Utility bot for rhythm game D4DJ. (Note that some dependencies are not public)
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miyu-bot/export_assets.py

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2.3 KiB

import shutil
from pathlib import Path
from d4dj_utils.manager.asset_manager import AssetManager
from miyu_bot.bot.master_asset_manager import hash_master
def main():
target_dir = Path('./export')
target_dir.mkdir(parents=True, exist_ok=True)
asset_manager = AssetManager('assets')
music_dir = target_dir / 'music'
chart_dir = music_dir / 'charts'
card_dir = target_dir / 'cards'
card_icon_dir = card_dir / 'icons'
card_art_dir = card_dir / 'art'
event_dir = target_dir / 'events'
event_logo_dir = event_dir / 'logos'
music_dir.mkdir(exist_ok=True)
chart_dir.mkdir(exist_ok=True)
card_dir.mkdir(exist_ok=True)
card_icon_dir.mkdir(exist_ok=True)
card_art_dir.mkdir(exist_ok=True)
event_dir.mkdir(exist_ok=True)
event_logo_dir.mkdir(exist_ok=True)
for music in asset_manager.music_master.values():
for chart in music.charts.values():
try:
chart_hash = hash_master(chart)
chart_path = chart.image_path
target_path = chart_dir / f'{chart_path.stem}_{chart_hash}{chart_path.suffix}'
shutil.copy(chart_path, target_path)
mix_path = chart.mix_path
target_path = chart_dir / f'{mix_path.stem}_{chart_hash}{mix_path.suffix}'
shutil.copy(mix_path, target_path)
except FileNotFoundError:
pass
for card in asset_manager.card_master.values():
card_hash = hash_master(card)
try:
for lb in range(2):
art_path = card.art_path(lb)
art_target = card_art_dir / f'{art_path.stem}_{card_hash}{art_path.suffix}'
icon_path = card.icon_path(lb)
icon_target = card_icon_dir / f'{icon_path.stem}_{card_hash}{icon_path.suffix}'
shutil.copy(art_path, art_target)
shutil.copy(icon_path, icon_target)
except FileNotFoundError:
pass
for event in asset_manager.event_master.values():
try:
event_hash = hash_master(event)
logo_path = event.logo_path
logo_target = event_logo_dir / f'{logo_path.stem}_{event_hash}{logo_path.suffix}'
shutil.copy(logo_path, logo_target)
except FileNotFoundError:
pass
if __name__ == '__main__':
main()