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132 lines
5.0 KiB
132 lines
5.0 KiB
/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.model.anim;
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import com.jme3.animation.AnimChannel;
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import com.jme3.animation.AnimControl;
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import com.jme3.app.SimpleApplication;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.ColorRGBA;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.debug.SkeletonDebugger;
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public class TestAnimBlendBug extends SimpleApplication implements ActionListener {
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// private AnimControl control;
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private AnimChannel channel1, channel2;
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private String[] animNames;
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private float blendTime = 0.5f;
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private float lockAfterBlending = blendTime + 0.25f;
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private float blendingAnimationLock;
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public static void main(String[] args) {
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TestAnimBlendBug app = new TestAnimBlendBug();
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app.start();
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}
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public void onAction(String name, boolean value, float tpf) {
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if (name.equals("One") && value){
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channel1.setAnim(animNames[4], blendTime);
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channel2.setAnim(animNames[4], 0);
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channel1.setSpeed(0.25f);
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channel2.setSpeed(0.25f);
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blendingAnimationLock = lockAfterBlending;
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}
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}
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public void onPreUpdate(float tpf) {
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}
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public void onPostUpdate(float tpf) {
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}
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@Override
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public void simpleUpdate(float tpf) {
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// Is there currently a blending underway?
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if (blendingAnimationLock > 0f) {
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blendingAnimationLock -= tpf;
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}
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}
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@Override
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public void simpleInitApp() {
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inputManager.addMapping("One", new KeyTrigger(KeyInput.KEY_1));
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inputManager.addListener(this, "One");
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flyCam.setMoveSpeed(100f);
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cam.setLocation( new Vector3f( 0f, 150f, -325f ) );
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cam.lookAt( new Vector3f( 0f, 100f, 0f ), Vector3f.UNIT_Y );
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -0.7f, 1).normalizeLocal());
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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rootNode.addLight(dl);
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Node model1 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
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Node model2 = (Node) assetManager.loadModel("Models/Ninja/Ninja.mesh.xml");
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// Node model2 = model1.clone();
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model1.setLocalTranslation(-60, 0, 0);
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model2.setLocalTranslation(60, 0, 0);
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AnimControl control1 = model1.getControl(AnimControl.class);
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animNames = control1.getAnimationNames().toArray(new String[0]);
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channel1 = control1.createChannel();
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AnimControl control2 = model2.getControl(AnimControl.class);
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channel2 = control2.createChannel();
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SkeletonDebugger skeletonDebug = new SkeletonDebugger("skeleton1", control1.getSkeleton());
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.getAdditionalRenderState().setWireframe(true);
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mat.setColor("Color", ColorRGBA.Red);
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mat.setFloat("PointSize", 7f);
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mat.getAdditionalRenderState().setDepthTest(false);
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skeletonDebug.setMaterial(mat);
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model1.attachChild(skeletonDebug);
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skeletonDebug = new SkeletonDebugger("skeleton2", control2.getSkeleton());
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skeletonDebug.setMaterial(mat);
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model2.attachChild(skeletonDebug);
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rootNode.attachChild(model1);
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rootNode.attachChild(model2);
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}
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}
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