A complete 3D game development suite written purely in Java.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
jmonkeyengine/sdk/jme3-ogretools/src/com/jme3/gde/ogretools/convert/Bundle.properties

12 lines
774 B

CTL_AdvOgreXMLConvert=Advanced JME Binary convert..
AdvOgreXMLConvertDialog.jCheckBox1.text=create tangents (needed for normal maps)
AdvOgreXMLConvertDialog.jLabel1.text=LOD Levels:
AdvOgreXMLConvertDialog.jPanel1.border.title=LOD
AdvOgreXMLConvertDialog.jLabel3.text=Reduction %
AdvOgreXMLConvertDialog.jCheckBox2.text=generate edge lists (stencil shadows otherwise)
AdvOgreXMLConvertDialog.jButton1.text=Import
AdvOgreXMLConvertDialog.jButton2.text=Cancel
AdvOgreXMLConvertDialog.jSpinner1.toolTipText=defines how many different LOD meshes are created, 0 for none
AdvOgreXMLConvertDialog.jSlider1.toolTipText=defines in percent how much the mesh is reduced on each step
AdvOgreXMLConvertDialog.jPanel2.border.title=Mesh Options
CTL_OgreBinaryConvert=Convert to JME Binary