A complete 3D game development suite written purely in Java.
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jmonkeyengine/appveyor.yml

44 lines
1.2 KiB

version: 1.0.{build}.{branch}
branches:
only:
- master
only_commits:
files:
- jme3-bullet-native/
image: Visual Studio 2013
environment:
priv_key:
secure: g0Q/3gQcGBr74DyDiaTi48DSKEuNAympaHF0pjWeeQgKlPZEBUNPKbBM+okJn13/IvEo5YiQO19l/0G0B6J0oiEAm9h8x+I31jskKFUD5Og9xZkZB0m0aI7zoBReiZTqojIBw8zZo4xXCkOhFTrzxaeJtqdtcObPFGWk4uUdPlcne3e81NHj6TWax2tx+yqA0i6Jkz+Jd+XvbicskgthjCmcNz07XhS7F6niC8REbSU=
init:
- ps: >-
$fileContent = "-----BEGIN EC PRIVATE KEY-----`n"
$fileContent += $env:priv_key.Replace(' ', "`n")
$fileContent += "`n-----END EC PRIVATE KEY-----`n"
Set-Content c:\users\appveyor\.ssh\id_rsa $fileContent
install:
- cmd: del C:\Users\appveyor\.gradle\caches\modules-2\modules-2.lock
build:
- cmd: gradlew.bat --no-daemon :jme3-bullet-native:assemble
cache:
- C:\Users\appveyor\.gradle\caches
- C:\Users\appveyor\.gradle\wrapper
- jme3-bullet-native\bullet3.zip
test: off
deploy: off
on_success:
- cmd: >-
git checkout -q %APPVEYOR_REPO_BRANCH%
git add -- jme3-bullet-native/libs/native/windows/
git commit -m "[ci skip] bullet: update windows natives"
git pull -q --rebase
git push git@github.com:jMonkeyEngine/jmonkeyengine.git