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230 lines
8.5 KiB
230 lines
8.5 KiB
/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.AnimEventListener;
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import com.jme3.animation.LoopMode;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.TextureKey;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.control.KinematicRagdollControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.queue.RenderQueue.ShadowMode;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Node;
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import com.jme3.scene.shape.Box;
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import com.jme3.texture.Texture;
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/**
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* @author normenhansen
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*/
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public class TestRagdollCharacter extends SimpleApplication implements AnimEventListener, ActionListener {
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BulletAppState bulletAppState;
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Node model;
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KinematicRagdollControl ragdoll;
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boolean leftStrafe = false, rightStrafe = false, forward = false, backward = false,
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leftRotate = false, rightRotate = false;
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AnimControl animControl;
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AnimChannel animChannel;
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public static void main(String[] args) {
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TestRagdollCharacter app = new TestRagdollCharacter();
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app.start();
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}
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public void simpleInitApp() {
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setupKeys();
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bulletAppState = new BulletAppState();
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bulletAppState.setEnabled(true);
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stateManager.attach(bulletAppState);
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// bulletAppState.getPhysicsSpace().enableDebug(assetManager);
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PhysicsTestHelper.createPhysicsTestWorld(rootNode, assetManager, bulletAppState.getPhysicsSpace());
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initWall(2,1,1);
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setupLight();
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cam.setLocation(new Vector3f(-8,0,-4));
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cam.lookAt(new Vector3f(4,0,-7), Vector3f.UNIT_Y);
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model = (Node) assetManager.loadModel("Models/Sinbad/Sinbad.mesh.xml");
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model.lookAt(new Vector3f(0,0,-1), Vector3f.UNIT_Y);
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model.setLocalTranslation(4, 0, -7f);
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ragdoll = new KinematicRagdollControl(0.5f);
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model.addControl(ragdoll);
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getPhysicsSpace().add(ragdoll);
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speed = 1.3f;
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rootNode.attachChild(model);
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AnimControl control = model.getControl(AnimControl.class);
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animChannel = control.createChannel();
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animChannel.setAnim("IdleTop");
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control.addListener(this);
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}
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private void setupLight() {
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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rootNode.addLight(dl);
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}
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private PhysicsSpace getPhysicsSpace() {
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return bulletAppState.getPhysicsSpace();
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}
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private void setupKeys() {
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inputManager.addMapping("Rotate Left",
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new KeyTrigger(KeyInput.KEY_H));
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inputManager.addMapping("Rotate Right",
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new KeyTrigger(KeyInput.KEY_K));
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inputManager.addMapping("Walk Forward",
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new KeyTrigger(KeyInput.KEY_U));
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inputManager.addMapping("Walk Backward",
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new KeyTrigger(KeyInput.KEY_J));
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inputManager.addMapping("Slice",
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new KeyTrigger(KeyInput.KEY_SPACE),
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new KeyTrigger(KeyInput.KEY_RETURN));
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inputManager.addListener(this, "Strafe Left", "Strafe Right");
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inputManager.addListener(this, "Rotate Left", "Rotate Right");
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inputManager.addListener(this, "Walk Forward", "Walk Backward");
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inputManager.addListener(this, "Slice");
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}
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public void initWall(float bLength, float bWidth, float bHeight) {
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Box brick = new Box(Vector3f.ZERO, bLength, bHeight, bWidth);
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brick.scaleTextureCoordinates(new Vector2f(1f, .5f));
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Material mat2 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TextureKey key = new TextureKey("Textures/Terrain/BrickWall/BrickWall.jpg");
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key.setGenerateMips(true);
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Texture tex = assetManager.loadTexture(key);
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mat2.setTexture("ColorMap", tex);
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float startpt = bLength / 4;
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float height = -5;
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for (int j = 0; j < 15; j++) {
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for (int i = 0; i < 4; i++) {
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Vector3f ori = new Vector3f(i * bLength * 2 + startpt, bHeight + height, -10);
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Geometry reBoxg = new Geometry("brick", brick);
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reBoxg.setMaterial(mat2);
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reBoxg.setLocalTranslation(ori);
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//for geometry with sphere mesh the physics system automatically uses a sphere collision shape
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reBoxg.addControl(new RigidBodyControl(1.5f));
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reBoxg.setShadowMode(ShadowMode.CastAndReceive);
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reBoxg.getControl(RigidBodyControl.class).setFriction(0.6f);
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this.rootNode.attachChild(reBoxg);
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this.getPhysicsSpace().add(reBoxg);
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}
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startpt = -startpt;
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height += 2 * bHeight;
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}
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}
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public void onAnimCycleDone(AnimControl control, AnimChannel channel, String animName) {
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if (channel.getAnimationName().equals("SliceHorizontal")) {
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channel.setLoopMode(LoopMode.DontLoop);
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channel.setAnim("IdleTop", 5);
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channel.setLoopMode(LoopMode.Loop);
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}
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}
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public void onAnimChange(AnimControl control, AnimChannel channel, String animName) {
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}
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public void onAction(String binding, boolean value, float tpf) {
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if (binding.equals("Rotate Left")) {
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if (value) {
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leftRotate = true;
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} else {
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leftRotate = false;
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}
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} else if (binding.equals("Rotate Right")) {
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if (value) {
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rightRotate = true;
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} else {
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rightRotate = false;
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}
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} else if (binding.equals("Walk Forward")) {
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if (value) {
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forward = true;
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} else {
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forward = false;
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}
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} else if (binding.equals("Walk Backward")) {
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if (value) {
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backward = true;
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} else {
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backward = false;
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}
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} else if (binding.equals("Slice")) {
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if (value) {
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animChannel.setAnim("SliceHorizontal");
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animChannel.setSpeed(0.3f);
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}
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}
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}
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@Override
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public void simpleUpdate(float tpf) {
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if(forward){
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model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(tpf));
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}else if(backward){
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model.move(model.getLocalRotation().multLocal(new Vector3f(0,0,1)).multLocal(-tpf));
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}else if(leftRotate){
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model.rotate(0, tpf, 0);
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}else if(rightRotate){
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model.rotate(0, -tpf, 0);
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}
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fpsText.setText(cam.getLocation() + "/" + cam.getRotation());
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}
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}
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