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188 lines
6.2 KiB
188 lines
6.2 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.bullet.control;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.objects.PhysicsGhostObject;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.control.Control;
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import java.io.IOException;
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/**
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* A GhostControl moves with the spatial it is attached to and can be used to check
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* overlaps with other physics objects (e.g. aggro radius).
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* @author normenhansen
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*/
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public class GhostControl extends PhysicsGhostObject implements PhysicsControl {
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protected Spatial spatial;
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protected boolean enabled = true;
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protected boolean added = false;
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protected PhysicsSpace space = null;
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protected boolean applyLocal = false;
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public GhostControl() {
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}
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public GhostControl(CollisionShape shape) {
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super(shape);
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}
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public boolean isApplyPhysicsLocal() {
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return applyLocal;
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}
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/**
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* When set to true, the physics coordinates will be applied to the local
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* translation of the Spatial
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* @param applyPhysicsLocal
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*/
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public void setApplyPhysicsLocal(boolean applyPhysicsLocal) {
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applyLocal = applyPhysicsLocal;
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}
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private Vector3f getSpatialTranslation() {
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if (applyLocal) {
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return spatial.getLocalTranslation();
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}
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return spatial.getWorldTranslation();
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}
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private Quaternion getSpatialRotation() {
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if (applyLocal) {
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return spatial.getLocalRotation();
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}
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return spatial.getWorldRotation();
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}
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public Control cloneForSpatial(Spatial spatial) {
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GhostControl control = new GhostControl(collisionShape);
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control.setCcdMotionThreshold(getCcdMotionThreshold());
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control.setCcdSweptSphereRadius(getCcdSweptSphereRadius());
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control.setCollideWithGroups(getCollideWithGroups());
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control.setCollisionGroup(getCollisionGroup());
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control.setPhysicsLocation(getPhysicsLocation());
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control.setPhysicsRotation(getPhysicsRotationMatrix());
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control.setApplyPhysicsLocal(isApplyPhysicsLocal());
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return control;
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}
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public void setSpatial(Spatial spatial) {
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this.spatial = spatial;
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setUserObject(spatial);
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if (spatial == null) {
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return;
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}
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setPhysicsLocation(getSpatialTranslation());
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setPhysicsRotation(getSpatialRotation());
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}
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public void setEnabled(boolean enabled) {
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this.enabled = enabled;
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if (space != null) {
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if (enabled && !added) {
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if (spatial != null) {
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setPhysicsLocation(getSpatialTranslation());
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setPhysicsRotation(getSpatialRotation());
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}
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space.addCollisionObject(this);
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added = true;
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} else if (!enabled && added) {
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space.removeCollisionObject(this);
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added = false;
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}
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}
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}
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public boolean isEnabled() {
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return enabled;
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}
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public void update(float tpf) {
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if (!enabled) {
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return;
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}
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setPhysicsLocation(getSpatialTranslation());
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setPhysicsRotation(getSpatialRotation());
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}
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public void render(RenderManager rm, ViewPort vp) {
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}
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public void setPhysicsSpace(PhysicsSpace space) {
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if (space == null) {
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if (this.space != null) {
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this.space.removeCollisionObject(this);
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added = false;
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}
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} else {
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if (this.space == space) {
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return;
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}
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space.addCollisionObject(this);
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added = true;
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}
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this.space = space;
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}
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public PhysicsSpace getPhysicsSpace() {
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return space;
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}
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@Override
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public void write(JmeExporter ex) throws IOException {
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super.write(ex);
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OutputCapsule oc = ex.getCapsule(this);
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oc.write(enabled, "enabled", true);
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oc.write(applyLocal, "applyLocalPhysics", false);
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oc.write(spatial, "spatial", null);
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}
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@Override
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public void read(JmeImporter im) throws IOException {
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super.read(im);
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InputCapsule ic = im.getCapsule(this);
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enabled = ic.readBoolean("enabled", true);
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spatial = (Spatial) ic.readSavable("spatial", null);
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applyLocal = ic.readBoolean("applyLocalPhysics", false);
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setUserObject(spatial);
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}
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}
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