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171 lines
7.0 KiB
171 lines
7.0 KiB
/*
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* Copyright (c) 2009-2020 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.model.anim;
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/**
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*
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* @author Nehon
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*/
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import com.jme3.animation.*;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.TextureKey;
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import com.jme3.font.BitmapText;
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import com.jme3.input.KeyInput;
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import com.jme3.input.controls.ActionListener;
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import com.jme3.input.controls.KeyTrigger;
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import com.jme3.light.DirectionalLight;
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import com.jme3.material.Material;
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import com.jme3.math.*;
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import com.jme3.post.FilterPostProcessor;
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import com.jme3.post.ssao.SSAOFilter;
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import com.jme3.renderer.queue.RenderQueue;
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import com.jme3.scene.Geometry;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.shape.Quad;
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import com.jme3.shadow.DirectionalLightShadowFilter;
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import java.util.ArrayList;
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import java.util.List;
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//TODO rework this Test when the new animation system is done.
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public class TestSkeletonControlRefresh extends SimpleApplication implements ActionListener{
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private AnimChannel channel;
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private AnimControl control;
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private String[] animNames = {"Dodge", "Walk", "pull", "push"};
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private final static int SIZE = 10;
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private boolean hwSkinningEnable = true;
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private List<SkeletonControl> skControls = new ArrayList<SkeletonControl>();
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private BitmapText hwsText;
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public static void main(String[] args) {
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TestSkeletonControlRefresh app = new TestSkeletonControlRefresh();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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viewPort.setBackgroundColor(ColorRGBA.White);
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flyCam.setMoveSpeed(10f);
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cam.setLocation(new Vector3f(3.8664846f, 6.2704787f, 9.664585f));
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cam.setRotation(new Quaternion(-0.054774776f, 0.94064945f, -0.27974048f, -0.18418397f));
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makeHudText();
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DirectionalLight dl = new DirectionalLight();
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dl.setDirection(new Vector3f(-0.1f, -0.7f, -1).normalizeLocal());
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dl.setColor(new ColorRGBA(1f, 1f, 1f, 1.0f));
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rootNode.addLight(dl);
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Material m = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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TextureKey k = new TextureKey("Models/Oto/Oto.jpg", false);
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m.setTexture("ColorMap", assetManager.loadTexture(k));
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for (int i = 0; i < SIZE; i++) {
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for (int j = 0; j < SIZE; j++) {
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Spatial model = assetManager.loadModel("Models/Oto/OtoOldAnim.j3o");
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//setting a different material
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model.setMaterial(m.clone());
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model.setLocalScale(0.1f);
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model.setLocalTranslation(i - SIZE / 2, 0, j - SIZE / 2);
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control = model.getControl(AnimControl.class);
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channel = control.createChannel();
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channel.setAnim(animNames[(i + j) % 4]);
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channel.setLoopMode(LoopMode.DontLoop);
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SkeletonControl skeletonControl = model.getControl(SkeletonControl.class);
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//This is a workaround the issue. this call will make the SkeletonControl gather the targets again.
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//skeletonControl.setSpatial(model);
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skeletonControl.setHardwareSkinningPreferred(hwSkinningEnable);
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skControls.add(skeletonControl);
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rootNode.attachChild(model);
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}
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}
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rootNode.setShadowMode(RenderQueue.ShadowMode.CastAndReceive);
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setupFloor();
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inputManager.addListener(this, "toggleHWS");
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inputManager.addMapping("toggleHWS", new KeyTrigger(KeyInput.KEY_SPACE));
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// DirectionalLightShadowRenderer pssm = new DirectionalLightShadowRenderer(assetManager, 1024, 2);
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// pssm.setLight(dl);
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// viewPort.addProcessor(pssm);
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FilterPostProcessor fpp = new FilterPostProcessor(assetManager);
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DirectionalLightShadowFilter sf = new DirectionalLightShadowFilter(assetManager, 1024, 2);
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sf.setLight(dl);
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fpp.addFilter(sf);
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fpp.addFilter(new SSAOFilter());
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viewPort.addProcessor(fpp);
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}
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public void setupFloor() {
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Quad q = new Quad(20, 20);
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q.scaleTextureCoordinates(Vector2f.UNIT_XY.mult(10));
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Geometry geom = new Geometry("floor", q);
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Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
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mat.setColor("Color", ColorRGBA.White);
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geom.setMaterial(mat);
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geom.rotate(-FastMath.HALF_PI, 0, 0);
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geom.center();
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geom.move(0, -0.3f, 0);
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geom.setShadowMode(RenderQueue.ShadowMode.Receive);
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rootNode.attachChild(geom);
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}
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@Override
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public void onAction(String name, boolean isPressed, float tpf) {
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if(isPressed && name.equals("toggleHWS")){
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hwSkinningEnable = !hwSkinningEnable;
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for (SkeletonControl skControl : skControls) {
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skControl.setHardwareSkinningPreferred(hwSkinningEnable);
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hwsText.setText("HWS : "+ hwSkinningEnable);
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}
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}
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}
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private void makeHudText() {
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guiFont = assetManager.loadFont("Interface/Fonts/Default.fnt");
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hwsText = new BitmapText(guiFont, false);
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hwsText.setSize(guiFont.getCharSet().getRenderedSize());
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hwsText.setText("HWS : "+ hwSkinningEnable);
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hwsText.setLocalTranslation(0, cam.getHeight(), 0);
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guiNode.attachChild(hwsText);
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}
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} |