A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/jme3-examples/src/main/java/jme3test/scene/instancing/TestInstanceNodeWithLight.java

62 lines
2.0 KiB

package jme3test.scene.instancing;
import com.jme3.app.SimpleApplication;
import com.jme3.light.PointLight;
import com.jme3.material.Material;
import com.jme3.math.ColorRGBA;
import com.jme3.math.Vector3f;
import com.jme3.scene.Geometry;
import com.jme3.scene.instancing.InstancedNode;
import com.jme3.scene.shape.Box;
public class TestInstanceNodeWithLight extends SimpleApplication {
// Try to test with different offset
private static float offset = 12;
public static void main(String[] args) {
TestInstanceNodeWithLight app = new TestInstanceNodeWithLight();
app.start();
}
Geometry box;
PointLight pointLight;
@Override
public void simpleInitApp() {
InstancedNode instancedNode = new InstancedNode("testInstancedNode");
rootNode.attachChild(instancedNode);
box = new Geometry("Box", new Box(0.5f, 0.5f, 0.5f));
Material material = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
material.setBoolean("UseInstancing", true);
material.setColor("Diffuse", ColorRGBA.Red);
material.setBoolean("UseMaterialColors", true);
box.setMaterial(material);
instancedNode.attachChild(box);
instancedNode.instance();
pointLight = new PointLight();
pointLight.setColor(ColorRGBA.White);
pointLight.setRadius(10f);
rootNode.addLight(pointLight);
box.setLocalTranslation(new Vector3f(offset, 0, 0));
pointLight.setPosition(new Vector3f(offset - 3f, 0, 0));
cam.setLocation(new Vector3f(offset - 5f, 0, 0));
cam.lookAtDirection(Vector3f.UNIT_X, Vector3f.UNIT_Y);
}
@Override
public void simpleUpdate(float tpf) {
offset += tpf;
System.err.println(offset);
box.setLocalTranslation(new Vector3f(offset, 0, 0));
pointLight.setPosition(new Vector3f(offset - 3f, 0, 0));
cam.setLocation(new Vector3f(offset - 5f, 0, 0));
cam.lookAtDirection(Vector3f.UNIT_X, Vector3f.UNIT_Y);
}
}