Utility bot for rhythm game D4DJ. (Note that some dependencies are not public)
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import asyncio
import enum
import logging
import discord
from d4dj_utils.master.card_master import CardMaster
from d4dj_utils.master.event_specific_bonus_master import EventSpecificBonusMaster
from d4dj_utils.master.skill_master import SkillMaster
from discord.ext import commands
from miyu_bot.bot.bot import D4DJBot
from miyu_bot.commands.common.argument_parsing import ParsedArguments, parse_arguments, ArgumentError
from miyu_bot.commands.common.asset_paths import get_card_icon_path, get_card_art_path
from miyu_bot.commands.common.emoji import rarity_emoji_ids, attribute_emoji_ids_by_attribute_id, \
unit_emoji_ids_by_unit_id, parameter_bonus_emoji_ids_by_parameter_id
from miyu_bot.commands.common.formatting import format_info
from miyu_bot.bot.master_asset_manager import hash_master
from miyu_bot.commands.common.reaction_message import run_tabbed_message, run_reaction_message, run_paged_message
class Card(commands.Cog):
bot: D4DJBot
def __init__(self, bot):
self.bot = bot
self.logger = logging.getLogger(__name__)
@property
def rarity_emoji(self):
return [self.bot.get_emoji(eid) for eid in rarity_emoji_ids.values()]
@commands.command(name='card',
aliases=[],
description='Finds the card with the given name.',
help='!card secretcage')
async def card(self, ctx: commands.Context, *, arg: commands.clean_content):
self.logger.info(f'Searching for card "{arg}".')
try:
arguments = parse_arguments(arg)
cards = self.get_cards(ctx, arguments)
except ArgumentError as e:
await ctx.send(str(e))
return
if not cards:
await ctx.send(f'No results for card "{arg}"')
return
if len(cards) == 1 or arguments.text():
embeds = self.get_card_embeds(cards[0])
asyncio.ensure_future(run_tabbed_message(ctx, self.rarity_emoji, embeds, starting_index=1))
else:
message = await ctx.send(embed=self.get_card_embeds(cards[0])[1])
emojis = self.rarity_emoji + ['', '']
index = 0
limit_break = 1
async def callback(emoji):
nonlocal index
nonlocal limit_break
try:
emoji_index = emojis.index(emoji)
if emoji_index == 0:
limit_break = 0
elif emoji_index == 1:
limit_break = 1
elif emoji_index == 2:
index -= 1
else:
index += 1
index = min(len(cards) - 1, max(0, index))
await message.edit(embed=self.get_card_embeds(cards[index])[limit_break])
except ValueError:
pass
asyncio.ensure_future(run_reaction_message(ctx, message, emojis, callback))
def get_card_embeds(self, card):
if card.rarity_id >= 3:
return [self.get_card_embed(card, 0), self.get_card_embed(card, 1)]
else:
return [self.get_card_embed(card, 0)] * 2 # no actual awakened art for 1/2* cards
@commands.command(name='cards',
aliases=[],
description='Lists cards matching the given search terms.',
help='!cards')
async def cards(self, ctx: commands.Context, *, arg: commands.clean_content = ''):
self.logger.info(f'Searching for cards "{arg}".')
try:
arguments = parse_arguments(arg)
cards = self.get_cards(ctx, arguments)
sort, sort_op = arguments.single('sort', None,
allowed_operators=['<', '>', '='], converter=card_attribute_aliases)
display, _ = arguments.single(['display', 'disp'], sort or CardAttribute.Power, allowed_operators=['='],
converter=card_attribute_aliases)
except ArgumentError as e:
await ctx.send(str(e))
return
listing = []
for card in cards:
display_prefix = display.get_formatted_from_card(card)
if display_prefix:
listing.append(
f'{display_prefix} {self.format_card_name_for_list(card)}')
else:
listing.append(self.format_card_name_for_list(card))
embed = discord.Embed(title=f'Card Search "{arg}"' if arg else 'Cards')
asyncio.ensure_future(run_paged_message(ctx, embed, listing))
def get_cards(self, ctx, arguments: ParsedArguments):
sort, sort_op = arguments.single('sort', None,
allowed_operators=['<', '>', '='], converter=card_attribute_aliases)
reverse_sort = sort_op == '<' or arguments.tag('reverse')
