Prevent concurrent modification errors by combining drawing and game logic into one thread.
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3ab8de3a07
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287d8d3912
BIN
Meteo_Engine.jar
BIN
Meteo_Engine.jar
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@ -33,6 +33,7 @@ public class Meteo {
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public void run(){
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while (true) {
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long startTime = System.nanoTime();
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runGameLoop();
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p.repaint();
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long endTime = System.nanoTime();
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long diff = endTime-startTime;
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@ -45,32 +46,7 @@ public class Meteo {
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int nanos = (int)(sleepTime-(((sleepTime)/1000000)*1000000));
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//System.out.println("FRAME DRAWING: Sleeping for ("+millis+"ms,"+nanos+"ns) - "+(diff)+"ns");
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DRAWTIME = (double)diff/1000000;
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Thread.sleep(millis,nanos);
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} catch (InterruptedException e) {
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e.printStackTrace();
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}
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}
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}
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}
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}.start();
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new Thread() {
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public void run(){
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while (true) {
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long startTime = System.nanoTime();
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runGameLoop();
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long endTime = System.nanoTime();
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long diff = endTime-startTime;
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if (diff>TIMEPERTICK) { //Took longer than 1/60th of a second. No sleep.
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System.err.println("Main Game Loop took longer than "+TIMEPERTICK+"ns to calculate ("+diff+"ns total)!");
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} else {
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try {
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long sleepTime = TIMEPERTICK - diff;
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long millis = (sleepTime)/1000000;
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int nanos = (int)(sleepTime-(((sleepTime)/1000000)*1000000));
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//System.out.println("Sleeping for ("+millis+"ms,"+nanos+"ns) - "+(diff)+"ns");
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GAMELOOPTIME = (double)diff/1000000;
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f.setTitle("Game Loop: "+GAMELOOPTIME+"ms, Draw: "+DRAWTIME+"ms");
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f.setTitle("Game Loop: "+DRAWTIME+"ms");
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Thread.sleep(millis,nanos);
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} catch (InterruptedException e) {
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e.printStackTrace();
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