>
<StatsBox bp={bp} setBP={setBP} hp={hp} setHP={setHP} pp={pp} setPP={setPP} def={def} setDef={setDef} weaponUp1={weaponUp1} setWeaponUp1={setWeaponUp1} weaponUp2={weaponUp2} setWeaponUp2={setWeaponUp2} weaponUp3={weaponUp3} setWeaponUp3={setWeaponUp3} damageResist={damageResist} setDamageResist={setDamageResist}/>
<DamageBox criticalHitRate={criticalHitRate} setCriticalHitRate={setCriticalHitRate} criticalMultiplier={criticalMultiplier} setCriticalMultiplier={setCriticalMultiplier} midRange={midRange} setMidRange={setMidRange} critical={critical} setCritical={setCritical} effective={effective} setEffective={setEffective}/>
</Col>
<PopupWindow modalOpen={modalOpen} setModalOpen={setModalOpen} showCloseButton={true} title="Modal Title">Modal content goes here.{BACKENDURL}
<br/><br/>
<Toggle className="testmode" defaultChecked={TESTMODE} value={TESTMODE} onChange={(t)=>{setTESTMODE(t.target.checked)}}/>Test Mode: {JSON.stringify(TESTMODE)}
<br/><br/>{"Fighter Icon URL: "+GetData("class","Fighter","icon")}
<br/><br/>Gunner Level Stats:{
[1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]
.map((numb)=>{
var data=GetData("class_level_data","Gunner Lv."+numb);
return <><br/>{"Lv."+data.level+": "+data.hp+","+data.atk+","+data.def}</>
})}
</PopupWindow>
</div>
</Route>
</Switch>
</HashRouter>
</>
4 years ago
);
}
export default App;