# Not used, but here because it's a valid argument before running require_all_arguments_used.
display, _ = arguments.single(['display', 'disp'], sort, allowed_operators=['='],
converter=card_attribute_aliases)
characters = {self.bot.aliases.characters_by_name[c].id
for c in arguments.words(self.bot.aliases.characters_by_name.keys()) |
arguments.tags(self.bot.aliases.characters_by_name.keys())}
units = {self.bot.aliases.units_by_name[unit].id
for unit in arguments.tags(names=self.bot.aliases.units_by_name.keys(),
aliases=self.bot.aliases.unit_aliases)}
rarity_names = ['4*', '3*', '2*', '1*', r'4\*', r'3\*', r'2\*', r'1\*']
rarities = {int(r[0]) for r in arguments.words(rarity_names) | arguments.tags(rarity_names)}
attributes = {self.bot.aliases.attributes_by_name[a].id
for a in arguments.tags(self.bot.aliases.attributes_by_name.keys())}
birthday = arguments.tag('birthday') | arguments.word('birthday')
event_bonus = bool(arguments.tags(['event', 'eventbonus', 'event_bonus']))
if event_bonus:
latest_event = self.bot.asset_filters.events.get_latest_event(ctx)
bonus: EventSpecificBonusMaster = latest_event.bonus
if not characters:
characters.update(bonus.character_ids)
elif bonus.character_ids:
characters = {char for char in characters if char in bonus.character_ids}
if bonus.attribute_id:
attributes = {bonus.attribute_id}
if not arguments.has_named('sort'):
sort = CardAttribute.Date
arguments.require_all_arguments_used()
cards = self.bot.asset_filters.cards.get_sorted(arguments.text(), ctx)
if not (arguments.text() and sort is None):
sort = sort or CardAttribute.Power
cards = sorted(cards, key=lambda c: (sort.get_sort_key_from_card(c), c.max_power_with_limit_break))
if sort in [CardAttribute.Power, CardAttribute.Date, CardAttribute.ScoreUp]:
cards = cards[::-1]
if reverse_sort:
cards = cards[::-1]
if characters:
cards = [card for card in cards if card.character.id in characters]
if units:
cards = [card for card in cards if card.character.unit.id in units]
if rarities:
cards = [card for card in cards if card.rarity_id in rarities]
if attributes:
cards = [card for card in cards if card.attribute.id in attributes]
if birthday:
cards = [card for card in cards if card.name == 'Birthday']
return cards
def get_card_embed(self, card: CardMaster, limit_break):
embed = discord.Embed(title=self.format_card_name(card))
thumb_url = self.bot.asset_url + get_card_icon_path(card, limit_break)
art_url = self.bot.asset_url + get_card_art_path(card, limit_break)
embed.set_thumbnail(url=thumb_url)
embed.set_image(url=art_url)
embed.add_field(name='Info',
value=format_info({
'Rarity': f'{card.rarity_id}',
'Character': f'{card.character.full_name_english}',
'Attribute': f'{self.bot.get_emoji(attribute_emoji_ids_by_attribute_id[card.attribute_id])} {card.attribute.en_name.capitalize()}',
'Unit': f'{self.bot.get_emoji(unit_emoji_ids_by_unit_id[card.character.unit_id])} {card.character.unit.name}',
'Release Date': f'{card.start_datetime}',
}),
inline=False)
embed.add_field(name='Parameters',
value=format_info({
f'Total': f'{"{:,}".format(card.max_power_with_limit_break)}',
f'{self.bot.get_emoji(parameter_bonus_emoji_ids_by_parameter_id[1])} Heart': f'{"{:,}".format(card.max_parameters_with_limit_break[0])}',
f'{self.bot.get_emoji(parameter_bonus_emoji_ids_by_parameter_id[2])} Technique': f'{"{:,}".format(card.max_parameters_with_limit_break[1])}',
f'{self.bot.get_emoji(parameter_bonus_emoji_ids_by_parameter_id[3])} Physical': f'{"{:,}".format(card.max_parameters_with_limit_break[2])}',
}),
inline=True)
skill: SkillMaster = card.skill
embed.add_field(name='Skill',
value=format_info({
'Name': card.skill_name,
'Duration': f'{skill.min_seconds}-{skill.max_seconds}s',
'Score Up': f'{skill.score_up_rate}%',
'Heal': (f'{skill.min_recovery_value}-{skill.max_recovery_value}'
if skill.min_recovery_value != skill.max_recovery_value
else str(skill.min_recovery_value))
}),
inline=True)
return embed
def format_card_name(self, card):
return f'{card.rarity_id}{card.name} {card.character.full_name_english}'
def format_card_name_for_list(self, card):
unit_emoji = self.bot.get_emoji(unit_emoji_ids_by_unit_id[card.character.unit_id])
attribute_emoji = self.bot.get_emoji(attribute_emoji_ids_by_attribute_id[card.attribute_id])
return f'`{unit_emoji}`+`{attribute_emoji}` {card.rarity_id}{card.name} {card.character.first_name_english}'
class CardAttribute(enum.Enum):
Name = enum.auto()
Id = enum.auto()
Power = enum.auto()
Date = enum.auto()
ScoreUp = enum.auto()
def get_sort_key_from_card(self, card: CardMaster):
return {
self.Name: card.name,
self.Id: card.id,
self.Power: card.max_power_with_limit_break,
self.Date: card.start_datetime,
self.ScoreUp: card.skill.score_up_rate,
}[self]
def get_formatted_from_card(self, card: CardMaster):
return {
self.Name: None,
self.Id: str(card.id).zfill(9),
self.Power: str(card.max_power_with_limit_break).rjust(5),
self.Date: str(card.start_datetime.date()),
self.ScoreUp: f'{card.skill.score_up_rate}%',
}[self]
card_attribute_aliases = {
'name': CardAttribute.Name,
'id': CardAttribute.Id,
'power': CardAttribute.Power,
'stats': CardAttribute.Power,
'date': CardAttribute.Date,
'skill': CardAttribute.ScoreUp,
'score_up': CardAttribute.ScoreUp,
}
def setup(bot):
bot.add_cog(Card(bot))